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Heavenly Dome

1,633 bytes added, 20:14, 26 April 2018
Created page with "=Details= In-game description: <span style="font-family:Garamond; ">A LARGE DOME SURROUNDS YOU, ABSORBING INCOMING PROJECTILES.</span> {| class="wikitable" style="text-align:..."
=Details=
In-game description: <span style="font-family:Garamond; ">A LARGE DOME SURROUNDS YOU, ABSORBING INCOMING PROJECTILES.</span>
{| class="wikitable" style="text-align: center"
|-
! Icon
! Spell Type
! Effect
! Cost
! Duration
|-
| [[File:DomeIconBW.png|25px]]
| Defensive
| Blocks Projectiles
| 15 to activate<br>+ 5/s while up
| Mana
|-
|}
* Tile effect spells (like Soil Spikes and Acid Cloud) cannot be blocked by Dome

=Trivia=
* When Heavenly Dome restored health, you could heal yourself by blocking your own projectiles. Quick players could fire Hail of Death across the map, teleport to where the Hail was headed, and cast Dome to restore their health with their own barrage of Hail

=History=
* Heavenly Dome was one of the game's 16 original spells. It cost 5 mana to activate and an additional 20 mana for every second it was up. Every projectile that hit Dome restored 5 HP to the Dome caster.
*<span style="font-family:Garamond;">PATCH 1.0.7</span> - <span style="color:DarkRed;">Nerf</span>: Activation cost increased from 5 to 10; <span style="color:DarkGreen;">Buff</span>: Per second mana cost reduced from 20 to 15
*<span style="font-family:Garamond;">PATCH 1.1.1</span> - <span style="color:DarkRed;">Nerf</span>: Healing ability removed, activation cost increased from 10 to 20
*<span style="font-family:Garamond;">PATCH 1.1.3</span> - <span style="color:DarkGreen;">Buff</span>: Activation cost reduced from 20 to 15, per second mana cost reduced from 15 to 10
*<span style="font-family:Garamond;">PATCH 1.2.2</span> - <span style="color:DarkGreen;">Buff</span>: Per second mana cost reduced from 10 to 5
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