Heavenly Dome

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Details

In-game description: A LARGE DOME SURROUNDS YOU, ABSORBING INCOMING PROJECTILES.

Icon Spell Type Effect Cost Duration
DomeIconBW.png Defensive Blocks Projectiles 15 to activate
+ 5/s while up
Mana
  • Tile effect spells (like Soil Spikes and Acid Cloud) cannot be blocked by Dome

Trivia

  • When Heavenly Dome restored health, you could heal yourself by blocking your own projectiles. Quick players could restore lots of HP by firing a barrage of Hail across the map, teleporting to where the Hail was headed, and blocking them with Dome to restore 5 HP per Hail

History

  • Heavenly Dome was one of the game's 16 original spells. It cost 5 mana to activate and an additional 20 mana for every second it was up. Every projectile that hit Dome restored 5 HP to the Dome caster.
  • PATCH 1.0.7 - Nerf: Activation cost increased from 5 to 10; Buff: Per second mana cost reduced from 20 to 15
  • PATCH 1.1.1 - Nerf: Healing ability removed, activation cost increased from 10 to 20
  • PATCH 1.1.3 - Buff: Activation cost reduced from 20 to 15, per second mana cost reduced from 15 to 10
  • PATCH 1.2.2 - Buff: Per second mana cost reduced from 10 to 5