Difference between revisions of "Versions"

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(1.1.04)
(1.6.1 - Quest Release)
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'''Balancing'''
 
'''Balancing'''
 
*Pickups: Removed one pickup on Temple of Ophidian
 
*Pickups: Removed one pickup on Temple of Ophidian
*Pickups: HP regained by pickups was reduced from 20 to 15
+
*Pickups: HP regained by pickups reduced from 20 to 15
 
*Armor of the Sun: cost increased from 30 to 50
 
*Armor of the Sun: cost increased from 30 to 50
 
*Blazing Meteor: cost reduced from 45 to 40
 
*Blazing Meteor: cost reduced from 45 to 40
Line 29: Line 29:
  
 
'''Improvements'''
 
'''Improvements'''
*Players can now earn relic dust in Friendly Duels
+
*Players can now earn relic dust in friendly duels
 
*Added pickups to the Basement to educate new players
 
*Added pickups to the Basement to educate new players
 
*Changed blackboard and projector screen in Workshop
 
*Changed blackboard and projector screen in Workshop
Line 50: Line 50:
  
 
'''Bug Fixes'''
 
'''Bug Fixes'''
*Menu didn't show up when teleportong on match end
+
*Menu didn't show up when teleporting on match end
*Inquisitor's head didn't rotate
+
*Inquisitor's head didn't move
  
 
=1.0.7=  
 
=1.0.7=  
Line 61: Line 61:
 
*Blazing Meteor: splash damage radius significantly increased  
 
*Blazing Meteor: splash damage radius significantly increased  
 
*Blazing Meteor: collision radius reduced
 
*Blazing Meteor: collision radius reduced
*Electric Fist: charge time decreased from 3 to 2 seconds
+
*Electric Fist: charge time decreased from 3 seconds to 2
 
*Electric Fist: number of projectiles reduced from 6 to 5
 
*Electric Fist: number of projectiles reduced from 6 to 5
 
*Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something
 
*Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something
Line 90: Line 90:
 
*Reticle was improperly positioned between tiles at different heights
 
*Reticle was improperly positioned between tiles at different heights
 
*Players could start in the wrong position by teleporting when the match ended
 
*Players could start in the wrong position by teleporting when the match ended
*Music cues would fail to turn off properly on Android decives
+
*Music cues would fail to turn off properly on Android devices
 
*Player name and unlocked spells would overlap if the name was too long
 
*Player name and unlocked spells would overlap if the name was too long
 
*Spectator would play music incorrectly if joining a match mid-game
 
*Spectator would play music incorrectly if joining a match mid-game
 
*Projectiles did not damage players standing on the elevator in Aspis Prison
 
*Projectiles did not damage players standing on the elevator in Aspis Prison
*Devils Twins did not show the correct avatar
+
*Devil's Twins did not show the correct character
*Devils Twins did not return projectiles accurately
+
*Devil's Twins did not return projectiles accurately
*Devils Twins were not properly destroyed by splash damage
+
*Devil's Twins were not properly destroyed by splash damage
 
*Petrifying Prison could prevent teleportation after it had disappeared
 
*Petrifying Prison could prevent teleportation after it had disappeared
 
*Devil's Spit would sometimes fire from the level origin
 
*Devil's Spit would sometimes fire from the level origin
Line 121: Line 121:
 
*Improved destroy check on Stone Demon
 
*Improved destroy check on Stone Demon
 
*Sky box optimization on Temple and Halls
 
*Sky box optimization on Temple and Halls
*Players can no longer trigger pickups if using spells or spell menu
+
*Players can no longer trigger pickups when using spells or spell menu
  
 
'''Bug Fixes'''
 
'''Bug Fixes'''
Line 164: Line 164:
 
*Shield of Light did not block projectiles returned from Devil's Twins
 
*Shield of Light did not block projectiles returned from Devil's Twins
 
*Added further failsafes to solve blocked teleport bug
 
*Added further failsafes to solve blocked teleport bug
*Varois HUD and UI fixes
+
*Various HUD and UI fixes
  
 
=1.1.04=
 
=1.1.04=
Line 835: Line 835:
 
* In-Game HUD – Your spells, health, and mana are now always visible in the center of your view while in a match
 
* In-Game HUD – Your spells, health, and mana are now always visible in the center of your view while in a match
 
*Opponent's health is visible
 
*Opponent's health is visible
*New ‘Press’ Control Scheme for for Oculus Go, MiVR and Daydream
+
*New ‘Press’ Control Scheme for Oculus Go, MiVR, and Daydream
  
 
'''Balancing'''
 
'''Balancing'''
Line 855: Line 855:
 
*More than two players could connect to the same room
 
*More than two players could connect to the same room
 
*Daydream players could prevent the countdown from starting by mashing the rematch button
 
*Daydream players could prevent the countdown from starting by mashing the rematch button
 +
 +
=1.5.1=
 +
''March 27, 2019''
 +
 +
'''New Features'''
 +
* New post match flow, which lets you decide if you want to rematch or find a new opponent after a ranked match directly in the Lobby
 +
*New text saying whether you won or lost immediately after the match ends
 +
 +
'''Balancing'''
 +
*Lightning Strike initial cost increased from 10 to 15
 +
 +
'''Improvements'''
 +
*Lobby network stability improved
 +
*Long names are handled better on the Monolith
 +
*Added days, hours, minutes, and seconds to event times
 +
 +
'''Bug Fixes'''
 +
*Summons no longer regenerate health when two of the same type are active
 +
*Summons now correctly take damage when cast on top of Soil Spikes
 +
*Summons now correctly get hit by the Warden's meteor in Aspis Prison
 +
*Players no longer appear to continue taking damage after getting hit by Dragon's Breath
 +
*Season Score is correctly updated if you duel again after your opponent leaves
 +
*The red skill bar in the Lobby is now positioned correctly
 +
*All stone traps on Temple of Ophidian now deal 20 damage
 +
*Different wands no longer appear as "The Classic" in arenas
 +
*Removed empty page at the Wand Station
 +
*Fixed issue where two incompatible tile-based spells could be cast on the same tile
 +
*Fixed issues regarding internet connection that could result in a crash
 +
*Fixed issues regarding pickups that could result in a crash
 +
*Crystal Shards now costs 20 mana on all platforms
 +
 +
=1.5.1.1=
 +
''April 30, 2019''
 +
 +
'''Bug Fixes'''
 +
*Flaming Phoenix can no longer fly through the ceiling or walls on some maps
 +
*Rematch button now appears correctly when playing in French
 +
 +
=1.6.0 - AI Opponent=
 +
''August 19, 2019''
 +
 +
'''New Features'''
 +
*Players can now duel against an AI opponent!
 +
*Skill-based matchmaking for competitive duels
 +
*IK for players on 6DoF platforms
 +
*Tips and tricks on the Monolith
 +
*Ticking sound effect during the last 30 seconds of a match
 +
 +
'''Balancing'''
 +
*Armor of the Sun is now destroyed by damage per second after taking 3 HP worth of damage
 +
*Armor of the Sun blocks 2/3 of incoming damage instead of 70%
 +
*Chaos Leap mana cost increased from 20 to 25
 +
*Disc of Antioch starting bounces reduced from 2 to 1
 +
*Dragon's Breath has been reworked to deal damage whenever a flame appears to hit
 +
*Dragon's Breath now has a startup cost of 10 mana
 +
*Flaming Phoenix’s maximum lifespan reduced from 60 seconds to 10
 +
*Uncharged Magic Missile mana cost increased from 15 to 20
 +
*Damage per Magic Missile increased from 8 to 12
 +
*Skull Specter appears instantly when cast
 +
*Skull Specter damage reduced from 20 to 15
 +
 +
'''Improvements'''
 +
*Haptic feedback for spells is now more accurate and consistent
 +
*Player’s HUD does not appear until the match begins
 +
*Players earn relic dust for achievements in every match
 +
*General optimization and performance improvements
 +
 +
'''Bug Fixes'''
 +
*Skull Specter cannot be double cast on the same tile at the same time
 +
*Disc of Antioch is less likely to pass through Heavenly Dome
 +
 +
'''Misc'''
 +
*Players waiting for a competitive duel no longer appear in the Join Friend menu
 +
*The survival mini-game has been removed
 +
*Invite Friend functionality on Oculus platforms has been removed
 +
 +
=1.6.1 - Quest release=
 +
[[File:WandsOnQuest.jpg|thumb]]
 +
''September 19, 2019''
 +
 +
'''New Features'''
 +
* Wands is now available on Oculus Quest
 +
 +
'''Improvements'''
 +
*General performance and stability improvements
 +
*Numerous improvements to the AI's use of defensive spells
 +
*The AI's aim is now more accurate
 +
*Added localization for the new matchmaking and AI text
 +
*Skull Specter's tile is accessible more quickly after it disappears
 +
 +
'''Bug Fixes'''
 +
*Damage SFX and VFX no longer continue when leaving an arena while taking damage
 +
*Spell selection no longer fails on Rift via Steam
 +
*The first spell selected is properly highlighted on the HUD
 +
*Pickups no longer spawn too early or fail to spawn
 +
*Teleport no longer remains turned on after holding the Teleport button while pausing
 +
*Magic Missile's trails do not linger seconds after being cast
 +
*Chilling Clutch's VFX orbit a player after they're hit by it
 +
*Vale's crystal no longer hits itself

Revision as of 05:51, 25 September 2019

Original Release

August 18, 2016

  • Only available on Gear VR

1.0.4

Patch1.0.4.jpg

August 20, 2016

  • Matchmaking speed significantly increased

1.0.5

August 26, 2016

New Features

  • Added music throughout the match (with option to toggle on/off)

Balancing

  • Pickups: Removed one pickup on Temple of Ophidian
  • Pickups: HP regained by pickups reduced from 20 to 15
  • Armor of the Sun: cost increased from 30 to 50
  • Blazing Meteor: cost reduced from 45 to 40
  • Electric Fist: number of bolts increased from 5 to 6
  • Electric Fist: damage of each bolt increased from 7 to 8
  • Flaming Phoenix: flight speed increased
  • Hail of Death: damage reduced from 5 to 4
  • Hail of Death: spread reduced 40% (accuracy improved)
  • Lightning Strike: cost increased from 45 to 50
  • Soil Spikes: cost reduced from 55 to 45

Improvements

  • Players can now earn relic dust in friendly duels
  • Added pickups to the Basement to educate new players
  • Changed blackboard and projector screen in Workshop

Bug Fixes

  • Sometimes duels would never start after creating a game
  • Lightning Strike worked as a shield against incoming projectiles
  • UI didn't properly show if the match ended when a player was teleporting
  • Stone Demon would fire through walls
  • Added fail-safe for when joining a match that is already full

1.0.6

Patch1.0.6.jpg

September 2, 2016

Improvements

  • Additional checks for network version control
  • Improved collision handling
  • Improved tile occupation handling for Devil's Twins and Stone Demon

Bug Fixes

  • Menu didn't show up when teleporting on match end
  • Inquisitor's head didn't move

1.0.7

September 16, 2016

Balancing

  • Pickups: time to collect increased from 1s to 2s
  • Pickups: initial spawn time increased from 15s to 30s after the match begins
  • Blazing Meteor: splash damage radius significantly increased
  • Blazing Meteor: collision radius reduced
  • Electric Fist: charge time decreased from 3 seconds to 2
  • Electric Fist: number of projectiles reduced from 6 to 5
  • Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something
  • Flaming Phoenix: deals more (instead of less) damage the longer it's airborne, with a maximum of 60 damage
  • Flaming Phoenix: collision radius reduced
  • Heavenly Dome: activation cost increased from 5 to 10
  • Heavenly Dome: mana drain reduced from 20/s to 15/s
  • Hail of Death: damage decreased from 4 to 3
  • Hail of Death: accuracy reduced
  • Hail of Death: the first Hail fired costs twice as much mana
  • Lightning Strike: is now reflected by Devil's Twins
  • Shield of Light: no mana drain when reflecting a projectile
  • Soil Spikes: trap functionality added
  • Soil Spikes: cost reduced from 45 to 40
Patch1.0.7.jpg

Improvements

  • Game version number is now displayed on the blackboard
  • Pickups explode when the last minute starts
  • Reticle changes to an X when you land a hit
  • Visual feedback for mana meter added during the last minute
  • Updated project to Unity 5.4
  • Opponent disconnect messages tells you whether they left voluntarily or lost their connection
  • Increased search speed when looking for friendly matches

Bug Fixes

  • Improper occlusion culling at the beginning of the match
  • Players could become invincible throughout a match
  • Reticle was improperly positioned between tiles at different heights
  • Players could start in the wrong position by teleporting when the match ended
  • Music cues would fail to turn off properly on Android devices
  • Player name and unlocked spells would overlap if the name was too long
  • Spectator would play music incorrectly if joining a match mid-game
  • Projectiles did not damage players standing on the elevator in Aspis Prison
  • Devil's Twins did not show the correct character
  • Devil's Twins did not return projectiles accurately
  • Devil's Twins were not properly destroyed by splash damage
  • Petrifying Prison could prevent teleportation after it had disappeared
  • Devil's Spit would sometimes fire from the level origin

1.0.72

September 20, 2016

Improvement

  • Optimizations to counter judder

1.0.82

Patch1.0.82.jpg

October 3, 2016

Balancing

  • Flaming Phoenix: increased lifespan from 18 to 60 seconds
  • Stone Demon: damage increased from 11 to 12

Improvements

  • Major optimizations to prevent judder on US phones
  • Previous loadout selected on game start
  • Improvements to friendly match making
  • Improved random tile handling for Chaos Leap
  • Improved destroy check on Stone Demon
  • Sky box optimization on Temple and Halls
  • Players can no longer trigger pickups when using spells or spell menu

Bug Fixes

  • Spell menu could be opened while casting defensive spell
  • Soil Spikes could block teleport when used with Petrifying Prison
  • Added failsafes to make sure Devil’s Spit is fired from correct position
  • Soil Spikes were not always destroyed on match reset
  • Shields could stay active after the button was released

1.1.0 - Daydream release

December 9, 2016

New Features

  • Players can choose between multiple loadouts
  • Leaderboard (Gear VR only)
  • Option to show controls in-game

Balancing

  • Devil's Spit: cooldown increased from 0.2 seconds to 0.25 seconds
  • Shield of Light: reflection accuracy improved

Improvements

  • Rematch now switches to a different, random arena
  • Changed hit mark presentation
  • Changed occlusion culling functionality for better sync
  • Changed how finding friends works
  • Optimized network room handling
  • Changed end of game mana stat from "Current Mana" to "Total Mana Used"
  • Increased dust earnings
  • CAL update
  • UI update for improved readability
  • Better sound effect handling for Spectator
  • Spectator displays "Connection Lost" when disconnected
  • Spectator displays player rank and rating in lobby
  • Spectator doesn't display loadouts until the match has started

Bug Fixes

  • Inquisitor blocked further character selection
  • Match start music did not play properly at the start of practice mode
  • Correct loadout did not display in Spectator
  • Devil's Spit did not inflict damage when more than one hit within a short time span
  • Shield of Light did not block projectiles returned from Devil's Twins
  • Added further failsafes to solve blocked teleport bug
  • Various HUD and UI fixes

1.1.04

Patch1.1.04.jpg

January 5, 2017

Bug Fixes

  • More than two players could join the same game
  • Players would sometimes get stuck on a black screen when trying to join a match
  • Projectiles would get stuck when shot into the sky

1.1.1

January 19, 2017

Balancing

  • Acid Cloud and Petrifying Prison can no longer be cast on the same tile at the same time
  • Armor of the Sun: blocks 50% of damage instead of 100%
  • Heavenly Dome: activation cost increased from 10 to 20
  • Heavenly Dome: removed HP gain when blocking projectiles
  • Lightning Strike: now costs mana (10) to initiate a charge
  • Stone Demon: total HP increased from 35 to 50
  • Stone Demon: projectile damage reduced from 12 to 10

Improvements

  • When neither player is knocked out, the player with the most health wins instead of the match being a draw
  • Relic dust earnings are displayed on end match screen
  • If one player leaves after a rematch, the remaining player is returned to the workshop
  • Optimized sound effect player
  • Quit button is now contextual to prevent confusion
  • Stone Demon now has a health bar

Bug Fixes

  • 5 second countdown window sometimes failed to appear or appeared in the middle of a match
  • Projectiles could bounce off the sky

1.1.2

Patch1.1.2.jpg

January 25, 2017

New Feature

  • Daydream leaderboard

Balancing

  • Acid Cloud: decreased mana cost from 45 to 35
  • Acid Cloud: increased duration from 20 to 22 seconds

Improvements

  • Players with higher ratings will not lose or gain as many points
  • Players who are not signed in will no longer affect their opponent's rating

Bug Fixes

  • Players would get kicked from the arena when their opponent left during the warmup
  • Players could lose points for leaving a Friendly Duel
  • Players could lose points for leaving a game they'd already won
  • Players could get stuck on the loading screen

1.1.3

February 1, 2017

Improvements

  • UI now defines which leaderboard you're ranked on
  • Change to end game UI to make rating and health stand out more
  • Added a minimum value of 1 to rating gain or loss at the end of a match
  • Mana and HP bars will now appear in correlation to the player's sight

Bug Fixes

  • UI didn't always render on top
  • Wand selection menu would close for both players if one player chose a new loadout
  • Stone Demon's health meter didn't sync properly over the network
  • Added additional checks to make sure no tile is occupied when it's empty

1.1.3.1

February 7, 2017

Bug Fixes

  • Flaming Phoenix didn't inflict damage on your opponent
  • Game sometimes failed to fade properly
  • Stone Demon could fire from inside Petrifying Prison

1.1.4

February 24, 2017

Balancing

  • Chaos Leap: mana cost reduced from 25 to 20
  • Hail of Death: removed extra cost for first Hail

Bug Fixes

  • Players couldn't take damage in the Basement
  • Screen sometimes wouldn't fade in for host
  • New Daydream player's progress would get reset on game restart
  • Daydream players would get stuck on black screen after logo display

1.1.5

March 17, 2017

Improvements

  • Total UI rework
  • General optimizations
  • Added option for toggling aim between gaze and wand

Bug Fixes

  • Fixed issue with handedness and floating controller

1.1.7

April 10, 2017

New Features

  • Cloud save
  • News section on Blackboard
  • New animation system and new animations

Bug Fixes

  • Spell effects weren't properly destroyed
  • Soil Spikes could block a player from teleporting indefinitely
  • Removed prototype spells from the game

Other

  • Temporarily blocked the purchase of additional laodouts

1.2.0 - Eastern Realms

Patch1.2.0.jpg

May 4, 2017

New Features

  • 6 new spells
    • Blood Bolt
    • Curse of the Undead
    • Demi
    • Dragon's Breath
    • Magic Missile
    • Oxymora
  • 2 new arenas
    • Dead Master's Vale
    • Ortus Station
  • New vanity system where players can choose from multiple new characters, masks, and wands
  • Cross-platform leaderboard
  • Cross-platform Friendly Duels

Balancing

  • Armor of the Sun: cost reduced from 50 to 40

Improvements

  • General spell optimizations
  • Improved Gear VR controller synchronization
  • Tweaked counter latency method for projectiles to prevent them from popping up too close to defending player
  • Removed minimum Elo gain/loss
  • Set reticle to always stay active
  • Increased size of hit box on pickups

Bug Fixes

  • "First ___ of the day" bonuses would reset on game restart
  • Hail of Death would linger in midair on hit before being destroyed
  • Lightning Strike would drain mana twice when reflected back from a Twin
  • Players could fill up their Wand with more than 4 relics in the Workshop
  • Spells continued to stay active if menu button was pressed during it's activation
  • Opponent's character sometimes wouldn't sync

1.2.1

May 11, 2017

Improvements

  • Minor UI update in Workshop
  • Updated aim handler to improve accuracy
  • Added more rating-based titles
  • Increased maximum pause time from 5 to 15 seconds
  • Back button no longer brings up options menu on match end
  • Minor optimization pass

Bug Fixes

  • Stone Demon couldn't fire from certain tiles
  • Character customization options would not load properly between sessions
  • Scepter wand couldn't be used when selecting loadout
  • One pickup on Ortus Station could not be used
  • Oxymora would take triple damage when hit by Blazing Meteor's splash damage
  • The wrong character's hurt sound effect would play when taking damage
  • Players could teleport through the trains on Ortus Station
  • Sound effects would sometimes only play in one ear in the Workshop
  • Armor of the Sun didn't highlight characters properly
  • Pressing the back button would result in some spells getting destroyed
  • Fixed rendering issues with loadout selection in-game
  • Replaced faulty texture on Ortus Station
  • Fixed lighting on Dead Master's Vale

1.2.1.1

May 12, 2017

Bug Fixes

  • Players would get stuck on an endless title screen if launched from Oculus Rooms
  • Loadouts wouldn't unlock properly

1.2.2

Patch1.2.2.jpg

June 8, 2017

Balancing

  • Armor of the Sun: blocks 70% of damage instead of 50%
  • Blood Bolt: cost is now reduced by Armor of the Sun's block rate (so Blood Bolt costs 70% less when wearing Armor)
  • Blood Bolt: damage dealt to opponent reduced from 8 to 6
  • Demi: cost reduced reduced from 60 to 50
  • Demi: speed increased from 12.5m/s to 13 m/s
  • Heavenly Dome: mana cost per second reduced from 10 to 5
  • Stone Demon: starting HP increased from 50 to 60
  • Stone Demon: now loses HP (5) for every shot it fires

Improvements

  • New pause function where all time related objects stop and resume properly. Resuming when match has started will trigger a short countdown. Max pauses per match is set to 3
  • Decreased height of player hit box to negate players getting hit below the knees

Bug Fixes

  • Players occasionally couldn't teleport after triggering Spikes or Curse
  • Splash damage would deal the spell's full damage when hitting the target from behind

1.2.2.1

June 9, 2017

Bug Fixes

  • Armor didn't block the correct amount of damage
  • Could enter endless pause state when player left while paused

1.2.2.2

August 11, 2017 - Daydream

  • Added support for Galaxy S8

August 14, 2017 - Gear VR

  • Added support for launching through Oculus Event

1.2.3

Patch1.2.3.jpg

August 22, 2017

Balancing

  • Blood Bolt: cost reduced from 4 HP to 3 HP
  • Magic Missile: cost increased from 12 to 15
  • Shield of Light: startup cost increased from 10 to 15
  • Stone Demon: total HP reduced from 60 to 50

Improvements

  • Added additional regions (cross region play is supported)
  • Improved matchmaking
  • Localization
  • General optimization update

Bug Fixes

  • Players could occupy the same tile as Demon or Oxymora
  • Players did not earn rating points when their opponent left
  • Acid Cloud appeared to inflict damage through Armor of the Sun
  • The first Phoenix you shot could fly through walls
  • Soil Spikes did not work on Devil's Twins
  • Players could cast tile-based spells through moving objects
  • Players could be sent back to the Workshop when loading a new arena after a rematch

1.2.3.2

Patch1.2.3.2.jpg

September 1, 2017

Balancing

  • Mana: regeneration rate has increased from 5 per second to 8 per second (and from 10 per second to 12 per second during the final minute)

Improvements

  • Regions have been limited to US East only

Bug Fixes

  • Sounds would come from the wrong direction
  • The end game text was transparent
  • End game match times said "0 min 0 sec"
  • Matchmaking did not work as intended

1.2.3.3

September 7, 2017

  • Matchmaking has been improved

1.2.3.4

September 22, 2017

  • End of Season 3

1.3.0 - Rift release

September 28, 2017

New Features

  • Wands is now available on PC (via Oculus Rift)
    • Improved graphics and audio
    • 6DoF movement
    • Oculus Touch controls
    • Inverse kinematics

Balancing

  • Acid Cloud: deals damage through Armor of the Sun
  • Acid Cloud: lasts 12 seconds instead of 22
  • Acid Cloud: starting damage is 2 instead of 1
  • Blood Bolt: cost reduced from 3 HP to 2 HP (2 to 1 with Armor)
  • Hail of Death: improved accuracy
  • Lightning Strike: charge cost increased from 10 to 15
  • Lightning Strike: firing cost reduced from 50 to 45
  • Magic Missile: cost of firing 3 missiles reduced from 45 to 30

Improvements

  • Reworked Workshop
  • Reworked Celestial Halls
  • Reworked Ortus Station
  • Improved wand UI
  • Faster gamepad control scheme
  • New spell sound effects and visual effects
  • Season 2 rewards
  • Arenas are more fair for remote users
  • Wardrobe item price changes

1.3.1

October 6, 2017

Improvements

  • Multiple control improvements
  • Lowered Shield of Light's position when using gaze aiming

Bug Fixes

  • Armor of the Sun did not highlight your opponent correctly
  • Chaos Leap sometimes failed to cast
  • Inquisitor's legs were bent
  • Inquisitor's black outfit appeared to be magenta
  • HP and mana bars appeared when they shouldn't have
  • Armor of the Sun could cause issues with Twins
  • Opponent's position sometimes didn't sync properly

1.3.2

November 2, 2017

New Features

  • New optional control scheme (Swipe) for remotes on Gear VR, Daydream and Pico
  • New visual effect for Teleport
  • Can recenter on Rift by holding X or A
  • Invite system added to Gear VR

Balancing

  • Acid Cloud: has a 1 second delay before it starts inflicting damage when cast directly on a player
  • Acid Cloud: damage starts at 4 per second instead of 2
  • Curse of the Undead: works through Armor instead of instantly breaking it
  • Curse of the Undead: if you try to heal while Cursed and wearing Armor, you take 30% damage and your Armor breaks
  • Oxymora: starting HP reduced from 150 to 100
  • Oxymora: takes 5 damage for each projectile it fires
  • Oxymora: green projectile's damage increased from 8 to 10
  • Oxymora: yellow projectile's healing reduced from 8 to 5
  • Petrifying Prison: duration reduced from 8 seconds to 5
  • Petrifying Prison: mana cost increased from 20 to 30

Improvements

  • Major Ortus Station improvements
  • Remotes are more responsive
  • Invite system improved on Rift

Bug Fixes

  • Opponent could appear to stay on their starting tile the entire game
  • Armor of the Sun could break when you got hit while teleporting
  • Oxymora took damage twice when firing a projectile
  • You couldn't leave the game when you lost your Internet connection
  • Players and summons are now less likely to end up on the same tile
  • When both players have equal health and deal the same amount of damage, matches will now end in a draw

1.3.2.1

November 3, 2017

Bug Fixes

  • Players could be invisible for the entire game
  • Players switched between visible and invisible when standing on the Aspis Prison elevator

1.3.3.1

December 4, 2017

New Features

  • Lobby
  • Wands is now available on HTC Vive

Bug Fixes

  • Hand rotation was not properly synced
  • Repaired VoIP

Other

  • Added EULA

1.3.4

December 19, 2017

New Features

  • Survival
  • Wands is now available on Steam

Balancing

  • Chaos Leap: no longer avoids compromised tiles
  • Chaos Leap: no longer shows a purple trail
  • Devil's Spit: accelerates when airborne to double its original speed
  • Dragon's Breath: increased range from 15 to 25 meters
  • Dragon's Breath: changed damage range from 8-22 to 10-20 per second
  • Dragon's Breath: increased flame speed
  • Dragon's Breath: improved hit detection
  • Flaming Phoenix: mana cost reduced from 45 to 25
  • Flaming Phoenix: changed damage range from 16-60 to 10-25
  • Lightning Strike: charge time reduced from 2 seconds to 1.5

Improvements

  • Clearer info in the Workshop Portal
  • Major optimization pass on all arenas
  • Improved graphics for all HP bars
  • Exploration no longer counts as a match, you won't take damage and it won't end after 3.5 minutes

Bug Fixes

  • Lightning Strike didn't damage your opponent
  • Dragon's Breath had a visual glitch on Temple of Ophidian
  • Chaos Leap would stop working after trying to cast it without enough mana
  • Players didn't proceed properly to Lobby if match ended in draw
  • The remaining player could not use a pickup after two players tried to enter the same tile
  • The game would crash when trying to bring up the menu in the Lobby on Daydream
  • Repaired sound effects for the trains on Ortus Station
  • Improved recovery on connection failed in the Workshop

1.3.4.1

December 20, 2017

New Features

  • Non-unique user names are now supported

Bug Fixes

  • Winning the game due to the opponent pausing did not correctly send the player back to the lobby
  • Pressing Join a Friend now works as intended

1.3.4.2

January 4, 2018

Bug Fixes

  • Non-logged in players couldn't access the Portal menus
  • Updating your wand cosmetics wouldn't disable the previous ones properly

1.3.5

January 25, 2018

New Features

  • New boss type in Survival

Balancing

  • Calcite Shield (Survival): removed startup cost

Improvements

  • Players can now take damage in Exploration mode, when HP reaches 0 the arena is reset like in the Basement
  • Pause functionality has been rewritten to be more stable
  • EULA is more user friendly

Bug Fixes

  • Match stats were not updated properly in the Lobby
  • Match music played in the Basement
  • Matches were not correctly labeled as Ranked or Casual in the Portal
  • Your opponent's wand could appear to be held backwards
  • Fail safes have been added to make sure you don't get stuck in an Arena due to your opponent leaving

1.3.6

Patch1.3.6.jpg

February 22, 2018

New Features

  • 2 new spells
    • Disc of Antioch
    • Cerberus Collars
  • Arena Super Features
    • Aspis Prison: The Warden
    • Temple of Ohpidian: Rai Stone Traps
    • Celestial Halls: Energy Portal
    • Ortus Station: Teleportation Orbs
    • Dead Master's Vale: Mercurial Crystal
  • In-game events
  • Added prompt when playing against a developer

Balancing

  • Acid Cloud: now destroys Devil's Twins
  • Flaming Phoenix: mana cost increased from 25 to 35
  • Flaming Phoenix: damage increased from 10-25 to 15-30
  • Petrifying Prison: Stone Demon and Oxymora no longer rotate when imprisoned but they can still fire

Improvements

  • Hail of Death visual and sound effects changed (from black arrows to ice)
  • Removed muffled sound effects when you're low on health
  • Improved distinction between colors on the wand mana bar
  • New effect on health pickups when you're cursed
  • Replaced red/blue screen flashes with less aggressive fade
  • Survival spell selection UI cleanup
  • Added button to display stats on the fly for gamepad users
  • Added option on Daydream to toggle grip between straight (wand) or slightly tilted (pistol)

Bug Fixes

  • More than one player could enter a room
  • Match countdown sometimes wouldn't start
  • Starting Survival after pressing continue didn't always reset HP and mana properly
  • Survival's Lightning attack wasn't visible when it killed you
  • Your opponent's wand could appear backwards for Android players
  • If you died when casting Calcite Shield in survival, it wouldn't disappear
  • When walking outside the tile area in survival, the enemies would not target you
  • Tile-based spells are now more stable

1.3.6p1

March 5, 2018

  • Fixed several crashes and improved stability

1.3.6p2

March 7, 2018

  • Improved stability

1.3.7

March 22, 2018

New Features

  • 2 new spells
    • Chilling Clutch
    • Skull Specter
  • New rating system where players start each season with 0 points
  • Banners in the Lobby that reflect your Season Score

Balancing

  • Devil's Spit: reduced maximum speed from 20m/s to 18m/s

Improvements

  • New Lobby UI
  • Updated graphics for spell select table in Workshop
  • Improved context sensitive graphics in the Workshop to help ease new players into the game
  • Basement can now be directly accessed from the Portal
  • Updated spell descriptions to be more accurate
  • Improvement to Dragon's Breath effect/damage correlation

Bug Fixes

  • Spell selection could fail with a quick joystick movement after releasing a charged spell
  • Flaming Phoenix targeted opponent's tile rather than opponent
  • Wand aim and reticle rendered on top of fade sphere
  • Fennec popped out of the portal
  • Disc of Antioch played the wrong sound effect when being selected
  • Disc of Antioch could deal damage through shields

1.3.7p1

April 5, 2018

  • Dragon's Breath fix

1.3.8

May 1, 2018

  • Network performance improvements

1.3.9

May 23, 2018

Balancing

  • Cerberus Collars: reduced cost from 35 to 25
  • Cerberus Collars: reduced duration from 10 seconds to 8

Improvements

  • Improved network sync for Flaming Phoenix
  • Major performance improvements for spell casting
  • Improvements made to the Swipe control scheme's input
  • Daydream players need to be signed in to Google Play Games to connect to Wands

Bug Fixes

  • Players could get hit while teleporting
  • Dragon’s Breath dealt damage through shields
  • More than 2 Twins could be active at the same time
  • Splash damage could pass through some solid objects
  • Elevator speed on Aspis Prison could be faster than intended

1.4.0 - Sanctum of Sahir

Patch1.4.0Sanctum.png

June 26, 2018

New Features

  • New Arena: Sanctum of Sahir
  • New Workshop
  • New Wardrobe with 10 unique characters
  • Tutorial with voiceover
  • New animations, including new spell casting animations and a unique animation for each character
  • Unlockable titles that players can select from to be displayed by their name
  • Scarab of Sahir wand

Improvements

  • Players receive a spell token every time they level up until they have enough to unlock every spell
  • Players gain 100 relic dust for the first match of the day, first win of the day, and every level after they have all the spell tokens
  • Fanfare when unlocking new items in the Workshop
  • Easier access to Explore Arenas via the Portal

Bug Fixes

  • Preferred wand grip wouldn’t be saved and set properly
  • Disc of Antioch always bounced 5 times
  • Enemy teleportation trail was not visible
  • Direct hits with Disc of Antioch inflicted 0 damage
  • Shield of Light did not block Twin's reflected projectile
  • You couldn’t open the spell menu if switching between control schemes too fast
  • Hit response, both for reticle and opponent color flash, were incorrect

1.4.0.1

June 26, 2018

  • Hotfix for 1.4.0

1.4.0.2

July 5, 2018

Improvements

  • Optimizations to Sanctum of Sahir
  • Reduced the difficulty of Survival

Bug Fixes

  • Pausing player could no longer cast spells before their opponent
  • Your opponent could be invisible when playing in Sanctum of Sahir
  • Players would sometimes get stuck on an endless loading screen
  • Sometimes the Practice Hall wouldn’t load the first time
  • Locked loadout button could be interacted with
  • Acid Cloud sound effect was incorrect
  • Disc of Antioch had sync problems
  • Multiple graphical fixes

1.4.0.3

July 19, 2018

New Features

  • Komuso character added

Bug Fixes

  • Earned points sometimes weren't added to your score
  • Some Daydream players couldn't log in
  • Improvements to address connection issues

1.4.1

August 29, 2018

Bug Fixes

  • Opponents could be invisible
  • Sometimes your score would not update
  • Network matchmaking issue was fixed
  • Localization errors were corrected
  • Minor visual improvements
  • Minor spell sync improvements

1.4.2

October 10, 2018

New Features

  • Cross-platform VoIP

Balancing

  • Armor of the Sun: removed buff for Blood Bolt, it now always costs 2 HP per bolt
  • Blazing Meteor: deals 12.5 splash damage regardless of distance to target
  • Chilling Clutch: debuff duration reduced from 10 seconds to 5
  • Dragon's Breath: removed startup cost
  • Dragon's Breath: increased mana cost per second from 10 to 15
  • Lightning Strike: charge cost reduced from 15 to 10

Bug Fixes

  • Some characters performed the wrong animations
  • Twins could cause freezing at the start of a match
  • You could add spells to a closed wand in the Workshop
  • Some signs on Ortus were mirrored
  • Warden animation wasn't always synced for both players
  • Reflected Lightning Strikes didn't deal damage to the caster
  • Hitting a Twin with multiple projectiles at the same time could damage the Twin's caster
  • Gear VR and Oculus Go coordinated app launch and friend invite didn't work as intended
  • There were problems with the internationalized versions of Wands

1.4.2.1

October 24, 2018

  • Fixed bug where exploring an arena would multiply the player's total match count

1.5.0 - HUD

Patch1.5.0.jpg

December 17, 2018

New Features

  • In-Game HUD – Your spells, health, and mana are now always visible in the center of your view while in a match
  • Opponent's health is visible
  • New ‘Press’ Control Scheme for Oculus Go, MiVR, and Daydream

Balancing

  • Mana: regen rate increased from 8/s to 10/s (and from 12/s to 15/s during the final minute)
  • Chilling Clutch: maximum fire rate reduced from 5/s to 2/s
  • Flaming Phoenix: damage reduced from 15-30 to 10-25
  • Flaming Phoenix: deals 10 splash damage regardless of distance to target
  • Flaming Phoenix: damage increase per second of flight reduced from 5 to 3
  • Hail of Death: accuracy reduced from long range and increased from short range

Improvements

  • Reduced loading time after starting up the game
  • Information added to loading screen

Bug Fixes

  • Vale’s crystal didn't function properly when summons were present and it could be tricked into healing a player via their summon
  • Hail of Death and Blood Bolt would often fire two projectiles at the same time
  • Player's weren't immediately sent back to the workshop after losing their connection in the Lobby or an arena
  • More than two players could connect to the same room
  • Daydream players could prevent the countdown from starting by mashing the rematch button

1.5.1

March 27, 2019

New Features

  • New post match flow, which lets you decide if you want to rematch or find a new opponent after a ranked match directly in the Lobby
  • New text saying whether you won or lost immediately after the match ends

Balancing

  • Lightning Strike initial cost increased from 10 to 15

Improvements

  • Lobby network stability improved
  • Long names are handled better on the Monolith
  • Added days, hours, minutes, and seconds to event times

Bug Fixes

  • Summons no longer regenerate health when two of the same type are active
  • Summons now correctly take damage when cast on top of Soil Spikes
  • Summons now correctly get hit by the Warden's meteor in Aspis Prison
  • Players no longer appear to continue taking damage after getting hit by Dragon's Breath
  • Season Score is correctly updated if you duel again after your opponent leaves
  • The red skill bar in the Lobby is now positioned correctly
  • All stone traps on Temple of Ophidian now deal 20 damage
  • Different wands no longer appear as "The Classic" in arenas
  • Removed empty page at the Wand Station
  • Fixed issue where two incompatible tile-based spells could be cast on the same tile
  • Fixed issues regarding internet connection that could result in a crash
  • Fixed issues regarding pickups that could result in a crash
  • Crystal Shards now costs 20 mana on all platforms

1.5.1.1

April 30, 2019

Bug Fixes

  • Flaming Phoenix can no longer fly through the ceiling or walls on some maps
  • Rematch button now appears correctly when playing in French

1.6.0 - AI Opponent

August 19, 2019

New Features

  • Players can now duel against an AI opponent!
  • Skill-based matchmaking for competitive duels
  • IK for players on 6DoF platforms
  • Tips and tricks on the Monolith
  • Ticking sound effect during the last 30 seconds of a match

Balancing

  • Armor of the Sun is now destroyed by damage per second after taking 3 HP worth of damage
  • Armor of the Sun blocks 2/3 of incoming damage instead of 70%
  • Chaos Leap mana cost increased from 20 to 25
  • Disc of Antioch starting bounces reduced from 2 to 1
  • Dragon's Breath has been reworked to deal damage whenever a flame appears to hit
  • Dragon's Breath now has a startup cost of 10 mana
  • Flaming Phoenix’s maximum lifespan reduced from 60 seconds to 10
  • Uncharged Magic Missile mana cost increased from 15 to 20
  • Damage per Magic Missile increased from 8 to 12
  • Skull Specter appears instantly when cast
  • Skull Specter damage reduced from 20 to 15

Improvements

  • Haptic feedback for spells is now more accurate and consistent
  • Player’s HUD does not appear until the match begins
  • Players earn relic dust for achievements in every match
  • General optimization and performance improvements

Bug Fixes

  • Skull Specter cannot be double cast on the same tile at the same time
  • Disc of Antioch is less likely to pass through Heavenly Dome

Misc

  • Players waiting for a competitive duel no longer appear in the Join Friend menu
  • The survival mini-game has been removed
  • Invite Friend functionality on Oculus platforms has been removed

1.6.1 - Quest release

WandsOnQuest.jpg

September 19, 2019

New Features

  • Wands is now available on Oculus Quest

Improvements

  • General performance and stability improvements
  • Numerous improvements to the AI's use of defensive spells
  • The AI's aim is now more accurate
  • Added localization for the new matchmaking and AI text
  • Skull Specter's tile is accessible more quickly after it disappears

Bug Fixes

  • Damage SFX and VFX no longer continue when leaving an arena while taking damage
  • Spell selection no longer fails on Rift via Steam
  • The first spell selected is properly highlighted on the HUD
  • Pickups no longer spawn too early or fail to spawn
  • Teleport no longer remains turned on after holding the Teleport button while pausing
  • Magic Missile's trails do not linger seconds after being cast
  • Chilling Clutch's VFX orbit a player after they're hit by it
  • Vale's crystal no longer hits itself