Oxymora

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Details

Oxymora fires when a player or summon is in its line of sight

In-game description: SUMMONS A STATUE WITH TWO REVOLVING FACES THAT FIRE DAMAGING OR HEALING PROJECTILES AT ANYONE THEY SEE. EACH HEALING PROJECTILE RESTORES 2 HP.

Icon Spell Type Damage Heling Cost Rotation Time Projectile Speed Duration
OxyIconBW.png Summon 10 per green shot 2 per yellow shot 40 14s 12.5m/s 100 HP
  • Oxymora loses 5 HP every time it fires a projectile, so if it doesn't take damage from any other source, it can fire a maximum of 20 projectiles
  • Each player can only have one Oxymora active at a time. Casting Oxymora on a new tile when one is already active destroys the previous one and creates a new Oxymora with full HP
  • Since Oxymora attacks all players and summons indiscriminately, it requires more strategy than most spells to use effectively
  • Oxymore occasionally fires back-to-back projectiles at the same tile
  • If there are multiple targets in its line of sight at the same time, Oxymora will sometimes fail to attack one of them

Trivia

  • The spell probably gets its name from the word "Oxymoron", which dictionary.com defines as "a figure of speech by which a locution produces an incongruous, seemingly self-contradictory effect, as in 'cruel kindness'"
  • The amount of HP healed by the yellow projectiles has been nerfed substantially because of how much of an advantage it gave when used with Curse of the Undead

History

  • PATCH 1.2.0 - Oxymora was added to the game with a cost of 40, projectiles that did 8 damage or healed 8 HP, and 150 HP
  • PATCH 1.3.0 - Nerf: Oxymora loses 16 HP per healing shot fired instead of 8
  • PATCH 1.3.2 - Nerf: HP healed reduced from 8 to 5; Nerf: Oxymora's HP reduced from 150 to 100; Buff: Damage from green projectiles increased from 8 to 10
  • PATCH 1.3.4 - Nerf: HP healed reduced from 5 to 2;