Every time you level up, you can unlock a new spell, until every spell is unlocked.
There are currently 26 spells in the game. 16 were included when the game was originally released, 6 were added in the Eastern Realms update, and 4 have been added since.
The developers frequently update the spells to make the game more balanced, and they continue to add new spells periodically. As a result, the balance of power is constantly shifting. Over a dozen different spells have arguably been the most powerful.
Each wand holds 5 spells. Teleport is always included, but the player can choose any combination of the other 25 spells to complete their wand, meaning there are a total of 12,650 different spell combinations.
There are several different kinds of spells, and each spell has unique properties. 6 spells (including Teleport) are unlocked from the beginning. You unlock the other spells with spell tokens, which you earn by leveling up.
Both players start every game with 100 HP and 100 mana. Mana regenerates at a rate of 10/s normally and 15/s during the final minute. HP does not regenerate on its own, but there are various ways to restore your HP.
- Projectile: Aim freely and shoot a spell from your wand
- Tile Effect: Cast a dangerous, lingering spell on a tile
- Summon: Create an ally to attack or distract your opponent
- Defensive: Block or reduce damage
- Movement: Teleport to a different tile
Spell Comparison Chart
|Spell Name||Icon||Emoji||Spell Type||Damage||Cost||Damage/Mana||Warmup||Speed||Duration|
|Acid Cloud||Tile Effect||04/s - 08/s||35||0.03||2.20||1s||-||12s|
|Armor of the Sun||Defensive||Blocks 70%||40||-||-||0s||-||1 hit|
|Blazing Meteor||Projectile||25 or 12.5||40||0.31||0.63||0s||10 → 18m/s||-|
|Blood Bolt||Projectile||06||02 HP||-||-||0s||13m/s||-|
|Cerberus Collars||Tile Effect||10||25||0.40||0.40||1s||-||8s|
|Curse of the Undead||Tile Effect||Healed HP||40||-||-||0s||-||15s|
|Devil's Spit||Projectile||18||25||0.72||0.72||0s||10 → 18m/s||-|
|Devil's Twins||Summon||Reflected||35||-||-||0s||-||1 hit|
|Disc of Antioch||Projectile||07 per bounce||25||0.28||1.68||0s - 2s||12.5m/s||2 - 5 bounces|
|Dragon's Breath||Projectile||10/s - 20/s||15/s||0.66||1.33||0s||20m/s||Mana|
|Electric Fist||Projectile||08 per bolt||30||0.27||1.33||0s - 2s||12.5m/s||-|
|Flaming Phoenix||Projectile||10 - 25||35||0.29||0.71||0s - 2s||13,7,13m/s||60s|
|Hail of Death||Projectile||03||05||0.60||0.60||0s||~13.3m/s||-|
|Heavenly Dome||Defensive||00||15 + 5/s||-||-||0s||-||Mana|
|Lightning Strike||Projectile||40||15 + 45||0.72||0.72||1.5s||Instant||-|
|Magic Missile||Projectile||08 per missile||15 - 30||0.53||0.80||0s - 0.5s||13m/s||-|
|Oxymora||Summon||10 per shot||40||-||-||0s||12.5m/s (prj)||100 HP|
|Petrifying Prison||Tile Effect||00||30||-||-||0s||-||5s|
|Shield of Light||Defensive||Reflected||15 + 5/s||-||-||0s||-||Mana|
|Skull Specter||Summon||20||30||0.67||0.67||1s||12.5m/s (prj)||1 shot|
|Soil Spikes||Tile Effect||25||40||0.63||0.63||3s||-||Touch|
|Stone Demon||Summon||10 per shot||80||-||-||0s||12.5m/s (prj)||50 HP|