Magic Missile

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Details

An uncharged shot followed by a charged shot

In-game description: TAP TO SHOOT ONE MISSILE. HOLD TO SHOOT THREE MISSILES.

Icon Spell Type Damage Cost Damage/Mana Warmup Speed
MissileIconBW.png Projectile 12 per missile
  • 20 (uncharged)
  • 10 per missile (charged)
0.6 - 1.2 0s or 0.5s ~13.3m/s
  • The charged shot will always fire 3 missiles when you have at least 30 mana
  • If you fire a charged shot with less than 30 mana, you'll fire 1 Missile for every 10 mana you have remaining. For example, if you have 23 mana when the charge completes, you'll fire 2 missiles (costing 10 mana each) and have 3 mana left over
  • It's possible (but unlikely) to fire just 1 missile for a cost of 10 since you need to have at least 15 mana to initiate the charge and you regenerate mana while it's charging

Trivia

  • When holding a wand, you can change the path of charged Missiles by twisting your wrist when they're fired.

History

  • PATCH 1.2.0 - Magic Missile was added to the game
  • PATCH 1.2.3 - Nerf: Cast cost was increased from 12 to 15
  • PATCH 1.3.0 - Buff: When charged, each missile costs 10 instead of 15
  • PATCH 1.6.0 - Nerf: Mana cost when uncharged increased from 15 to 20; Buff: Damage per missile increased from 8 to 12