User contributions
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- 02:49, 25 April 2018 (diff | hist) . . (+1,271) . . N Electric Fist (Created page with "=Details= In-game description: <span style="font-family:Garamond; ">FIRES 5 SMALL BOUNCING PROJECTILES IN A WIDE PATTERN. HOLD TO REDUCE SPREAD.</span> {| class="wikitable" st...")
- 02:32, 25 April 2018 (diff | hist) . . (+1,317) . . N Dragon's Breath (Created page with "=Details= In-game description: <span style="font-family:Garamond; ">A SHORT RANGE FLAME THAT DAMAGES OPPONENTS MORE THE CLOSER THEY ARE TO THE SOURCE OF THE FLAME.</span> {| c...")
- 02:23, 25 April 2018 (diff | hist) . . (0) . . Spells
- 02:11, 25 April 2018 (diff | hist) . . (-16) . . Devil's Spit
- 02:09, 25 April 2018 (diff | hist) . . (+19) . . Disc of Antioch
- 02:09, 25 April 2018 (diff | hist) . . (+9) . . Disc of Antioch
- 02:06, 25 April 2018 (diff | hist) . . (+1,094) . . N Disc of Antioch (Created page with "=Details= In-game description: <span style="font-family:Garamond; ">A VOLATILE PROJECTILE THAT DEALS SPLASH DAMAGE WITH EVERY RICOCHET. HOLD TO INCREASE THE NUMBER OF RICOCHET...")
- 01:53, 25 April 2018 (diff | hist) . . (+1) . . Devil's Spit
- 01:53, 25 April 2018 (diff | hist) . . (-4) . . Devil's Spit
- 01:52, 25 April 2018 (diff | hist) . . (-7) . . Demi
- 01:51, 25 April 2018 (diff | hist) . . (-1) . . Chilling Clutch
- 01:51, 25 April 2018 (diff | hist) . . (-3) . . Chilling Clutch
- 01:51, 25 April 2018 (diff | hist) . . (-1) . . Chaos Leap
- 01:50, 25 April 2018 (diff | hist) . . (-1) . . Cerberus Collars
- 01:50, 25 April 2018 (diff | hist) . . (-2) . . Blood Bolt
- 01:50, 25 April 2018 (diff | hist) . . (-2) . . Blazing Meteor
- 01:49, 25 April 2018 (diff | hist) . . (-1) . . Armor of the Sun
- 01:49, 25 April 2018 (diff | hist) . . (-1) . . Acid Cloud
- 01:47, 25 April 2018 (diff | hist) . . (+5) . . Devil's Twins
- 01:44, 25 April 2018 (diff | hist) . . (+1,065) . . N Devil's Twins (Created page with "=Details= In-game description: <span style="font-family:Garamond; ">CREATES TWO COPIES OF YOUR AVATAR ON RANDOM UNOCCUPIED TILES. REFLECTS INCOMING PROJECTILES BACK TO CASTER....")
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