Difference between revisions of "Versions"
(Created page with "=ORIGINAL RELEASE= ''August 18, 2016''<br> Only available on Gear VR =1.0.4= ''August 20, 2016'' '''Improvement''' *Matchmaking speed significantly increased =1.0.5= ''Augu...") |
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=1.0.5= | =1.0.5= | ||
− | ''August 26, | + | ''August 26, 2016'' |
'''Balancing''' | '''Balancing''' | ||
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*Game sometimes failed to fade properly | *Game sometimes failed to fade properly | ||
*Stone Demon could fire from inside Petrifying Prison | *Stone Demon could fire from inside Petrifying Prison | ||
+ | |||
+ | =1.1.4= | ||
+ | ''February 24, 2017'' | ||
+ | |||
+ | '''Balancing''' | ||
+ | *Chaos Leap: mana cost reduced from 25 to 20 | ||
+ | *Hail of Death: removed extra cost for first Hail | ||
+ | |||
+ | '''Bug Fixes''' | ||
+ | *Players couldn't take damage in the Basement | ||
+ | *Screen sometimes wouldn't fade in for host | ||
+ | *New Daydream player's progress would get reset on game restart | ||
+ | *Daydream players would get stuck on black screen after logo display | ||
+ | |||
+ | =1.1.5= | ||
+ | ''March 17, 2017'' | ||
+ | |||
+ | '''Improvements''' | ||
+ | *Total UI rework | ||
+ | *General optimizations | ||
+ | *Added option for toggling aim between gaze and wand | ||
+ | |||
+ | '''Bug Fixes''' | ||
+ | *Fixed issue with handedness and floating controller | ||
+ | |||
+ | =1.1.7= | ||
+ | ''April 10, 2017'' | ||
+ | |||
+ | '''New Features''' | ||
+ | *Could save | ||
+ | *News section on Blackboard | ||
+ | *New animation system and new animations | ||
+ | |||
+ | '''Bug Fixes''' | ||
+ | *Spell effects weren't properly destroyed | ||
+ | *Soil Spikes could block a player from teleporting indefinitely | ||
+ | *Removed prototype spells from the game | ||
+ | |||
+ | '''Other''' | ||
+ | *Temporarily blocked the purchase of additional laodouts | ||
+ | |||
+ | =1.2.0= | ||
+ | ''May 4, 2017'' | ||
+ | Eastern Realms | ||
+ | |||
+ | '''New Features''' | ||
+ | *6 new spells | ||
+ | **Blood Bolt | ||
+ | **Demi | ||
+ | **Curse of the Undead | ||
+ | **Dragon's Breath | ||
+ | **Magic Missile | ||
+ | **Oxymora | ||
+ | *2 new arenas | ||
+ | **Dead Master's Vale | ||
+ | **Ortus Station | ||
+ | *New vanity system where players can choose from multiple new characters, masks and wands | ||
+ | *Cross-platform leaderboard | ||
+ | *Cross-platform Friendly duels | ||
+ | |||
+ | '''Balancing''' | ||
+ | *Armor of the Sun: cost reduced from 50 to 40 | ||
+ | |||
+ | '''Improvements''' | ||
+ | *General spell optimizations | ||
+ | *Improved Gear VR controller synchronization | ||
+ | *Tweaked counter latency method for projectiles to prevent them from popping up too close to defending player | ||
+ | *Removed minimum elo gain / loss | ||
+ | *Set reticle to always stay active | ||
+ | *Increased size of hit box on pickups | ||
+ | |||
+ | '''Bug Fixes''' | ||
+ | *First of the day bonuses would reset on game restart | ||
+ | *Hail of Death would lingers mid air on hit before being destroyed | ||
+ | *Lightning Strike would drain mana twice when reflected back from a Twin | ||
+ | *Players could fill up their Wand with more than 4 relics in the Workshop | ||
+ | *Spells continued to stay active if menu button was pressed during it's activation | ||
+ | *Opponent's character sometimes wouldn't synch | ||
+ | |||
+ | |||
+ | |||
+ | |||
=VERSION= | =VERSION= |
Revision as of 04:10, 9 January 2019
Contents
ORIGINAL RELEASE
August 18, 2016
Only available on Gear VR
1.0.4
August 20, 2016
Improvement
- Matchmaking speed significantly increased
1.0.5
August 26, 2016
Balancing
- Armor of the Sun: cost increased from 30 to 50
- Hail of Death: damage reduced from 5 to 4
- Hail of Death: spread reduced 40% (accuracy improved)
- Lightning Strike: cost increased from 45 to 50
- Flaming Phoenix: flight speed increased
- Blazing Meteor: cost reduced from 45 to 40
- Electric Fist: number of bolts increased from 5 to 6
- Electric Fist: damage of each bolt increased from 7 to 8
- Soil Spikes: cost reduced from 55 to 45
Bug Fixes
- Numerous bug fixes (details unknown)
1.0.6
September 2, 2016
Improvements
- Improved collision handling
- Additional checks for network version control
- Improved tile occupation handling for Devil's Twins and Stone Demon
Bug Fixes
- Menu didn't show up when teleportong on match end
- Inquisitor's head didn't rotate
1.0.7
September 16, 2016
Balancing
- Pickups: time to collect increased from 1s to 2s
- Pickups: initial spawn time increased from 15s to 30s after the match begins
- Blazing Meteor: splash damage radius significantly increased
- Blazing Meteor: collision radius reduced
- Electric Fist: charge time decreased from 3 to 2 seconds
- Electric Fist: number of projectiles reduced from 6 to 5
- Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something.
- Flaming Phoenix: deals more (instead of less) damage the longer it's airborne, with a maximum of 60 damage
- Flaming Phoenix: collision radius reduced
- Heavenly Dome: activation cost increased from 5 to 10
- Heavenly Dome: mana drain reduced from 20/s to 15/s
- Hail of Death: damage decreased from 4 to 3
- Hail of Death: accuracy reduced
- Hail of Death: the first Hail fired costs twice as much mana
- Lightning Strike: is now reflected by Devil's Twins
- Shield of Light: no mana drain when reflecting a projectile
- Soil Spikes: trap functionality added
- Soil Spikes: cost reduced from 45 to 40
Improvements
- Game version number is now displayed on the blackboard
- Pickups explode when the last minute starts
- Reticle changes to an X when you land a hit
- Visual feedback for mana meter added during the last minute
- Updated project to Unity 5.4
- Opponent disconnect messages tell you whether they left voluntarily or lost their connection
- Increased search speed when looking for friendly matches
Bug Fixes
- Improper occlusion culling at the beginning of the match
- Players could become invincible throughout a match
- Reticle was improperly positioned between tiles on different heights
- Players could start in the wrong position by teleporting when the match ended
- Music cues would fail to turn off properly on Android decives
- Player name and unlocked spell would overlap if the name was too long
- Spectator would play music incorrectly if joining a match mid-game
- Projectiles did not damage players standing on the elevator in Aspis Prison
- Devils Twins did not show the correct avatar
- Devils Twins did not return projectiles accurately
- Devils Twins were not properly destroyed by splash damage
- Petrifying Prison could prevent teleportation after it had disappeared
- Devil's Spit would sometimes fire from the level origin
1.0.72
September 20, 2016
Improvement
- Optimizations to counter judder
1.0.82
October 3, 2016
Balancing
- Flaming Phoenix: increased lifespan from 18 to 60 seconds
- Stone Demon: damage increased from 11 to 12
Improvements
- Major optimizations to prevent judder on US phones
- Previous loadout selected on game start
- Improvements to friendly match making
- Improved random tile handling for Chaos Leap
- Improved destroy check on Stone Demon
- Sky box optimization on Temple and Halls
- Players can no longer trigger pickups if using spells or spell menu
Bug Fixes
- Spell menu could be opened while casting defensive spell
- Soil Spikes could block teleport when used with Petrifying Prison
- Added failsafes to make sure Devil’s Spit is fired from correct position
- Soil Spikes were not always destroyed on match reset
- Shields could stay active after the button was released
1.1.0
December 9, 2016
Daydream Release
New Features
- Players can choose between multiple loadouts
- Option to show controls in-game
Balancing
- Devil's Spit: cooldown increased from 0.2 seconds to 0.25 seconds
- Shield of Light: reflection accuracy improved
Improvements
- Rematch now switches to a different, random arena
- Changed hit mark presentation
- Changed occlusion culling functionality for better sync
- Changed how finding friends works
- Optimized network room handling
- Changed end of game mana stat from "Current Mana" to "Total Mana Used"
- Increased dust earnings
- CAL update
- UI update for improved readability
- Better sound effect handling for Spectator
- Spectator displays "Connection Lost" when disconnected
- Spectator displays player rank and rating in lobby
- Spectator doesn't display loadouts until the match has started
Bug Fixes
- Inquisitor blocked further character selection
- Match start music did not play properly at the start of practice mode
- Correct loadout did not display in Spectator
- Devil's Spit did not inflict damage when more than one hit within a short time span
- Shield of Light did not block projectiles returned from Devil's Twins
- Added further failsafes to solve blocked teleport bug
- Varois HUD and UI fixes
1.1.04
January 5, 2017
Bug Fixes
- More than two players could join the same game
- Players would sometimes get stuck in a black screen when trying to join a match
- Projectiles would get stuck when shot into the sky
1.1.1
January 19, 2017
Balancing
- Acid Cloud and Petrifying Prison can no longer be cast on the same tile at the same time
- Armor of the Sun: blocks 50% of damage instead of 100%
- Heavenly Dome: activation cost increased from 10 to 20
- Heavenly Dome: removed HP gain when blocking projectiles
- Lightning Strike: now costs mana (10) to initiate a charge
- Stone Demon: total HP increased from 35 to 50
- Stone Demon: projectile damage reduced from 12 to 10
Improvements
- When neither player is knocked out, the player with the most health wins instead of the match being a draw
- Relic dust earnings are displayed on end match screen
- If one player leaves after a rematch, the remaining player is returned to the workshop
- Optimized sound effect player
- Quit button is now contextual to prevent confusion
- Stone Demon now has a HP bar
Bug Fixes
- 5 second countdown window sometimes failed to appear, or appeared in the middle of a match
- Projectiles could bounce off the sky
1.1.2
January 25, 2017
New Feature
- Daydream leaderboard
Balancing
- Acid Cloud: decreased mana cost from 45 to 35
- Acid Cloud: increased duration from 20 to 22 seconds
Improvements
- Players with higher ratings will not lose or gain as many points
- Players who are not signed in will no longer affect their opponent's rating
Bug Fixes
- Players would get kicked from the arena when their opponent left during the warmup
- Players could lose points for leaving a friendly duel
- Players could lose points for leaving a game they already won
- Players could get stuck on the loading screen
1.1.3
February 1, 2017
Improvements
- UI now defines which leaderboard you're ranked on
- Change to end game UI to make rating and health stand out more
- Added a minimum value of 1 to rating gain or loss at the end of a match
- Mana and HP bars will now appear in correlation to the player's sight
Bug Fixes
- UI didn't always render on top
- Wand selection menu would close for both players if one player chose a new loadout
- Stone Demon's health meter didn't sync properly over the network
- Added additional checks to make sure no tile is occupied when it's empty
1.1.3.1
February 7, 2017
Bug Fixes
- Flaming Phoenix didn't inflict damage on your opponent
- Game sometimes failed to fade properly
- Stone Demon could fire from inside Petrifying Prison
1.1.4
February 24, 2017
Balancing
- Chaos Leap: mana cost reduced from 25 to 20
- Hail of Death: removed extra cost for first Hail
Bug Fixes
- Players couldn't take damage in the Basement
- Screen sometimes wouldn't fade in for host
- New Daydream player's progress would get reset on game restart
- Daydream players would get stuck on black screen after logo display
1.1.5
March 17, 2017
Improvements
- Total UI rework
- General optimizations
- Added option for toggling aim between gaze and wand
Bug Fixes
- Fixed issue with handedness and floating controller
1.1.7
April 10, 2017
New Features
- Could save
- News section on Blackboard
- New animation system and new animations
Bug Fixes
- Spell effects weren't properly destroyed
- Soil Spikes could block a player from teleporting indefinitely
- Removed prototype spells from the game
Other
- Temporarily blocked the purchase of additional laodouts
1.2.0
May 4, 2017 Eastern Realms
New Features
- 6 new spells
- Blood Bolt
- Demi
- Curse of the Undead
- Dragon's Breath
- Magic Missile
- Oxymora
- 2 new arenas
- Dead Master's Vale
- Ortus Station
- New vanity system where players can choose from multiple new characters, masks and wands
- Cross-platform leaderboard
- Cross-platform Friendly duels
Balancing
- Armor of the Sun: cost reduced from 50 to 40
Improvements
- General spell optimizations
- Improved Gear VR controller synchronization
- Tweaked counter latency method for projectiles to prevent them from popping up too close to defending player
- Removed minimum elo gain / loss
- Set reticle to always stay active
- Increased size of hit box on pickups
Bug Fixes
- First of the day bonuses would reset on game restart
- Hail of Death would lingers mid air on hit before being destroyed
- Lightning Strike would drain mana twice when reflected back from a Twin
- Players could fill up their Wand with more than 4 relics in the Workshop
- Spells continued to stay active if menu button was pressed during it's activation
- Opponent's character sometimes wouldn't synch
VERSION
DATE
New Features
Balancing
Improvements
Bug Fixes