Versions

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Original Release

August 18, 2016

  • Only available on Gear VR

1.0.4

Patch1.0.4.jpg

August 20, 2016

  • Matchmaking speed significantly increased

1.0.5

August 26, 2016

New Features

  • Added music throughout the match (with option to toggle on/off)

Balancing

  • Pickups: Removed one pickup on Temple of Ophidian
  • Pickups: HP regained by pickups reduced from 20 to 15
  • Armor of the Sun: cost increased from 30 to 50
  • Blazing Meteor: cost reduced from 45 to 40
  • Electric Fist: number of bolts increased from 5 to 6
  • Electric Fist: damage of each bolt increased from 7 to 8
  • Flaming Phoenix: flight speed increased
  • Hail of Death: damage reduced from 5 to 4
  • Hail of Death: spread reduced 40% (accuracy improved)
  • Lightning Strike: cost increased from 45 to 50
  • Soil Spikes: cost reduced from 55 to 45

Improvements

  • Players can now earn relic dust in friendly duels
  • Added pickups to the Basement to educate new players
  • Changed blackboard and projector screen in Workshop

Bug Fixes

  • Sometimes duels would never start after creating a game
  • Lightning Strike worked as a shield against incoming projectiles
  • UI didn't properly show if the match ended when a player was teleporting
  • Stone Demon would fire through walls
  • Added fail-safe for when joining a match that is already full

1.0.6

Patch1.0.6.jpg

September 2, 2016

Improvements

  • Additional checks for network version control
  • Improved collision handling
  • Improved tile occupation handling for Devil's Twins and Stone Demon

Bug Fixes

  • Menu didn't show up when teleporting on match end
  • Inquisitor's head didn't move

1.0.7

September 16, 2016

Balancing

  • Pickups: time to collect increased from 1s to 2s
  • Pickups: initial spawn time increased from 15s to 30s after the match begins
  • Blazing Meteor: splash damage radius significantly increased
  • Blazing Meteor: collision radius reduced
  • Electric Fist: charge time decreased from 3 seconds to 2
  • Electric Fist: number of projectiles reduced from 6 to 5
  • Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something
  • Flaming Phoenix: deals more (instead of less) damage the longer it's airborne, with a maximum of 60 damage
  • Flaming Phoenix: collision radius reduced
  • Heavenly Dome: activation cost increased from 5 to 10
  • Heavenly Dome: mana drain reduced from 20/s to 15/s
  • Hail of Death: damage decreased from 4 to 3
  • Hail of Death: accuracy reduced
  • Hail of Death: the first Hail fired costs twice as much mana
  • Lightning Strike: is now reflected by Devil's Twins
  • Shield of Light: no mana drain when reflecting a projectile
  • Soil Spikes: trap functionality added
  • Soil Spikes: cost reduced from 45 to 40
Patch1.0.7.jpg

Improvements

  • Game version number is now displayed on the blackboard
  • Pickups explode when the last minute starts
  • Reticle changes to an X when you land a hit
  • Visual feedback for mana meter added during the last minute
  • Updated project to Unity 5.4
  • Opponent disconnect messages tells you whether they left voluntarily or lost their connection
  • Increased search speed when looking for friendly matches

Bug Fixes

  • Improper occlusion culling at the beginning of the match
  • Players could become invincible throughout a match
  • Reticle was improperly positioned between tiles at different heights
  • Players could start in the wrong position by teleporting when the match ended
  • Music cues would fail to turn off properly on Android devices
  • Player name and unlocked spells would overlap if the name was too long
  • Spectator would play music incorrectly if joining a match mid-game
  • Projectiles did not damage players standing on the elevator in Aspis Prison
  • Devil's Twins did not show the correct character
  • Devil's Twins did not return projectiles accurately
  • Devil's Twins were not properly destroyed by splash damage
  • Petrifying Prison could prevent teleportation after it had disappeared
  • Devil's Spit would sometimes fire from the level origin

1.0.72

September 20, 2016

Improvement

  • Optimizations to counter judder

1.0.82

Patch1.0.82.jpg

October 3, 2016

Balancing

  • Flaming Phoenix: increased lifespan from 18 to 60 seconds
  • Stone Demon: damage increased from 11 to 12

Improvements

  • Major optimizations to prevent judder on US phones
  • Previous loadout selected on game start
  • Improvements to friendly match making
  • Improved random tile handling for Chaos Leap
  • Improved destroy check on Stone Demon
  • Sky box optimization on Temple and Halls
  • Players can no longer trigger pickups when using spells or spell menu

Bug Fixes

  • Spell menu could be opened while casting defensive spell
  • Soil Spikes could block teleport when used with Petrifying Prison
  • Added failsafes to make sure Devil’s Spit is fired from correct position
  • Soil Spikes were not always destroyed on match reset
  • Shields could stay active after the button was released

1.1.0 - Daydream release

December 9, 2016

New Features

  • Players can choose between multiple loadouts
  • Leaderboard (Gear VR only)
  • Option to show controls in-game

Balancing

  • Devil's Spit: cooldown increased from 0.2 seconds to 0.25 seconds
  • Shield of Light: reflection accuracy improved

Improvements

  • Rematch now switches to a different, random arena
  • Changed hit mark presentation
  • Changed occlusion culling functionality for better sync
  • Changed how finding friends works
  • Optimized network room handling
  • Changed end of game mana stat from "Current Mana" to "Total Mana Used"
  • Increased dust earnings
  • CAL update
  • UI update for improved readability
  • Better sound effect handling for Spectator
  • Spectator displays "Connection Lost" when disconnected
  • Spectator displays player rank and rating in lobby
  • Spectator doesn't display loadouts until the match has started

Bug Fixes

  • Inquisitor blocked further character selection
  • Match start music did not play properly at the start of practice mode
  • Correct loadout did not display in Spectator
  • Devil's Spit did not inflict damage when more than one hit within a short time span
  • Shield of Light did not block projectiles returned from Devil's Twins
  • Added further failsafes to solve blocked teleport bug
  • Various HUD and UI fixes

1.1.04

Patch1.1.04.jpg

January 5, 2017

Bug Fixes

  • More than two players could join the same game
  • Players would sometimes get stuck on a black screen when trying to join a match
  • Projectiles would get stuck when shot into the sky

1.1.1

January 19, 2017

Balancing

  • Acid Cloud and Petrifying Prison can no longer be cast on the same tile at the same time
  • Armor of the Sun: blocks 50% of damage instead of 100%
  • Heavenly Dome: activation cost increased from 10 to 20
  • Heavenly Dome: removed HP gain when blocking projectiles
  • Lightning Strike: now costs mana (10) to initiate a charge
  • Stone Demon: total HP increased from 35 to 50
  • Stone Demon: projectile damage reduced from 12 to 10

Improvements

  • When neither player is knocked out, the player with the most health wins instead of the match being a draw
  • Relic dust earnings are displayed on end match screen
  • If one player leaves after a rematch, the remaining player is returned to the workshop
  • Optimized sound effect player
  • Quit button is now contextual to prevent confusion
  • Stone Demon now has a health bar

Bug Fixes

  • 5 second countdown window sometimes failed to appear or appeared in the middle of a match
  • Projectiles could bounce off the sky

1.1.2

Patch1.1.2.jpg

January 25, 2017

New Feature

  • Daydream leaderboard

Balancing

  • Acid Cloud: decreased mana cost from 45 to 35
  • Acid Cloud: increased duration from 20 to 22 seconds

Improvements

  • Players with higher ratings will not lose or gain as many points
  • Players who are not signed in will no longer affect their opponent's rating

Bug Fixes

  • Players would get kicked from the arena when their opponent left during the warmup
  • Players could lose points for leaving a Friendly Duel
  • Players could lose points for leaving a game they'd already won
  • Players could get stuck on the loading screen

1.1.3

February 1, 2017

Improvements

  • UI now defines which leaderboard you're ranked on
  • Change to end game UI to make rating and health stand out more
  • Added a minimum value of 1 to rating gain or loss at the end of a match
  • Mana and HP bars will now appear in correlation to the player's sight

Bug Fixes

  • UI didn't always render on top
  • Wand selection menu would close for both players if one player chose a new loadout
  • Stone Demon's health meter didn't sync properly over the network
  • Added additional checks to make sure no tile is occupied when it's empty

1.1.3.1

February 7, 2017

Bug Fixes

  • Flaming Phoenix didn't inflict damage on your opponent
  • Game sometimes failed to fade properly
  • Stone Demon could fire from inside Petrifying Prison

1.1.4

February 24, 2017

Balancing

  • Chaos Leap: mana cost reduced from 25 to 20
  • Hail of Death: removed extra cost for first Hail

Bug Fixes

  • Players couldn't take damage in the Basement
  • Screen sometimes wouldn't fade in for host
  • New Daydream player's progress would get reset on game restart
  • Daydream players would get stuck on black screen after logo display

1.1.5

March 17, 2017

Improvements

  • Total UI rework
  • General optimizations
  • Added option for toggling aim between gaze and wand

Bug Fixes

  • Fixed issue with handedness and floating controller

1.1.7

April 10, 2017

New Features

  • Cloud save
  • News section on Blackboard
  • New animation system and new animations

Bug Fixes

  • Spell effects weren't properly destroyed
  • Soil Spikes could block a player from teleporting indefinitely
  • Removed prototype spells from the game

Other

  • Temporarily blocked the purchase of additional laodouts

1.2.0 - Eastern Realms

Patch1.2.0.jpg

May 4, 2017

New Features

  • 6 new spells
    • Blood Bolt
    • Curse of the Undead
    • Demi
    • Dragon's Breath
    • Magic Missile
    • Oxymora
  • 2 new arenas
    • Dead Master's Vale
    • Ortus Station
  • New vanity system where players can choose from multiple new characters, masks, and wands
  • Cross-platform leaderboard
  • Cross-platform Friendly Duels

Balancing

  • Armor of the Sun: cost reduced from 50 to 40

Improvements

  • General spell optimizations
  • Improved Gear VR controller synchronization
  • Tweaked counter latency method for projectiles to prevent them from popping up too close to defending player
  • Removed minimum Elo gain/loss
  • Set reticle to always stay active
  • Increased size of hit box on pickups

Bug Fixes

  • "First ___ of the day" bonuses would reset on game restart
  • Hail of Death would linger in midair on hit before being destroyed
  • Lightning Strike would drain mana twice when reflected back from a Twin
  • Players could fill up their Wand with more than 4 relics in the Workshop
  • Spells continued to stay active if menu button was pressed during it's activation
  • Opponent's character sometimes wouldn't sync

1.2.1

May 11, 2017

Improvements

  • Minor UI update in Workshop
  • Updated aim handler to improve accuracy
  • Added more rating-based titles
  • Increased maximum pause time from 5 to 15 seconds
  • Back button no longer brings up options menu on match end
  • Minor optimization pass

Bug Fixes

  • Stone Demon couldn't fire from certain tiles
  • Character customization options would not load properly between sessions
  • Scepter wand couldn't be used when selecting loadout
  • One pickup on Ortus Station could not be used
  • Oxymora would take triple damage when hit by Blazing Meteor's splash damage
  • The wrong character's hurt sound effect would play when taking damage
  • Players could teleport through the trains on Ortus Station
  • Sound effects would sometimes only play in one ear in the Workshop
  • Armor of the Sun didn't highlight characters properly
  • Pressing the back button would result in some spells getting destroyed
  • Fixed rendering issues with loadout selection in-game
  • Replaced faulty texture on Ortus Station
  • Fixed lighting on Dead Master's Vale

1.2.1.1

May 12, 2017

Bug Fixes

  • Players would get stuck on an endless title screen if launched from Oculus Rooms
  • Loadouts wouldn't unlock properly

1.2.2

Patch1.2.2.jpg

June 8, 2017

Balancing

  • Armor of the Sun: blocks 70% of damage instead of 50%
  • Blood Bolt: cost is now reduced by Armor of the Sun's block rate (so Blood Bolt costs 70% less when wearing Armor)
  • Blood Bolt: damage dealt to opponent reduced from 8 to 6
  • Demi: cost reduced reduced from 60 to 50
  • Demi: speed increased from 12.5m/s to 13 m/s
  • Heavenly Dome: mana cost per second reduced from 10 to 5
  • Stone Demon: starting HP increased from 50 to 60
  • Stone Demon: now loses HP (5) for every shot it fires

Improvements

  • New pause function where all time related objects stop and resume properly. Resuming when match has started will trigger a short countdown. Max pauses per match is set to 3
  • Decreased height of player hit box to negate players getting hit below the knees

Bug Fixes

  • Players occasionally couldn't teleport after triggering Spikes or Curse
  • Splash damage would deal the spell's full damage when hitting the target from behind

1.2.2.1

June 9, 2017

Bug Fixes

  • Armor didn't block the correct amount of damage
  • Could enter endless pause state when player left while paused

1.2.2.2

August 11, 2017 - Daydream

  • Added support for Galaxy S8

August 14, 2017 - Gear VR

  • Added support for launching through Oculus Event

1.2.3

Patch1.2.3.jpg

August 22, 2017

Balancing

  • Blood Bolt: cost reduced from 4 HP to 3 HP
  • Magic Missile: cost increased from 12 to 15
  • Shield of Light: startup cost increased from 10 to 15
  • Stone Demon: total HP reduced from 60 to 50

Improvements

  • Added additional regions (cross region play is supported)
  • Improved matchmaking
  • Localization
  • General optimization update

Bug Fixes

  • Players could occupy the same tile as Demon or Oxymora
  • Players did not earn rating points when their opponent left
  • Acid Cloud appeared to inflict damage through Armor of the Sun
  • The first Phoenix you shot could fly through walls
  • Soil Spikes did not work on Devil's Twins
  • Players could cast tile-based spells through moving objects
  • Players could be sent back to the Workshop when loading a new arena after a rematch

1.2.3.2

Patch1.2.3.2.jpg

September 1, 2017

Balancing

  • Mana: regeneration rate has increased from 5 per second to 8 per second (and from 10 per second to 12 per second during the final minute)

Improvements

  • Regions have been limited to US East only

Bug Fixes

  • Sounds would come from the wrong direction
  • The end game text was transparent
  • End game match times said "0 min 0 sec"
  • Matchmaking did not work as intended

1.2.3.3

September 7, 2017

  • Matchmaking has been improved

1.2.3.4

September 22, 2017

  • End of Season 3

1.3.0 - Rift release

September 28, 2017

New Features

  • Wands is now available on PC (via Oculus Rift)
    • Improved graphics and audio
    • 6DoF movement
    • Oculus Touch controls
    • Inverse kinematics

Balancing

  • Acid Cloud: deals damage through Armor of the Sun
  • Acid Cloud: lasts 12 seconds instead of 22
  • Acid Cloud: starting damage is 2 instead of 1
  • Blood Bolt: cost reduced from 3 HP to 2 HP (2 to 1 with Armor)
  • Hail of Death: improved accuracy
  • Lightning Strike: charge cost increased from 10 to 15
  • Lightning Strike: firing cost reduced from 50 to 45
  • Magic Missile: cost of firing 3 missiles reduced from 45 to 30

Improvements

  • Reworked Workshop
  • Reworked Celestial Halls
  • Reworked Ortus Station
  • Improved wand UI
  • Faster gamepad control scheme
  • New spell sound effects and visual effects
  • Season 2 rewards
  • Arenas are more fair for remote users
  • Wardrobe item price changes

1.3.1

October 6, 2017

Improvements

  • Multiple control improvements
  • Lowered Shield of Light's position when using gaze aiming

Bug Fixes

  • Armor of the Sun did not highlight your opponent correctly
  • Chaos Leap sometimes failed to cast
  • Inquisitor's legs were bent
  • Inquisitor's black outfit appeared to be magenta
  • HP and mana bars appeared when they shouldn't have
  • Armor of the Sun could cause issues with Twins
  • Opponent's position sometimes didn't sync properly

1.3.2

November 2, 2017

New Features

  • New optional control scheme (Swipe) for remotes on Gear VR, Daydream and Pico
  • New visual effect for Teleport
  • Can recenter on Rift by holding X or A
  • Invite system added to Gear VR

Balancing

  • Acid Cloud: has a 1 second delay before it starts inflicting damage when cast directly on a player
  • Acid Cloud: damage starts at 4 per second instead of 2
  • Curse of the Undead: works through Armor instead of instantly breaking it
  • Curse of the Undead: if you try to heal while Cursed and wearing Armor, you take 30% damage and your Armor breaks
  • Oxymora: starting HP reduced from 150 to 100
  • Oxymora: takes 5 damage for each projectile it fires
  • Oxymora: green projectile's damage increased from 8 to 10
  • Oxymora: yellow projectile's healing reduced from 8 to 5
  • Petrifying Prison: duration reduced from 8 seconds to 5
  • Petrifying Prison: mana cost increased from 20 to 30

Improvements

  • Major Ortus Station improvements
  • Remotes are more responsive
  • Invite system improved on Rift

Bug Fixes

  • Opponent could appear to stay on their starting tile the entire game
  • Armor of the Sun could break when you got hit while teleporting
  • Oxymora took damage twice when firing a projectile
  • You couldn't leave the game when you lost your Internet connection
  • Players and summons are now less likely to end up on the same tile
  • When both players have equal health and deal the same amount of damage, matches will now end in a draw

1.3.2.1

November 3, 2017

Bug Fixes

  • Players could be invisible for the entire game
  • Players switched between visible and invisible when standing on the Aspis Prison elevator

1.3.3.1

December 4, 2017

New Features

  • Lobby
  • Wands is now available on HTC Vive

Bug Fixes

  • Hand rotation was not properly synced
  • Repaired VoIP

Other

  • Added EULA

1.3.4

December 19, 2017

New Features

  • Survival
  • Wands is now available on Steam

Balancing

  • Chaos Leap: no longer avoids compromised tiles
  • Chaos Leap: no longer shows a purple trail
  • Devil's Spit: accelerates when airborne to double its original speed
  • Dragon's Breath: increased range from 15 to 25 meters
  • Dragon's Breath: changed damage range from 8-22 to 10-20 per second
  • Dragon's Breath: increased flame speed
  • Dragon's Breath: improved hit detection
  • Flaming Phoenix: mana cost reduced from 45 to 25
  • Flaming Phoenix: changed damage range from 16-60 to 10-25
  • Lightning Strike: charge time reduced from 2 seconds to 1.5

Improvements

  • Clearer info in the Workshop Portal
  • Major optimization pass on all arenas
  • Improved graphics for all HP bars
  • Exploration no longer counts as a match, you won't take damage and it won't end after 3.5 minutes

Bug Fixes

  • Lightning Strike didn't damage your opponent
  • Dragon's Breath had a visual glitch on Temple of Ophidian
  • Chaos Leap would stop working after trying to cast it without enough mana
  • Players didn't proceed properly to Lobby if match ended in draw
  • The remaining player could not use a pickup after two players tried to enter the same tile
  • The game would crash when trying to bring up the menu in the Lobby on Daydream
  • Repaired sound effects for the trains on Ortus Station
  • Improved recovery on connection failed in the Workshop

1.3.4.1

December 20, 2017

New Features

  • Non-unique user names are now supported

Bug Fixes

  • Winning the game due to the opponent pausing did not correctly send the player back to the lobby
  • Pressing Join a Friend now works as intended

1.3.4.2

January 4, 2018

Bug Fixes

  • Non-logged in players couldn't access the Portal menus
  • Updating your wand cosmetics wouldn't disable the previous ones properly

1.3.5

January 25, 2018

New Features

  • New boss type in Survival

Balancing

  • Calcite Shield (Survival): removed startup cost

Improvements

  • Players can now take damage in Exploration mode, when HP reaches 0 the arena is reset like in the Basement
  • Pause functionality has been rewritten to be more stable
  • EULA is more user friendly

Bug Fixes

  • Match stats were not updated properly in the Lobby
  • Match music played in the Basement
  • Matches were not correctly labeled as Ranked or Casual in the Portal
  • Your opponent's wand could appear to be held backwards
  • Fail safes have been added to make sure you don't get stuck in an Arena due to your opponent leaving

1.3.6

Patch1.3.6.jpg

February 22, 2018

New Features

  • 2 new spells
    • Disc of Antioch
    • Cerberus Collars
  • Arena Super Features
    • Aspis Prison: The Warden
    • Temple of Ohpidian: Rai Stone Traps
    • Celestial Halls: Energy Portal
    • Ortus Station: Teleportation Orbs
    • Dead Master's Vale: Mercurial Crystal
  • In-game events
  • Added prompt when playing against a developer

Balancing

  • Acid Cloud: now destroys Devil's Twins
  • Flaming Phoenix: mana cost increased from 25 to 35
  • Flaming Phoenix: damage increased from 10-25 to 15-30
  • Petrifying Prison: Stone Demon and Oxymora no longer rotate when imprisoned but they can still fire

Improvements

  • Hail of Death visual and sound effects changed (from black arrows to ice)
  • Removed muffled sound effects when you're low on health
  • Improved distinction between colors on the wand mana bar
  • New effect on health pickups when you're cursed
  • Replaced red/blue screen flashes with less aggressive fade
  • Survival spell selection UI cleanup
  • Added button to display stats on the fly for gamepad users
  • Added option on Daydream to toggle grip between straight (wand) or slightly tilted (pistol)

Bug Fixes

  • More than one player could enter a room
  • Match countdown sometimes wouldn't start
  • Starting Survival after pressing continue didn't always reset HP and mana properly
  • Survival's Lightning attack wasn't visible when it killed you
  • Your opponent's wand could appear backwards for Android players
  • If you died when casting Calcite Shield in survival, it wouldn't disappear
  • When walking outside the tile area in survival, the enemies would not target you
  • Tile-based spells are now more stable

1.3.6p1

March 5, 2018

  • Fixed several crashes and improved stability

1.3.6p2

March 7, 2018

  • Improved stability

1.3.7

March 22, 2018

New Features

  • 2 new spells
    • Chilling Clutch
    • Skull Specter
  • New rating system where players start each season with 0 points
  • Banners in the Lobby that reflect your Season Score

Balancing

  • Devil's Spit: reduced maximum speed from 20m/s to 18m/s

Improvements

  • New Lobby UI
  • Updated graphics for spell select table in Workshop
  • Improved context sensitive graphics in the Workshop to help ease new players into the game
  • Basement can now be directly accessed from the Portal
  • Updated spell descriptions to be more accurate
  • Improvement to Dragon's Breath effect/damage correlation

Bug Fixes

  • Spell selection could fail with a quick joystick movement after releasing a charged spell
  • Flaming Phoenix targeted opponent's tile rather than opponent
  • Wand aim and reticle rendered on top of fade sphere
  • Fennec popped out of the portal
  • Disc of Antioch played the wrong sound effect when being selected
  • Disc of Antioch could deal damage through shields

1.3.7p1

April 5, 2018

  • Dragon's Breath fix

1.3.8

May 1, 2018

  • Network performance improvements

1.3.9

May 23, 2018

Balancing

  • Cerberus Collars: reduced cost from 35 to 25
  • Cerberus Collars: reduced duration from 10 seconds to 8

Improvements

  • Improved network sync for Flaming Phoenix
  • Major performance improvements for spell casting
  • Improvements made to the Swipe control scheme's input
  • Daydream players need to be signed in to Google Play Games to connect to Wands

Bug Fixes

  • Players could get hit while teleporting
  • Dragon’s Breath dealt damage through shields
  • More than 2 Twins could be active at the same time
  • Splash damage could pass through some solid objects
  • Elevator speed on Aspis Prison could be faster than intended

1.4.0 - Sanctum of Sahir

Patch1.4.0Sanctum.png

June 26, 2018

New Features

  • New Arena: Sanctum of Sahir
  • New Workshop
  • New Wardrobe with 10 unique characters
  • Tutorial with voiceover
  • New animations, including new spell casting animations and a unique animation for each character
  • Unlockable titles that players can select from to be displayed by their name
  • Scarab of Sahir wand

Improvements

  • Players receive a spell token every time they level up until they have enough to unlock every spell
  • Players gain 100 relic dust for the first match of the day, first win of the day, and every level after they have all the spell tokens
  • Fanfare when unlocking new items in the Workshop
  • Easier access to Explore Arenas via the Portal

Bug Fixes

  • Preferred wand grip wouldn’t be saved and set properly
  • Disc of Antioch always bounced 5 times
  • Enemy teleportation trail was not visible
  • Direct hits with Disc of Antioch inflicted 0 damage
  • Shield of Light did not block Twin's reflected projectile
  • You couldn’t open the spell menu if switching between control schemes too fast
  • Hit response, both for reticle and opponent color flash, were incorrect

1.4.0.1

June 26, 2018

  • Hotfix for 1.4.0

1.4.0.2

July 5, 2018

Improvements

  • Optimizations to Sanctum of Sahir
  • Reduced the difficulty of Survival

Bug Fixes

  • Pausing player could no longer cast spells before their opponent
  • Your opponent could be invisible when playing in Sanctum of Sahir
  • Players would sometimes get stuck on an endless loading screen
  • Sometimes the Practice Hall wouldn’t load the first time
  • Locked loadout button could be interacted with
  • Acid Cloud sound effect was incorrect
  • Disc of Antioch had sync problems
  • Multiple graphical fixes

1.4.0.3

July 19, 2018

New Features

  • Komuso character added

Bug Fixes

  • Earned points sometimes weren't added to your score
  • Some Daydream players couldn't log in
  • Improvements to address connection issues

1.4.1

August 29, 2018

Bug Fixes

  • Opponents could be invisible
  • Sometimes your score would not update
  • Network matchmaking issue was fixed
  • Localization errors were corrected
  • Minor visual improvements
  • Minor spell sync improvements

1.4.2

October 10, 2018

New Features

  • Cross-platform VoIP

Balancing

  • Armor of the Sun: removed buff for Blood Bolt, it now always costs 2 HP per bolt
  • Blazing Meteor: deals 12.5 splash damage regardless of distance to target
  • Chilling Clutch: debuff duration reduced from 10 seconds to 5
  • Dragon's Breath: removed startup cost
  • Dragon's Breath: increased mana cost per second from 10 to 15
  • Lightning Strike: charge cost reduced from 15 to 10

Bug Fixes

  • Some characters performed the wrong animations
  • Twins could cause freezing at the start of a match
  • You could add spells to a closed wand in the Workshop
  • Some signs on Ortus were mirrored
  • Warden animation wasn't always synced for both players
  • Reflected Lightning Strikes didn't deal damage to the caster
  • Hitting a Twin with multiple projectiles at the same time could damage the Twin's caster
  • Gear VR and Oculus Go coordinated app launch and friend invite didn't work as intended
  • There were problems with the internationalized versions of Wands

1.4.2.1

October 24, 2018

  • Fixed bug where exploring an arena would multiply the player's total match count

1.5.0 - HUD

Patch1.5.0.jpg

December 17, 2018

New Features

  • In-Game HUD – Your spells, health, and mana are now always visible in the center of your view while in a match
  • Opponent's health is visible
  • New ‘Press’ Control Scheme for Oculus Go, MiVR, and Daydream

Balancing

  • Mana: regen rate increased from 8/s to 10/s (and from 12/s to 15/s during the final minute)
  • Chilling Clutch: maximum fire rate reduced from 5/s to 2/s
  • Flaming Phoenix: damage reduced from 15-30 to 10-25
  • Flaming Phoenix: deals 10 splash damage regardless of distance to target
  • Flaming Phoenix: damage increase per second of flight reduced from 5 to 3
  • Hail of Death: accuracy reduced from long range and increased from short range

Improvements

  • Reduced loading time after starting up the game
  • Information added to loading screen

Bug Fixes

  • Vale’s crystal didn't function properly when summons were present and it could be tricked into healing a player via their summon
  • Hail of Death and Blood Bolt would often fire two projectiles at the same time
  • Player's weren't immediately sent back to the workshop after losing their connection in the Lobby or an arena
  • More than two players could connect to the same room
  • Daydream players could prevent the countdown from starting by mashing the rematch button

1.5.1

March 27, 2019

New Features

  • New post match flow, which lets you decide if you want to rematch or find a new opponent after a ranked match directly in the Lobby
  • New text saying whether you won or lost immediately after the match ends

Balancing

  • Lightning Strike initial cost increased from 10 to 15

Improvements

  • Lobby network stability improved
  • Long names are handled better on the Monolith
  • Added days, hours, minutes, and seconds to event times

Bug Fixes

  • Summons no longer regenerate health when two of the same type are active
  • Summons now correctly take damage when cast on top of Soil Spikes
  • Summons now correctly get hit by the Warden's meteor in Aspis Prison
  • Players no longer appear to continue taking damage after getting hit by Dragon's Breath
  • Season Score is correctly updated if you duel again after your opponent leaves
  • The red skill bar in the Lobby is now positioned correctly
  • All stone traps on Temple of Ophidian now deal 20 damage
  • Different wands no longer appear as "The Classic" in arenas
  • Removed empty page at the Wand Station
  • Fixed issue where two incompatible tile-based spells could be cast on the same tile
  • Fixed issues regarding internet connection that could result in a crash
  • Fixed issues regarding pickups that could result in a crash
  • Crystal Shards now costs 20 mana on all platforms