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Oxymora
,Created page with "=Details= In-game description: <span style="font-family:Garamond; ">SUMMONS A STATUE WITH TWO REVOLVING FACES THAT FIRE DAMAGING OR HEALING PROJECTILES AT ANYONE THEY SEE. EAC..."
=Details=
In-game description: <span style="font-family:Garamond; ">SUMMONS A STATUE WITH TWO REVOLVING FACES THAT FIRE DAMAGING OR HEALING PROJECTILES AT ANYONE THEY SEE. EACH HEALING PROJECTILE RESTORES 2 HP.</span>
{| class="wikitable" style="text-align: center"
|-
! Icon
! Spell Type
! Damage
! Heling
! Cost
! Rotation Time
! Projectile Speed
! Duration
|-
| [[File:OxyIconBW.png|25px]]
| Summon
| 10 per green shot
| 2 per yellow shot
| 40
| 14s
| 12.5m/s
| 100 HP
|-
|}
* Oxymora loses 5 HP every time it fires a projectile, so if it doesn't take damage from any other source, it can fire a maximum of 20 projectiles
* Each player can only have one Oxymora active at a time. Casting Oxymora on a new tile when one is already active destroys the previous one and creates a new Oxymora with full HP
* Since Oxymora attacks all players and summons indiscriminately, it requires more strategy than most spells to use effectively
=Trivia=
* The spell probably gets its name from the word "Oxymoron", which dictionary.com defines as "a figure of speech by which a locution produces an incongruous, seemingly self-contradictory effect, as in 'cruel kindness'"
* The amount of HP healed by the yellow projectiles has been nerfed substantially because of how powerful it was when used with Curse of the Undead
=History=
*<span style="font-family:Garamond;">PATCH 1.2.0</span> - Oxymora was added to the game with a cost of 40, projectiles that did 8 damage or healed 8 HP, and 150 HP
*<span style="font-family:Garamond;">PATCH 1.3.0</span> - <span style="color:DarkRed;">Nerf</span>: Oxymora loses 16 HP per healing shot fired instead of 8
*<span style="font-family:Garamond;">PATCH 1.3.2</span> - <span style="color:DarkRed;">Nerf</span>: HP healed reduced from 8 to 5; <span style="color:DarkRed;">Nerf</span>: Oxymora's HP reduced from 150 to 100; <span style="color:DarkGreen;">Buff</span>: Damage from green projectiles increased from 8 to 10
*<span style="font-family:Garamond;">PATCH 1.3.4</span> - <span style="color:DarkRed;">Nerf</span>: HP healed reduced from 5 to 2;
In-game description: <span style="font-family:Garamond; ">SUMMONS A STATUE WITH TWO REVOLVING FACES THAT FIRE DAMAGING OR HEALING PROJECTILES AT ANYONE THEY SEE. EACH HEALING PROJECTILE RESTORES 2 HP.</span>
{| class="wikitable" style="text-align: center"
|-
! Icon
! Spell Type
! Damage
! Heling
! Cost
! Rotation Time
! Projectile Speed
! Duration
|-
| [[File:OxyIconBW.png|25px]]
| Summon
| 10 per green shot
| 2 per yellow shot
| 40
| 14s
| 12.5m/s
| 100 HP
|-
|}
* Oxymora loses 5 HP every time it fires a projectile, so if it doesn't take damage from any other source, it can fire a maximum of 20 projectiles
* Each player can only have one Oxymora active at a time. Casting Oxymora on a new tile when one is already active destroys the previous one and creates a new Oxymora with full HP
* Since Oxymora attacks all players and summons indiscriminately, it requires more strategy than most spells to use effectively
=Trivia=
* The spell probably gets its name from the word "Oxymoron", which dictionary.com defines as "a figure of speech by which a locution produces an incongruous, seemingly self-contradictory effect, as in 'cruel kindness'"
* The amount of HP healed by the yellow projectiles has been nerfed substantially because of how powerful it was when used with Curse of the Undead
=History=
*<span style="font-family:Garamond;">PATCH 1.2.0</span> - Oxymora was added to the game with a cost of 40, projectiles that did 8 damage or healed 8 HP, and 150 HP
*<span style="font-family:Garamond;">PATCH 1.3.0</span> - <span style="color:DarkRed;">Nerf</span>: Oxymora loses 16 HP per healing shot fired instead of 8
*<span style="font-family:Garamond;">PATCH 1.3.2</span> - <span style="color:DarkRed;">Nerf</span>: HP healed reduced from 8 to 5; <span style="color:DarkRed;">Nerf</span>: Oxymora's HP reduced from 150 to 100; <span style="color:DarkGreen;">Buff</span>: Damage from green projectiles increased from 8 to 10
*<span style="font-family:Garamond;">PATCH 1.3.4</span> - <span style="color:DarkRed;">Nerf</span>: HP healed reduced from 5 to 2;