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Armor of the Sun

1,321 bytes added, 23:18, 23 April 2018
Created page with "=Details= In-game description: <span style="font-family:Garamond; ">CREATES A PROTECTIVE ARMOR THAT REDUCES THE NEXT INCOMING ATTACK'S DAMAGE BY 70%. CAN BE WORN WHILE MOVING...."
=Details=
In-game description: <span style="font-family:Garamond; ">CREATES A PROTECTIVE ARMOR THAT REDUCES THE NEXT INCOMING ATTACK'S DAMAGE BY 70%. CAN BE WORN WHILE MOVING.</span>
{| class="wikitable" style="text-align: center"
|-
! Icon
! Effect
! Cost
! Duration
|-
| [[File:ArmorIconBW.png|25px]]
| Blocks 70% of damage
| 40
| 1 Hit
|-
|}
* Acid Cloud and Dragon's Breath do not break Armor, but deal 30% of their normal damage through it
* Health-based spells (like Blood Bolt) cost 70% less to cast when wearing Armor

=Trivia=
* Armor was the first spell to get a major nerf, and was possibly the most powerful spell when the game was released

=History=
* Armor of the Sun was one of the game's 16 original spells. It cost 50 and blocked 100% of damage from the next attack.
*<span style="font-family:Garamond;">PATCH 1.1.1</span> - <span style="color:DarkRed;">Nerf</span>: Damage reduction lowered from 100% to 50%
*<span style="font-family:Garamond;">PATCH 1.2.0</span> - <span style="color:DarkGreen;">Buff</span>: Cost lowered from 50 to 40
*<span style="font-family:Garamond;">PATCH 1.2.2</span> - <span style="color:DarkGreen;">Buff</span>: Damage reduction increased from 50% to 70%; <span style="color:DarkGreen;">Buff</span>: The cast cost of health-based spells is reduced by 70% while wearing Armor
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