Difference between revisions of "Electric Fist"

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(History)
(History)
 
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*<span style="font-family:Garamond;">PATCH 1.0.7</span> - <span style="color:DarkGreen;">Buff</span>: Maximum charge time was reduced from 3 seconds to 2 seconds; <span style="color:DarkRed;">Nerf</span>: Number of bolts was reduced from 6 to 5
 
*<span style="font-family:Garamond;">PATCH 1.0.7</span> - <span style="color:DarkGreen;">Buff</span>: Maximum charge time was reduced from 3 seconds to 2 seconds; <span style="color:DarkRed;">Nerf</span>: Number of bolts was reduced from 6 to 5
 
*<span style="font-family:Garamond;">PATCH 1.6.0</span> - The bolts sometimes travel slower
 
*<span style="font-family:Garamond;">PATCH 1.6.0</span> - The bolts sometimes travel slower
*<span style="font-family:Garamond;">PATCH 1.6.0</span> - Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5
+
*<span style="font-family:Garamond;">PATCH 1.6.2</span> - Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5

Latest revision as of 19:30, 17 December 2019

Details

In-game description: FIRES 8 SMALL BOUNCING PROJECTILES IN A WIDE PATTERN. HOLD TO REDUCE SPREAD.

Icon Spell Type Damage Cost Damage/Mana Warmup Speed
FistIconBW.png Projectile 5 per bolt 30 0.17 - 1.33 0s - 2s Up to 12.5m/s
  • One bolt always fires directly where you're aiming. The other four bolts fire randomly in different directions but will fire closer to where you're aiming the longer you charge the spell
  • Each bolt ricochets twice

Trivia

  • The bolts can be shot through corners with precise aim

History

  • Electric Fist was one of the game's 16 original spells. It cost 30 mana, fired 5 bolts, each bolt dealt 7 damage, and it took 3 seconds to fully charge
  • PATCH 1.0.5 - Buff: A 6th bolt was added and the damage was increased from 7 per bolt to 8
  • PATCH 1.0.7 - Buff: Maximum charge time was reduced from 3 seconds to 2 seconds; Nerf: Number of bolts was reduced from 6 to 5
  • PATCH 1.6.0 - The bolts sometimes travel slower
  • PATCH 1.6.2 - Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5