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* You do not take damage from teleporting onto a collared tile, only from teleporting off of one
* Unlike most tile-based spells, when you cast Collars on a new tile, the old Collars don't disappear
* You may only have one active collar at a time. Casting a new collar while one is active removed removes the old one
=Trivia=
*<span style="font-family:Garamond;">PATCH 1.3.6</span> - Cerberus Collars was added to the game
*<span style="font-family:Garamond;">PATCH 1.3.9</span> - <span style="color:DarkGreen;">Buff</span>: Cost reduced from 35 to 25; <span style="color:DarkRed;">Nerf</span>: Duration reduced from 10 seconds to 8 seconds
*<span style="font-family:Garamond;">PATCH 1.6.3</span> - <span style="color:DarkRed;">Nerf</span>: Limited to 1 active at a time for each player