Difference between revisions of "Versions"

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(1.1.0)
(1.1.0)
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*Shields could stay active after the button was released
 
*Shields could stay active after the button was released
  
=1.1.0=
+
=1.1.0 - Daydream release=
''December 9, 2016'' - Daydream Release
+
''December 9, 2016''
  
 
'''New Features'''
 
'''New Features'''

Revision as of 06:42, 9 January 2019

ORIGINAL RELEASE

August 18, 2016
Only available on Gear VR

1.0.4

August 20, 2016

Improvement

  • Matchmaking speed significantly increased

1.0.5

August 26, 2016

Balancing

  • Armor of the Sun: cost increased from 30 to 50
  • Hail of Death: damage reduced from 5 to 4
  • Hail of Death: spread reduced 40% (accuracy improved)
  • Lightning Strike: cost increased from 45 to 50
  • Flaming Phoenix: flight speed increased
  • Blazing Meteor: cost reduced from 45 to 40
  • Electric Fist: number of bolts increased from 5 to 6
  • Electric Fist: damage of each bolt increased from 7 to 8
  • Soil Spikes: cost reduced from 55 to 45

Bug Fixes

  • Numerous bug fixes (details unknown)

1.0.6

September 2, 2016

Improvements

  • Improved collision handling
  • Additional checks for network version control
  • Improved tile occupation handling for Devil's Twins and Stone Demon

Bug Fixes

  • Menu didn't show up when teleportong on match end
  • Inquisitor's head didn't rotate

1.0.7

September 16, 2016

Balancing

  • Pickups: time to collect increased from 1s to 2s
  • Pickups: initial spawn time increased from 15s to 30s after the match begins
  • Blazing Meteor: splash damage radius significantly increased
  • Blazing Meteor: collision radius reduced
  • Electric Fist: charge time decreased from 3 to 2 seconds
  • Electric Fist: number of projectiles reduced from 6 to 5
  • Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something.
  • Flaming Phoenix: deals more (instead of less) damage the longer it's airborne, with a maximum of 60 damage
  • Flaming Phoenix: collision radius reduced
  • Heavenly Dome: activation cost increased from 5 to 10
  • Heavenly Dome: mana drain reduced from 20/s to 15/s
  • Hail of Death: damage decreased from 4 to 3
  • Hail of Death: accuracy reduced
  • Hail of Death: the first Hail fired costs twice as much mana
  • Lightning Strike: is now reflected by Devil's Twins
  • Shield of Light: no mana drain when reflecting a projectile
  • Soil Spikes: trap functionality added
  • Soil Spikes: cost reduced from 45 to 40

Improvements

  • Game version number is now displayed on the blackboard
  • Pickups explode when the last minute starts
  • Reticle changes to an X when you land a hit
  • Visual feedback for mana meter added during the last minute
  • Updated project to Unity 5.4
  • Opponent disconnect messages tell you whether they left voluntarily or lost their connection
  • Increased search speed when looking for friendly matches

Bug Fixes

  • Improper occlusion culling at the beginning of the match
  • Players could become invincible throughout a match
  • Reticle was improperly positioned between tiles on different heights
  • Players could start in the wrong position by teleporting when the match ended
  • Music cues would fail to turn off properly on Android decives
  • Player name and unlocked spell would overlap if the name was too long
  • Spectator would play music incorrectly if joining a match mid-game
  • Projectiles did not damage players standing on the elevator in Aspis Prison
  • Devils Twins did not show the correct avatar
  • Devils Twins did not return projectiles accurately
  • Devils Twins were not properly destroyed by splash damage
  • Petrifying Prison could prevent teleportation after it had disappeared
  • Devil's Spit would sometimes fire from the level origin


1.0.72

September 20, 2016

Improvement

  • Optimizations to counter judder

1.0.82

October 3, 2016

Balancing

  • Flaming Phoenix: increased lifespan from 18 to 60 seconds
  • Stone Demon: damage increased from 11 to 12

Improvements

  • Major optimizations to prevent judder on US phones
  • Previous loadout selected on game start
  • Improvements to friendly match making
  • Improved random tile handling for Chaos Leap
  • Improved destroy check on Stone Demon
  • Sky box optimization on Temple and Halls
  • Players can no longer trigger pickups if using spells or spell menu

Bug Fixes

  • Spell menu could be opened while casting defensive spell
  • Soil Spikes could block teleport when used with Petrifying Prison
  • Added failsafes to make sure Devil’s Spit is fired from correct position
  • Soil Spikes were not always destroyed on match reset
  • Shields could stay active after the button was released

1.1.0 - Daydream release

December 9, 2016

New Features

  • Players can choose between multiple loadouts
  • Option to show controls in-game

Balancing

  • Devil's Spit: cooldown increased from 0.2 seconds to 0.25 seconds
  • Shield of Light: reflection accuracy improved

Improvements

  • Rematch now switches to a different, random arena
  • Changed hit mark presentation
  • Changed occlusion culling functionality for better sync
  • Changed how finding friends works
  • Optimized network room handling
  • Changed end of game mana stat from "Current Mana" to "Total Mana Used"
  • Increased dust earnings
  • CAL update
  • UI update for improved readability
  • Better sound effect handling for Spectator
  • Spectator displays "Connection Lost" when disconnected
  • Spectator displays player rank and rating in lobby
  • Spectator doesn't display loadouts until the match has started

Bug Fixes

  • Inquisitor blocked further character selection
  • Match start music did not play properly at the start of practice mode
  • Correct loadout did not display in Spectator
  • Devil's Spit did not inflict damage when more than one hit within a short time span
  • Shield of Light did not block projectiles returned from Devil's Twins
  • Added further failsafes to solve blocked teleport bug
  • Varois HUD and UI fixes

1.1.04

January 5, 2017

Bug Fixes

  • More than two players could join the same game
  • Players would sometimes get stuck in a black screen when trying to join a match
  • Projectiles would get stuck when shot into the sky

1.1.1

January 19, 2017

Balancing

  • Acid Cloud and Petrifying Prison can no longer be cast on the same tile at the same time
  • Armor of the Sun: blocks 50% of damage instead of 100%
  • Heavenly Dome: activation cost increased from 10 to 20
  • Heavenly Dome: removed HP gain when blocking projectiles
  • Lightning Strike: now costs mana (10) to initiate a charge
  • Stone Demon: total HP increased from 35 to 50
  • Stone Demon: projectile damage reduced from 12 to 10

Improvements

  • When neither player is knocked out, the player with the most health wins instead of the match being a draw
  • Relic dust earnings are displayed on end match screen
  • If one player leaves after a rematch, the remaining player is returned to the workshop
  • Optimized sound effect player
  • Quit button is now contextual to prevent confusion
  • Stone Demon now has a HP bar

Bug Fixes

  • 5 second countdown window sometimes failed to appear, or appeared in the middle of a match
  • Projectiles could bounce off the sky

1.1.2

January 25, 2017

New Feature

  • Daydream leaderboard

Balancing

  • Acid Cloud: decreased mana cost from 45 to 35
  • Acid Cloud: increased duration from 20 to 22 seconds

Improvements

  • Players with higher ratings will not lose or gain as many points
  • Players who are not signed in will no longer affect their opponent's rating

Bug Fixes

  • Players would get kicked from the arena when their opponent left during the warmup
  • Players could lose points for leaving a friendly duel
  • Players could lose points for leaving a game they already won
  • Players could get stuck on the loading screen

1.1.3

February 1, 2017

Improvements

  • UI now defines which leaderboard you're ranked on
  • Change to end game UI to make rating and health stand out more
  • Added a minimum value of 1 to rating gain or loss at the end of a match
  • Mana and HP bars will now appear in correlation to the player's sight

Bug Fixes

  • UI didn't always render on top
  • Wand selection menu would close for both players if one player chose a new loadout
  • Stone Demon's health meter didn't sync properly over the network
  • Added additional checks to make sure no tile is occupied when it's empty

1.1.3.1

February 7, 2017

Bug Fixes

  • Flaming Phoenix didn't inflict damage on your opponent
  • Game sometimes failed to fade properly
  • Stone Demon could fire from inside Petrifying Prison

1.1.4

February 24, 2017

Balancing

  • Chaos Leap: mana cost reduced from 25 to 20
  • Hail of Death: removed extra cost for first Hail

Bug Fixes

  • Players couldn't take damage in the Basement
  • Screen sometimes wouldn't fade in for host
  • New Daydream player's progress would get reset on game restart
  • Daydream players would get stuck on black screen after logo display

1.1.5

March 17, 2017

Improvements

  • Total UI rework
  • General optimizations
  • Added option for toggling aim between gaze and wand

Bug Fixes

  • Fixed issue with handedness and floating controller

1.1.7

April 10, 2017

New Features

  • Could save
  • News section on Blackboard
  • New animation system and new animations

Bug Fixes

  • Spell effects weren't properly destroyed
  • Soil Spikes could block a player from teleporting indefinitely
  • Removed prototype spells from the game

Other

  • Temporarily blocked the purchase of additional laodouts

1.2.0

May 4, 2017
Eastern Realms

New Features

  • 6 new spells
    • Blood Bolt
    • Demi
    • Curse of the Undead
    • Dragon's Breath
    • Magic Missile
    • Oxymora
  • 2 new arenas
    • Dead Master's Vale
    • Ortus Station
  • New vanity system where players can choose from multiple new characters, masks, and wands
  • Cross-platform leaderboard
  • Cross-platform Friendly duels

Balancing

  • Armor of the Sun: cost reduced from 50 to 40

Improvements

  • General spell optimizations
  • Improved Gear VR controller synchronization
  • Tweaked counter latency method for projectiles to prevent them from popping up too close to defending player
  • Removed minimum elo gain / loss
  • Set reticle to always stay active
  • Increased size of hit box on pickups

Bug Fixes

  • "First _____ of the day" bonuses would reset on game restart
  • Hail of Death would lingers mid air on hit before being destroyed
  • Lightning Strike would drain mana twice when reflected back from a Twin
  • Players could fill up their Wand with more than 4 relics in the Workshop
  • Spells continued to stay active if menu button was pressed during it's activation
  • Opponent's character sometimes wouldn't synch

VERSION

DATE

New Features

Balancing

Improvements

Bug Fixes