Heavenly Dome

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Details

In-game description: A LARGE DOME SURROUNDS YOU, ABSORBING INCOMING PROJECTILES.

Icon Spell Type Effect Cost Duration
DomeIconBW.png Defensive Blocks Projectiles 15 to activate
+ 5/s while up
Mana
  • Tile effect spells (like Soil Spikes and Acid Cloud) cannot be blocked by Dome

Trivia

  • When Heavenly Dome restored health, you could heal yourself by blocking your own projectiles. Quick players could fire Hail of Death across the map, teleport to where the Hail was headed, and cast Dome to restore their health with their own barrage of Hail

History

  • Heavenly Dome was one of the game's 16 original spells. It cost 5 mana to activate and an additional 20 mana for every second it was up. Every projectile that hit Dome restored 5 HP to the Dome caster.
  • PATCH 1.0.7 - Nerf: Activation cost increased from 5 to 10; Buff: Per second mana cost reduced from 20 to 15
  • PATCH 1.1.1 - Nerf: Healing ability removed, activation cost increased from 10 to 20
  • PATCH 1.1.3 - Buff: Activation cost reduced from 20 to 15, per second mana cost reduced from 15 to 10
  • PATCH 1.2.2 - Buff: Per second mana cost reduced from 10 to 5