<?xml version="1.0"?>
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		<id>http://wiki.wandsgame.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Occy</id>
		<title>Wands - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.wandsgame.com/w/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Occy"/>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/wiki/Special:Contributions/Occy"/>
		<updated>2026-04-29T04:50:00Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1045</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1045"/>
				<updated>2022-10-21T16:13:10Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Ongoing Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EasyMoney.png|thumb|Easy Money is one of the game&amp;#039;s current recurring events]]&lt;br /&gt;
&lt;br /&gt;
=Event Types=&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recurring&amp;#039;&amp;#039;&amp;#039; events happen multiple times at regular intervals. Patch 1.3.6 added leaderboards and in-game rewards for recurring events &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Promotional&amp;#039;&amp;#039;&amp;#039; events are one-offs based around a theme or collaboration&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tournaments&amp;#039;&amp;#039;&amp;#039; are organized by the community on the Wands Discord Server&lt;br /&gt;
&lt;br /&gt;
=Ongoing Events=&lt;br /&gt;
Check the in-game blackboard or our website&amp;#039;s [https://www.wandsgame.com/events/ events page] for a list of current and upcoming events&lt;br /&gt;
&lt;br /&gt;
=Notable Past Events=&lt;br /&gt;
[[File:ReadyWielderOne.jpg|thumb|Promo art from the Ready Wielder One campaign]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wielders&amp;#039; Night&amp;#039;&amp;#039;&amp;#039; was a recurring Gear VR event that happened three time per week: Sat 11PM UTC, Sun 11PM UTC, and Wed 2AM UTC. Despite its lack of prizes or rankings, the event was fairly popular. The most busy Wielders&amp;#039; Night was on August 26, 2017, with 4698 subscribers. The first Wielders&amp;#039; Night occurred on August 12, 2017 and the last one was on February 28, 2018. It was replaced by &amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Double EXP Weekend&amp;#039;&amp;#039; after the developers added an in-game event system.&lt;br /&gt;
* [http://www.cortopia.com/readywielderone/ &amp;#039;&amp;#039;&amp;#039;Ready Wielder One&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.wandsgame.com/holidays-in-the-beyond/ &amp;#039;&amp;#039;&amp;#039;Holidays in the Beyond&amp;#039;&amp;#039;&amp;#039;] was a series of events celebrating the 2018 holiday season&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1044</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1044"/>
				<updated>2022-05-05T04:48:58Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + Character Portrait &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| blinding-light&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Illethal&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Sarudin1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| SeedHERO&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| 232524z&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| OcularMigraine&amp;lt;br&amp;gt;PierreVincent (tie)&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 22&lt;br /&gt;
! Season 23&lt;br /&gt;
! Season 24&lt;br /&gt;
! Season 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2021&lt;br /&gt;
* End: May 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2021&lt;br /&gt;
* End: July 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2021&lt;br /&gt;
* End: September 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2021&lt;br /&gt;
* End: November 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| kenpachivr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| heetae_son&lt;br /&gt;
| TumeloQuest&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| HergenRazor&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Columbia2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son	&lt;br /&gt;
| OddFalcon&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| gilch&lt;br /&gt;
| Zeloyosef&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| Erabus&lt;br /&gt;
| Erabus&lt;br /&gt;
| imortal.kombat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 26&lt;br /&gt;
! Season 27&lt;br /&gt;
! Season 28&lt;br /&gt;
! Season 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2021&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2022&lt;br /&gt;
* End: March 1, 2022&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2022&lt;br /&gt;
* End: May 1, 2022&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2022&lt;br /&gt;
* End: July 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 48 days&lt;br /&gt;
| 48 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Loki-Shadow&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| kenpachivr&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| kenpachivr&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| heetae_son&lt;br /&gt;
| CoolToast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| kenpachivr&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| heetae_son&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| CoolToast&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Erabus&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| gilch&lt;br /&gt;
| LilBuffFrien&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| 3KidsInATrechcoat&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TealDB812&lt;br /&gt;
| barnettbenjamin1&lt;br /&gt;
| Raziel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Erabus&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1043</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1043"/>
				<updated>2022-05-05T04:39:19Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + Character Portrait &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| blinding-light&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Illethal&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Sarudin1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| SeedHERO&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| 232524z&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| OcularMigraine&amp;lt;br&amp;gt;PierreVincent (tie)&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 22&lt;br /&gt;
! Season 23&lt;br /&gt;
! Season 24&lt;br /&gt;
! Season 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2021&lt;br /&gt;
* End: May 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2021&lt;br /&gt;
* End: July 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2021&lt;br /&gt;
* End: September 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2021&lt;br /&gt;
* End: November 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| kenpachivr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| heetae_son&lt;br /&gt;
| TumeloQuest&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| HergenRazor&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Columbia2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son	&lt;br /&gt;
| OddFalcon&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| gilch&lt;br /&gt;
| Zeloyosef&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| Erabus&lt;br /&gt;
| Erabus&lt;br /&gt;
| imortal.kombat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 26&lt;br /&gt;
! Season 27&lt;br /&gt;
! Season 28&lt;br /&gt;
! Season 29&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2021&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2022&lt;br /&gt;
* End: March 1, 2022&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2022&lt;br /&gt;
* End: May 1, 2022&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2022&lt;br /&gt;
* End: July 1, 2022&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| xx days&lt;br /&gt;
| xx days&lt;br /&gt;
| xx days&lt;br /&gt;
| xx days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| Cvallejo&lt;br /&gt;
| kenpachivr&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| kenpachivr&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| heetae_son&lt;br /&gt;
| CoolToast&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| heetae_son&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| CoolToast&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| Erabus&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| gilch&lt;br /&gt;
| LilBuffFrien&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| 3KidsInATrechcoat&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| barnettbenjamin1&lt;br /&gt;
| Raziel&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| &lt;br /&gt;
| Gleecoy&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Flaming_Phoenix&amp;diff=1042</id>
		<title>Flaming Phoenix</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Flaming_Phoenix&amp;diff=1042"/>
				<updated>2022-01-16T17:12:12Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;SUMMONS A BURNING PHOENIX THAT HUNTS YOUR OPPONENT. HOLD TO INCREASE TIME BEFORE IT STARTS HUNTING. DEALS MORE DAMAGE THE LONGER IT&amp;#039;S AIRBORNE.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
! Duration&lt;br /&gt;
! Splash Radius&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PhoenixIconBW.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
|  &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* 10 - 25 (direct hit)&lt;br /&gt;
* 10 (splash)&amp;lt;/div&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 0.29 - 0.71&lt;br /&gt;
| 0s - 2s &lt;br /&gt;
| 13,7,13m/s&lt;br /&gt;
| 10s&lt;br /&gt;
| 3m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The longer Phoenix is airborne, the more damage it will inflict&lt;br /&gt;
* Its damage starts at 10 and increases by 3 per second while it&amp;#039;s airborne, stopping at 25&lt;br /&gt;
* Immediately after being fired, Phoenix flies in a straight line at 13m/s. You can hold the cast button to extend how far it flies straight ahead. It then slows down and begins hunting, flying directly toward your opponent at a rate of 7m/s. When it gets near your opponent, it speeds up again, rushing straight ahead at 13m/s. &lt;br /&gt;
* Phoenix will continue hunting for up to 10 seconds or until it runs into something&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* When the game was released, Phoenix would get smaller the longer it was airborne&lt;br /&gt;
* With precise aim, Phoenix can be positioned so that it circles your opponent&lt;br /&gt;
* Phoenix has had more buffs than any other spell&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Flaming Phoenix was one of the game&amp;#039;s 16 original spells. It cost 50 mana and dealt less damage the longer it was airborne, starting at a maximum of 70 damage when fully charged. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.5&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Phoenix&amp;#039;s speed was increased&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.7&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Its damage was changed to increase (instead of decease) over time, starting at 15 and going as high as 60. &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Instead of increasing its size and damage, charging was changed to allow you to control how far it flew before hunting&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.82&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost was reduced from 50 to 45 . &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Its maximim flight time was extended to 60 seconds to make circling a viable strategy&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.4&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost was reduced to 25. &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage was reduced to 10-25&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.6&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cost was increased to 35. &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Damage was increased to 15-30&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage was reduced to 15-25, splash damage is always 10 (instead of 5-30), and damage increase per second was reduced from 5 to 3&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Maximum lifespan reduced from 60 seconds to 10&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cooldown increased from 0.75s to 1.5s&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Experience_Table&amp;diff=1041</id>
		<title>Experience Table</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Experience_Table&amp;diff=1041"/>
				<updated>2022-01-16T16:58:19Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;#039;text-align: center;&amp;#039;&lt;br /&gt;
|- &lt;br /&gt;
!&lt;br /&gt;
! XP Needed&lt;br /&gt;
! Total XP&lt;br /&gt;
! Spell Token Reward&lt;br /&gt;
! Relic Dust Reward&lt;br /&gt;
! Loadout Reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 1&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1100&lt;br /&gt;
| 1100&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 2&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1175&lt;br /&gt;
| 2275&lt;br /&gt;
| 1&lt;br /&gt;
| 0 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 3&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1250&lt;br /&gt;
| 3525&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 4&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1325&lt;br /&gt;
| 4850&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 5&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1400&lt;br /&gt;
| 6250&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 6&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1475&lt;br /&gt;
| 7725&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 7&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1550&lt;br /&gt;
| 9275&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 8&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1625&lt;br /&gt;
| 10900&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 9&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1700&lt;br /&gt;
| 12600&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 10&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1775&lt;br /&gt;
| 14375&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| + 1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 11&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1850&lt;br /&gt;
| 16225&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 12&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 1925&lt;br /&gt;
| 18150&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 13&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2000&lt;br /&gt;
| 20150&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 14&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2075&lt;br /&gt;
| 22225&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 15&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2150&lt;br /&gt;
| 24375&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 16&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2225&lt;br /&gt;
| 26600&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 17&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2300&lt;br /&gt;
| 28900&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 18&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2375&lt;br /&gt;
| 31275&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 19&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2450&lt;br /&gt;
| 33725&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 20&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2525&lt;br /&gt;
| 36250&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 21&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2600&lt;br /&gt;
| 38850&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 22&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2675&lt;br /&gt;
| 41525&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 23&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2750&lt;br /&gt;
| 44275&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 24&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2825&lt;br /&gt;
| 47100&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 25&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2900&lt;br /&gt;
| 50000&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 26&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 2975&lt;br /&gt;
| 52975&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 27&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3050&lt;br /&gt;
| 56025&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 28&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3125&lt;br /&gt;
| 59150&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 29&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3200&lt;br /&gt;
| 62350&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 30&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3275&lt;br /&gt;
| 65625&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 31&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3350&lt;br /&gt;
| 68975&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 32&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3425&lt;br /&gt;
| 72400&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 33&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3500&lt;br /&gt;
| 75900&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 34&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3575&lt;br /&gt;
| 79475&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 35&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3650&lt;br /&gt;
| 83125&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 36&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3725&lt;br /&gt;
| 86850&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 37&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3800&lt;br /&gt;
| 90650&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 38&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3875&lt;br /&gt;
| 94525&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Level 39&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 3950&lt;br /&gt;
| 98475&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;40-99&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 4000&lt;br /&gt;
| *&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;100-199&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 8000&lt;br /&gt;
| *&lt;br /&gt;
| 0 &lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;200-299&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 12000&lt;br /&gt;
| *&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;300-399&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 16000&lt;br /&gt;
| *&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;400-499&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 20000&lt;br /&gt;
| *&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1040</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1040"/>
				<updated>2022-01-16T16:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + Character Portrait &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| blinding-light&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Illethal&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Sarudin1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| SeedHERO&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| 232524z&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| OcularMigraine&amp;lt;br&amp;gt;PierreVincent (tie)&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 22&lt;br /&gt;
! Season 23&lt;br /&gt;
! Season 24&lt;br /&gt;
! Season 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2021&lt;br /&gt;
* End: May 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2021&lt;br /&gt;
* End: July 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2021&lt;br /&gt;
* End: September 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2021&lt;br /&gt;
* End: November 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| kenpachivr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| heetae_son&lt;br /&gt;
| TumeloQuest&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| HergenRazor&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Columbia2021&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son	&lt;br /&gt;
| OddFalcon&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| gilch&lt;br /&gt;
| Zeloyosef&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| Erabus&lt;br /&gt;
| Erabus&lt;br /&gt;
| imortal.kombat&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1039</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1039"/>
				<updated>2021-07-15T15:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + Character Portrait &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| blinding-light&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Illethal&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Sarudin1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| SeedHERO&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| 232524z&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| OcularMigraine&amp;lt;br&amp;gt;PierreVincent (tie)&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 22&lt;br /&gt;
! Season 23&lt;br /&gt;
! Season 24&lt;br /&gt;
! Season 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2021&lt;br /&gt;
* End: May 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2021&lt;br /&gt;
* End: July 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2021&lt;br /&gt;
* End: September 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2021&lt;br /&gt;
* End: November 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| kenpachivr&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| heetae_son&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son	&lt;br /&gt;
| OddFalcon&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| Erabus&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Lightning_Strike&amp;diff=1038</id>
		<title>Lightning Strike</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Lightning_Strike&amp;diff=1038"/>
				<updated>2021-07-04T00:40:32Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;HOLD TO CAST A LIGHTNING FAST  PROJECTILE. INITIATING A CHARGE COSTS 15 MANA. &amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:LightningIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 40&lt;br /&gt;
| 15 to initiate&amp;lt;br&amp;gt;+ 45 to fire&lt;br /&gt;
| 0.72&lt;br /&gt;
| 1.5s&lt;br /&gt;
| Instant&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The charge can be cancelled by releasing the cast button before it&amp;#039;s fired, allowing you to bluff&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Lighting is the only spell that&amp;#039;s reflected by Devil&amp;#039;s Twins but not by Shield of Light&lt;br /&gt;
* Lightning is the only projectile that deals damage instantly but is also the only projectile that must be charged before being fired&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Lightning Strike was one of the game&amp;#039;s 16 original spells. It cost 45 mana, did not have an initiation cost, dealt 40 damage, and took 2 seconds to charge&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.5&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Lightning&amp;#039;s cost was increased from 45 to 50&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.7&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Twins reflect Lightning&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.1.1&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Initiation cost of 10 was added&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Initiation cost increased from 10 to 15; &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cast cost reduced from 50 to 45; Color changed from yellow to blue, charge effect changed from surrounding the player to appearing on their wand&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.4&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Charge time reduced from 2s to 1.5s&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.4.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Initiation cost reduced from 15 to 10&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.1&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Initiation cost increased from 10 to 15&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1037</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1037"/>
				<updated>2021-06-07T01:14:32Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + Character Portrait &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| blinding-light&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Illethal&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Sarudin1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| SeedHERO&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| 232524z&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| OcularMigraine&amp;lt;br&amp;gt;PierreVincent (tie)&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 22&lt;br /&gt;
! Season 23&lt;br /&gt;
! Season 24&lt;br /&gt;
! Season 25&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2021&lt;br /&gt;
* End: May 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2021&lt;br /&gt;
* End: July 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2021&lt;br /&gt;
* End: September 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2021&lt;br /&gt;
* End: November 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NightfallPhantom&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OnAndOn2DBrkADwn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Gleecoy&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1036</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1036"/>
				<updated>2021-04-12T01:07:33Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + ???&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| blinding-light&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Illethal&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Sarudin1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| SeedHERO&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| 232524z&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| OcularMigraine&amp;lt;br&amp;gt;PierreVincent (tie)&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1035</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1035"/>
				<updated>2021-04-12T01:06:54Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + ???&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| blinding-light&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Illethal&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Sarudin1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| SeedHERO&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| 232524z&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| OcularMigraine/PierreVincent (tie)&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Platforms&amp;diff=1034</id>
		<title>Platforms</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Platforms&amp;diff=1034"/>
				<updated>2021-04-12T01:04:39Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:OculusGo.PNG|thumb|Wands is featured on the Oculus Go&amp;#039;s packaging]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Wands is currently available on 6 different VR platforms, all of which support cross-platform play.&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
The information in the table below only pertains to Wands. For example, the release date is the day Wands was released on the platform, not necessarily the day the platform was released.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;#039;text-align: center&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Gear VR&lt;br /&gt;
! Daydream&lt;br /&gt;
! Pico&lt;br /&gt;
! Oculus Rift&lt;br /&gt;
! HTC Vive&lt;br /&gt;
! Oculus Go&lt;br /&gt;
! Mirage Solo&lt;br /&gt;
! Mi VR&lt;br /&gt;
! Oculus Quest&lt;br /&gt;
! PlayStation VR&lt;br /&gt;
! Valve Index&lt;br /&gt;
! Vive Cosmos &lt;br /&gt;
! Windows Mixed Reality&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Release&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| August 18, 2016&lt;br /&gt;
| December 8, 2016&lt;br /&gt;
| August 25, 2017&lt;br /&gt;
| September 28, 2017&lt;br /&gt;
| December 4, 2017&lt;br /&gt;
| May 1, 2018&lt;br /&gt;
| May 5, 2018&lt;br /&gt;
| October 10, 2018&lt;br /&gt;
| September 19, 2019&lt;br /&gt;
| October 9, 2019&lt;br /&gt;
| December 17, 2019&lt;br /&gt;
| December 17, 2019&lt;br /&gt;
| May 7, 2020&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Currently Supported&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| style=&amp;#039;background: #ffcccc; | No&lt;br /&gt;
| style=&amp;#039;background: #ffcccc; | No&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
| style=&amp;#039;background: #ffcccc; | No&lt;br /&gt;
| style=&amp;#039;background: #ffcccc; | No&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
| style=&amp;#039;background: #ccffcc; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;App Store&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Oculus Store&lt;br /&gt;
| Play Store&lt;br /&gt;
| Pico Store&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Oculus Store&lt;br /&gt;
* Steam&lt;br /&gt;
* Viveport&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Steam&lt;br /&gt;
* Viveport&lt;br /&gt;
| Oculus Store&lt;br /&gt;
| Play Store&lt;br /&gt;
| MiVR Store&lt;br /&gt;
| Oculus Store&lt;br /&gt;
| PlayStation Store&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Steam&lt;br /&gt;
* Viveport&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Steam&lt;br /&gt;
* Viveport&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Steam&lt;br /&gt;
* Viveport&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Controller(s)&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* HMD Touchpad&lt;br /&gt;
* Gamepad&lt;br /&gt;
* Gear VR Controller&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Daydream Controller&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | Goblin Controller&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Oculus Touch&lt;br /&gt;
* Gamepad&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Vive Controllers&lt;br /&gt;
* Gamepad&lt;br /&gt;
* Index Controllers&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* Go Controller&lt;br /&gt;
* Gamepad&lt;br /&gt;
| Daydream Controller&lt;br /&gt;
| MiVR Controller&lt;br /&gt;
| Oculus Touch&lt;br /&gt;
| align=&amp;quot;left&amp;quot; |&lt;br /&gt;
* DualShock 4&lt;br /&gt;
* PlayStation Move&lt;br /&gt;
| Index Controllers&lt;br /&gt;
| Cosmos Controllers&lt;br /&gt;
| WMR Controllers&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;VoIP&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Positional&amp;lt;br&amp;gt;Tracking‡&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| No&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
| Yes&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Graphics&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Mobile&lt;br /&gt;
| Mobile&lt;br /&gt;
| Mobile&lt;br /&gt;
| PC&lt;br /&gt;
| PC&lt;br /&gt;
| Mobile&lt;br /&gt;
| Mobile&lt;br /&gt;
| Mobile&lt;br /&gt;
| Mixed*&lt;br /&gt;
| PC&lt;br /&gt;
| PC&lt;br /&gt;
| PC&lt;br /&gt;
| PC&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;FPS&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 60&lt;br /&gt;
| 75&lt;br /&gt;
| 60&lt;br /&gt;
| 72&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
| 90&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | &amp;#039;&amp;#039;&amp;#039;Server&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| USA&lt;br /&gt;
| USA&lt;br /&gt;
| China&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| USA&lt;br /&gt;
| USA&lt;br /&gt;
| USA&lt;br /&gt;
| USA&lt;br /&gt;
| China&lt;br /&gt;
| USA&lt;br /&gt;
| USA&lt;br /&gt;
| USA&lt;br /&gt;
| USA&lt;br /&gt;
| USA&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;The Quest version mostly uses mobile assets, but has better graphics in the Workshop and uses PC assets for all the spells&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;Pico players can be on either server depending on their location, but the vast majority are in China&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;sup&amp;gt;‡&amp;lt;/sup&amp;gt;Platforms that do not have positional tracking have faster mana regeneration to accommodate for their inability to dodge&lt;br /&gt;
[[File:ValePCvsMobile.gif|thumb|left|upright=2.5|A gif comparing Vale&amp;#039;s graphics on PC and mobile]]&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Spells&amp;diff=1033</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Spells&amp;diff=1033"/>
				<updated>2021-04-12T01:02:44Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Spell Comparison Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Workbench1.6.1.png|thumb|The workbench in 1.6.1 on Oculus Rift]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Every time you [[Progression#Leveling Up|level up]], you can unlock a new spell, until every spell is unlocked.&lt;br /&gt;
&lt;br /&gt;
There are currently 26 spells in the game. 16 were included when the game was originally released, 6 were added in the Eastern Realms update, and 4 have been added since. &lt;br /&gt;
&lt;br /&gt;
The developers frequently update the spells to make the game more balanced, and they continue to add new spells periodically. As a result, the balance of power is constantly shifting. Over a dozen different spells have arguably been the most powerful.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Each wand holds 5 spells. Teleport is always included, but the player can choose any combination of the other 25 spells to complete their wand, meaning there are a total of 12,650 different spell combinations.   &lt;br /&gt;
&lt;br /&gt;
There are several different kinds of spells, and each spell has unique properties. 6 spells (including Teleport) are unlocked from the beginning. You unlock the other spells with spell tokens, which you earn by leveling up.&lt;br /&gt;
&lt;br /&gt;
Both players start every game with 100 HP and 100 mana. Mana regenerates at a rate of 15/s for players on platforms that don&amp;#039;t allow for dodging, and 12/s for players who can dodge. Mana regenerates 50% faster in the final minute of a match. HP does not regenerate on its own, but there are various ways to restore your HP.&lt;br /&gt;
&lt;br /&gt;
==Spell Types==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Projectile&amp;#039;&amp;#039;&amp;#039;: Aim freely and shoot a spell from your wand&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tile Effect&amp;#039;&amp;#039;&amp;#039;: Cast a dangerous, lingering spell on a tile  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Summon&amp;#039;&amp;#039;&amp;#039;: Create an ally to attack or distract your opponent&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;: Block or reduce damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;: Teleport to a different tile&lt;br /&gt;
&lt;br /&gt;
=Spell Comparison Chart=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Emoji&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cost&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage/Mana&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Warmup&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Speed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Duration&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! Min &lt;br /&gt;
! Max &lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Cloud]]&lt;br /&gt;
| [[File:GasIconBW.png|25px]]&lt;br /&gt;
| [[File:GasEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 04/s - 08/s&lt;br /&gt;
| 40&lt;br /&gt;
| 0.03&lt;br /&gt;
| 1.93&lt;br /&gt;
| 1s&lt;br /&gt;
| -&lt;br /&gt;
| 12s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor of the Sun]]&lt;br /&gt;
| [[File:ArmorIconBW.png|25px]]&lt;br /&gt;
| [[File:ArmorEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Blocks 2/3&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 3 HP&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Meteor]]&lt;br /&gt;
| [[File:MeteorIconBW.png|25px]]&lt;br /&gt;
| [[File:MeteorEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 25 or 12.5&lt;br /&gt;
| 40&lt;br /&gt;
| 0.31&lt;br /&gt;
| 0.63&lt;br /&gt;
| 0s&lt;br /&gt;
| 10 → 18m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bolt]]&lt;br /&gt;
| [[File:BoltIconBW.png|25px]]&lt;br /&gt;
| [[File:BoltEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 06&lt;br /&gt;
| 02 HP&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| ~20m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerberus Collars]] &lt;br /&gt;
| [[File:CollarsIconBW.png|25px]]&lt;br /&gt;
| [[File:CollarsEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.40&lt;br /&gt;
| 1s&lt;br /&gt;
| -&lt;br /&gt;
| 8s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Leap]]&lt;br /&gt;
| [[File:LeapIconBW.png|25px]]&lt;br /&gt;
| [[File:LeapEmoji.png|25px]]&lt;br /&gt;
| Movement&lt;br /&gt;
| 00&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 0.15s&lt;br /&gt;
| -&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Chilling Clutch]]&lt;br /&gt;
| [[File:ClutchIconBW.png|25px]]&lt;br /&gt;
| [[File:ClutchEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| ~17m/s&lt;br /&gt;
| 5s&lt;br /&gt;
| 1.0s&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of the Undead]]&lt;br /&gt;
| [[File:CurseIconBW.png|25px]]&lt;br /&gt;
| [[File:CurseEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| Healed HP&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 10s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Demi]]&lt;br /&gt;
| [[File:DemiIconBW.png|25px]]&lt;br /&gt;
| [[File:DemiEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 50%&lt;br /&gt;
| 50&lt;br /&gt;
| 0.02&lt;br /&gt;
| 1.00&lt;br /&gt;
| 0s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&amp;#039;s Spit]]&lt;br /&gt;
| [[File:SpitIconBW.png|25px]]&lt;br /&gt;
| [[File:SpitEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 18&lt;br /&gt;
| 25&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0s&lt;br /&gt;
| 10 → 18m/s &lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&amp;#039;s Twins]]&lt;br /&gt;
| [[File:TwinsIconBW.png|25px]]&lt;br /&gt;
| [[File:TwinsEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| Reflected&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 1 hit&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Disc of Antioch]]&lt;br /&gt;
| [[File:DiscIconBW.png|25px]]&lt;br /&gt;
| [[File:DiscEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 07 per bounce&lt;br /&gt;
| 40&lt;br /&gt;
| 0.18&lt;br /&gt;
| 0.89&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 12.5m/s&lt;br /&gt;
| 1 - 5 bounces&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Breath]]&lt;br /&gt;
| [[File:BreathIconBW.png|25px]]&lt;br /&gt;
| [[File:DragonsBreathEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10/s - 20/s&lt;br /&gt;
| 25 + 5/s&lt;br /&gt;
| 0.12&lt;br /&gt;
| 2.00&lt;br /&gt;
| 0s &lt;br /&gt;
| 20m/s&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Fist]]&lt;br /&gt;
| [[File:FistIconBW.png|25px]]&lt;br /&gt;
| [[File:FistEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 05 per bolt&lt;br /&gt;
| 30&lt;br /&gt;
| 0.17&lt;br /&gt;
| 1.17&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| Up to 12.5m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Phoenix]]&lt;br /&gt;
| [[File:PhoenixIconBW.png|25px]]&lt;br /&gt;
| [[File:PhoenixEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 - 25&lt;br /&gt;
| 35&lt;br /&gt;
| 0.29&lt;br /&gt;
| 0.71&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 13,7,13m/s&lt;br /&gt;
| 10s&lt;br /&gt;
| 1.50s&lt;br /&gt;
|-&lt;br /&gt;
| [[Hail of Death]]&lt;br /&gt;
| [[File:HailIconBW.png|25px]]&lt;br /&gt;
| [[File:HailEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 03&lt;br /&gt;
| 05&lt;br /&gt;
| 0.60&lt;br /&gt;
| 0.60&lt;br /&gt;
| 0s&lt;br /&gt;
| ~13.3m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.10s&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Dome]]&lt;br /&gt;
| [[File:DomeIconBW.png|25px]]&lt;br /&gt;
| [[File:DomeEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| 00&lt;br /&gt;
| 20 + 20/s&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Strike]]&lt;br /&gt;
| [[File:LightningIconBW.png|25px]]&lt;br /&gt;
| [[File:LightningEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 40&lt;br /&gt;
| 15 + 45&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0.72&lt;br /&gt;
| 1.5s&lt;br /&gt;
| Instant&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Missile]]&lt;br /&gt;
| [[File:MissileIconBW.png|25px]]&lt;br /&gt;
| [[File:MissileEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 12 per missile&lt;br /&gt;
| 20 - 30&lt;br /&gt;
| 0.60&lt;br /&gt;
| 1.00&lt;br /&gt;
| 0s - 0.5s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxymora]]&lt;br /&gt;
| [[File:OxyIconBW.png|25px]]&lt;br /&gt;
| [[File:OxyEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 per shot&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 100 HP&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrifying Prison]]&lt;br /&gt;
| [[File:PrisonIconBW.png|25px]]&lt;br /&gt;
| [[File:PrisonEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 00&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 3s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Light]]&lt;br /&gt;
| [[File:ShieldIconBW.png|25px]]&lt;br /&gt;
| [[File:ShieldEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Reflected&lt;br /&gt;
| 20 + 5/s&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull Specter]]&lt;br /&gt;
| [[File:SpecterIconBW.png|25px]]&lt;br /&gt;
| [[File:SpecterEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 1 shot&lt;br /&gt;
| 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Soil Spikes]]&lt;br /&gt;
| [[File:SpikesIconBW.png|25px]]&lt;br /&gt;
| [[File:SpikesEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 0.63&lt;br /&gt;
| 0.63&lt;br /&gt;
| 3s&lt;br /&gt;
| -&lt;br /&gt;
| Touch&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Demon]]&lt;br /&gt;
| [[File:DemonIconBW.png|25px]]&lt;br /&gt;
| [[File:DemonEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 per shot&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 50 HP&lt;br /&gt;
| none &lt;br /&gt;
|-&lt;br /&gt;
| [[Teleport]]&lt;br /&gt;
| [[File:TeleportIconBW.png|25px]]&lt;br /&gt;
| [[File:TeleportEmoji.png|25px]]&lt;br /&gt;
| Movement&lt;br /&gt;
| 00&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 0.15s&lt;br /&gt;
| -&lt;br /&gt;
| none&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Flaming_Phoenix&amp;diff=1032</id>
		<title>Flaming Phoenix</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Flaming_Phoenix&amp;diff=1032"/>
				<updated>2021-04-12T01:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;SUMMONS A BURNING PHOENIX THAT HUNTS YOUR OPPONENT. HOLD TO INCREASE TIME BEFORE IT STARTS HUNTING. DEALS MORE DAMAGE THE LONGER IT&amp;#039;S AIRBORNE.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
! Duration&lt;br /&gt;
! Splash Radius&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PhoenixIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
|  &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* 10 - 25 (direct hit)&lt;br /&gt;
* 10 (splash)&amp;lt;/div&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 0.29 - 0.71&lt;br /&gt;
| 0s - 2s &lt;br /&gt;
| 13,7,13m/s&lt;br /&gt;
| 10s&lt;br /&gt;
| 3m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The longer Phoenix is airborne, the more damage it will inflict&lt;br /&gt;
* Its damage starts at 10 and increases by 3 per second while it&amp;#039;s airborne, stopping at 25&lt;br /&gt;
* Immediately after being fired, Phoenix flies in a straight line at 13m/s. You can hold the cast button to extend how far it flies straight ahead. It then slows down and begins hunting, flying directly toward your opponent at a rate of 7m/s. When it gets near your opponent, it speeds up again, rushing straight ahead at 13m/s. &lt;br /&gt;
* Phoenix will continue hunting for up to 10 seconds or until it runs into something&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* When the game was released, Phoenix would get smaller the longer it was airborne&lt;br /&gt;
* With precise aim, Phoenix can be positioned so that it circles your opponent&lt;br /&gt;
* Phoenix has had more buffs than any other spell&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Flaming Phoenix was one of the game&amp;#039;s 16 original spells. It cost 50 mana and dealt less damage the longer it was airborne, starting at a maximum of 70 damage when fully charged. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.5&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Phoenix&amp;#039;s speed was increased&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.7&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Its damage was changed to increase (instead of decease) over time, starting at 15 and going as high as 60. &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Instead of increasing its size and damage, charging was changed to allow you to control how far it flew before hunting&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.82&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost was reduced from 50 to 45 . &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Its maximim flight time was extended to 60 seconds to make circling a viable strategy&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.4&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost was reduced to 25. &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage was reduced to 10-25&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.6&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cost was increased to 35. &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Damage was increased to 15-30&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage was reduced to 15-25, splash damage is always 10 (instead of 5-30), and damage increase per second was reduced from 5 to 3&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Maximum lifespan reduced from 60 seconds to 10&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cooldown increased from 0.75s to 1.5s&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Wands&amp;diff=1031</id>
		<title>Wands</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Wands&amp;diff=1031"/>
				<updated>2021-04-08T22:32:01Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Wands */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wands=&lt;br /&gt;
[[File:WandStation.PNG|thumb|The Workshop&amp;#039;s Wand Station]]&lt;br /&gt;
There are 15 different wands in the game. The Classic is unlocked by default, but the others must be earned. Invicata is awarded to players who finish a season in the top 10. The Crystal Wand is a reward for beating the AI&amp;#039;s hardest difficulty. The rest of the wands can be purchased with Relic Dust.&lt;br /&gt;
&lt;br /&gt;
As of update 1.8.0, each wand has unique properties that you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Relic Dust&lt;br /&gt;
! Description&lt;br /&gt;
! Property #1&lt;br /&gt;
! Property #2&lt;br /&gt;
! Property #3&lt;br /&gt;
|-&lt;br /&gt;
| The Classic&lt;br /&gt;
| 0&lt;br /&gt;
| An excellent wand for novice wielders&lt;br /&gt;
| XP Gained +25%&lt;br /&gt;
| Mana Regen +10%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| The Inductor&lt;br /&gt;
| 200&lt;br /&gt;
| Energy courses through this wand and through those who wield it&lt;br /&gt;
| Electric Damage Dealt +10%&lt;br /&gt;
| Max Mana +15&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Dead Master&amp;#039;s Blade&lt;br /&gt;
| 500&lt;br /&gt;
| Fashioned from the Dead Master&amp;#039;s sword and imbued with the chill of The Vale&lt;br /&gt;
| Cold Damage Dealt +30%&lt;br /&gt;
| Restore +35% more health when healed&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Lion&amp;#039;s Pride&lt;br /&gt;
| 500&lt;br /&gt;
| Wand of the proud; those who will not accept defeat&lt;br /&gt;
| Start the match with strong Armor&lt;br /&gt;
| Damage taken reduced by 10%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| The Remnant&lt;br /&gt;
| 2000&lt;br /&gt;
| Assembled from parts of a living creature who cursed the wand with his final breath&lt;br /&gt;
| Holder is Cursed&lt;br /&gt;
| Summon Cost 50% Less&lt;br /&gt;
| Damage taken reduced by 5%&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Scepter&lt;br /&gt;
| 2000&lt;br /&gt;
| Now stripped of its gems, this scepter once belonged to the high priest of Celestial Halls&lt;br /&gt;
| Max Mana +30&lt;br /&gt;
| Max Health -5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Scarab of Sahir&lt;br /&gt;
| 5000&lt;br /&gt;
| Looted from the Sanctum, this is the treasure-hunter&amp;#039;s wand of choice&lt;br /&gt;
| Relic Dust Earned +100%&lt;br /&gt;
| XP Gained +15%&lt;br /&gt;
| Points Won/Lost +5%&lt;br /&gt;
|-&lt;br /&gt;
| Ophidia&amp;#039;s Sting&lt;br /&gt;
| 5000&lt;br /&gt;
| The serpent&amp;#039;s venom gives spells cast from this wand an extra bite&lt;br /&gt;
| Damage Dealt +15%&lt;br /&gt;
| Splash Damage Dealt +20%&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Aspis Claw&lt;br /&gt;
| 50000&lt;br /&gt;
| Forged from the magma of Aspis Prison, this wand remains hot to the touch&lt;br /&gt;
| Fire Damage Dealt +25%&lt;br /&gt;
| Fully restore mana from collecting a health pickup&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ophidia&amp;#039;s Vigil&lt;br /&gt;
| 50000&lt;br /&gt;
| Like this wand, the Acid Cloud relic is made with stone from Ophidian&amp;#039;s Temple&lt;br /&gt;
| Create a short-lived Acid Cloud by Teleporting&lt;br /&gt;
| +3x damage taken restores mana&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Spine&lt;br /&gt;
| 50000&lt;br /&gt;
| A wand crafted in the portal of Celestial Halls, its maker could never return&lt;br /&gt;
| Mana regen +20%&lt;br /&gt;
| Damage taken increased by 40%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ortus Armament&lt;br /&gt;
| 50000&lt;br /&gt;
| A blunderbuss modified to harness the power of Ortus Station&amp;#039;s unique cargo&lt;br /&gt;
| Teleport cost -10 less&lt;br /&gt;
| Max Health -5&lt;br /&gt;
| 3% chance to cast Chaos Leap when hit&lt;br /&gt;
|-&lt;br /&gt;
| Dead Master&amp;#039;s Staff&lt;br /&gt;
| 50000&lt;br /&gt;
| This powerful staff was used to imbue the Vale&amp;#039;s crystal with magic&lt;br /&gt;
| Damage Dealt +15%&lt;br /&gt;
| Create a healing effect after 25s on tile&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Invicta&lt;br /&gt;
| N/A&lt;br /&gt;
| A reward for finishing a season in the top 10. Use with caution!&lt;br /&gt;
| Points Won/Lost +35%&lt;br /&gt;
| Max Health -20&lt;br /&gt;
| Max Mana -20&lt;br /&gt;
|-&lt;br /&gt;
| The Crystal Wand&lt;br /&gt;
| N/A&lt;br /&gt;
| Awarded to wielders who manage to defeat the impossible AI&lt;br /&gt;
| +25% point bonus for a knockout victory&lt;br /&gt;
| +35% point penalty for a knockout loss&lt;br /&gt;
| Mana regen -10%&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1030</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1030"/>
				<updated>2021-03-14T23:43:39Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + ???&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| blinding-light&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| Illethal&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Sarudin1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| PierreVincent&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| SeedHERO&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| 232524z&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| TheeMoodyWeirdo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| PierreVincent&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| Blade-of-Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1029</id>
		<title>Seasons</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Seasons&amp;diff=1029"/>
				<updated>2021-03-14T23:10:10Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Season12.png|thumb|Since Season 4, top 10 players have been awarded the Invicta wand]]&lt;br /&gt;
During a season, players climb the leaderboard and compete for the highest score. A season typically last 2-5 months. Becoming &amp;#039;&amp;#039;&amp;#039;Season Champion&amp;#039;&amp;#039;&amp;#039; is the highest achievement in Wands.&lt;br /&gt;
&lt;br /&gt;
All players start with the same score at the beginning of a season.  Everyone above level 9 is automatically added to the global leaderboard. The current rankings can be found in the Leaderboard section of the Workshop&amp;#039;s blackboard. You earn points for winning competitive games against other ranked players, and you lose points when you&amp;#039;re defeated. You earn more points for beating strong opponents. If there&amp;#039;s an extremely large rating difference between two players, their games are unranked exhibition matches. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 1&lt;br /&gt;
! Season 2&lt;br /&gt;
! Season 3&lt;br /&gt;
! Season 4&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: December 8, 2016&lt;br /&gt;
* End: May 4, 2017&lt;br /&gt;
|&lt;br /&gt;
* Start: May 4, 2017 &lt;br /&gt;
* End: September 22, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: October 6, 2017&lt;br /&gt;
* End: December 21, 2017&lt;br /&gt;
| &lt;br /&gt;
* Start: January 4, 2018&lt;br /&gt;
* End: March 22, 2018&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 147 days&lt;br /&gt;
| 141 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 77 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Signed card from dev team&lt;br /&gt;
| Vitis mask&lt;br /&gt;
| Serpent wand&lt;br /&gt;
| Invicta wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OccyRing&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
| Crystal Commander&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| JLCCYOUNG&lt;br /&gt;
| Kaederon&lt;br /&gt;
| Dr.Jekyll_Mr.Hyde&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Runaway_James&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| Dany-Tangle (tie)&lt;br /&gt;
| Kerdas&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| columbia2026&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| Carl4D (tie)&lt;br /&gt;
| Drillgon201&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| obi2kenobi&lt;br /&gt;
| Drillgon200&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| RAGEoEVIL&lt;br /&gt;
| gilch&lt;br /&gt;
| Arkadij.Leskovskij&lt;br /&gt;
| gilch&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ILPB&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| MarkValdez61&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|Natejaymusic&lt;br /&gt;
| K2MUZIK&lt;br /&gt;
| Wellby&lt;br /&gt;
| EvilEyeJoe&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| JalepenoTrellis&lt;br /&gt;
| AnGuuhPlay&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 5&lt;br /&gt;
! Season 6&lt;br /&gt;
! Season 7&lt;br /&gt;
! Season 8&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: April 5, 2018&lt;br /&gt;
* End: June 25, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: July 2, 2018&lt;br /&gt;
* End: September 18, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: October 2, 2018&lt;br /&gt;
* End: December 17, 2018&lt;br /&gt;
|&lt;br /&gt;
* Start: December 31, 2018&lt;br /&gt;
* End: April 26, 2019&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 80 days&lt;br /&gt;
| 79 days&lt;br /&gt;
| 76 days&lt;br /&gt;
| 117 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Aayld&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle &lt;br /&gt;
| Aayld&lt;br /&gt;
| megaseth&lt;br /&gt;
| Carl4D&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld &lt;br /&gt;
| Drillgon201&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Quasiconcave&lt;br /&gt;
| pogepo&lt;br /&gt;
| heetae_son&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Columbia2026&lt;br /&gt;
| oaklandgrrl&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| megaseth&lt;br /&gt;
| pogepo&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Carl4D&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| peamyaem&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
| Natejaymusic&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| PleasedToMeetYou&lt;br /&gt;
| yanier.collazo.50&lt;br /&gt;
| Enashka&lt;br /&gt;
| Leginigel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 9&lt;br /&gt;
! Season 10&lt;br /&gt;
! Season 11&lt;br /&gt;
! Season 12&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: May 1, 2019&lt;br /&gt;
* End: June 10, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: June 17, 2019&lt;br /&gt;
* End: August 19, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: August 23, 2019&lt;br /&gt;
* End: September 8, 2019&lt;br /&gt;
|&lt;br /&gt;
* Start: September 23, 2019&lt;br /&gt;
* End: November 1, 2019&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 41 days&lt;br /&gt;
| 64 days&lt;br /&gt;
| 17 days&lt;br /&gt;
| 40 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| T-Shirt, Hoodie, Invicata&lt;br /&gt;
| T-Shirt, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| The_Vampire_King&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| micael.audet&lt;br /&gt;
| micael.audet&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Gentle_Fist &lt;br /&gt;
| heetae_son&lt;br /&gt;
| Aayld&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Aayld&lt;br /&gt;
| micael.audet&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
| megaseth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| DreamCatcher07&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| jido-genshi&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
| kd7jds&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Erabus&lt;br /&gt;
| sprokit&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Calanar&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| Dany-Tangle&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| TigerClaw0&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| Go-To-Wands-Discord&lt;br /&gt;
| OdditoriumLeviathan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 13&lt;br /&gt;
! Season 14&lt;br /&gt;
! Season 15&lt;br /&gt;
! Season 16&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2019&lt;br /&gt;
* End: January 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2020&lt;br /&gt;
* End: March 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: March 15, 2020&lt;br /&gt;
* End: May 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: May 15, 2020&lt;br /&gt;
* End: June 22, 2020&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 47 days&lt;br /&gt;
| 46 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 38 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Hoodie, Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| micael.audet&lt;br /&gt;
| Carl4D&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| megaseth&lt;br /&gt;
| Aayld&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| jfarley4&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| Moneybagvr&lt;br /&gt;
| ilpb&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| NotAnotherSpaceman&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| columbia2026&lt;br /&gt;
| ivandrago1&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| heetae_son&lt;br /&gt;
| heetae_son&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| DragonFlower&lt;br /&gt;
| BLACKJACK-GREEN&lt;br /&gt;
| Cvallejo&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| juancarrizal482&lt;br /&gt;
| FerociousKitten&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| heetae_son&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| johnnyotv&lt;br /&gt;
| The_Lord_Of_Cinder&lt;br /&gt;
| OcularMigraine&lt;br /&gt;
| blinding-light&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| iAmGjert&lt;br /&gt;
| Aayld&lt;br /&gt;
| columbia2026&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! Season 17&lt;br /&gt;
! Season 19&lt;br /&gt;
! Season 20&lt;br /&gt;
! Season 21&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dates&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|&lt;br /&gt;
* Start: July 15, 2020&lt;br /&gt;
* End: September 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: September 15, 2020&lt;br /&gt;
* End: November 1, 2020&lt;br /&gt;
|&lt;br /&gt;
* Start: November 15, 2020&lt;br /&gt;
* End: January 1, 2021&lt;br /&gt;
|&lt;br /&gt;
* Start: January 15, 2021&lt;br /&gt;
* End: March 1, 2021&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Length&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| 48 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 47 days&lt;br /&gt;
| 45 days&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Reward&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
| Invicta Wand &lt;br /&gt;
| Invicta Wand + ???&lt;br /&gt;
| Invicta Wand&lt;br /&gt;
|- &lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; | Results&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Champion&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Magic_VR_&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;2nd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Cvallejo&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;3rd place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| ivandrago1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;4th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| heetae_son&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;5th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Rei_Tigre&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;6th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Sarudin1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;7th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Encryptayn&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;8th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Moneybagvr	&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;9th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| DraconicLightning&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;10th place&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| KeighanEvan&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Hall of Fame==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
File:GearVRSeason1Winners.jpg|Season 1 - Gear VR&lt;br /&gt;
File:DaydreamSeason1Winners.jpg|Season 1 - Daydream&lt;br /&gt;
File:Season2Winners.jpg|Season 2&lt;br /&gt;
File:Season3Winners.jpg|Season 3&lt;br /&gt;
File:Season4Winners.jpg|Season 4&lt;br /&gt;
File:Season5Winners.jpg|Season 5&lt;br /&gt;
File:Season6Winners.jpg|Season 6&lt;br /&gt;
File:Season7Winners.jpg|Season 7&lt;br /&gt;
File:Season8Winners.png|Season 8&lt;br /&gt;
File:Season9Winners.png|Season 9&lt;br /&gt;
File:Season10Winners.png|Season 10&lt;br /&gt;
File:Season11Winners.png|Season 11&lt;br /&gt;
File:Season12Winners.png|Season 12&lt;br /&gt;
File:Season13Winners.png|Season 13&lt;br /&gt;
File:Season14Winners.png|Season 14&lt;br /&gt;
File:Season15Winners.png|Season 15&lt;br /&gt;
File:Season16Winners.png|Season 16&lt;br /&gt;
File:Season17Winners.png|Season 17&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1028</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1028"/>
				<updated>2020-12-22T15:27:35Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EasyMoney.png|thumb|Easy Money is one of the game&amp;#039;s current recurring events]]&lt;br /&gt;
&lt;br /&gt;
=Event Types=&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recurring&amp;#039;&amp;#039;&amp;#039; events happen multiple times at regular intervals. Patch 1.3.6 added leaderboards and in-game rewards for recurring events &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Promotional&amp;#039;&amp;#039;&amp;#039; events are one-offs based around a theme or collaboration&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tournaments&amp;#039;&amp;#039;&amp;#039; are organized by the community on the Wands Discord Server&lt;br /&gt;
&lt;br /&gt;
=Ongoing Events=&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Name &lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Event Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| When&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust Storm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| 2 hours on random weekday at a random time&lt;br /&gt;
| Top 5 finishers earn up to 25,000 [[Relic Dust]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Every Friday 9PM UTC - 10PM UTC&lt;br /&gt;
| 2,500 [[Relic Dust]] for each participant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;s Ascent&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Monthly, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| Top 3 finishers unlock the Templar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rare Wand Weekend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Every other weekend, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| Top 10 finishers unlock a rare wand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Double XP Weekend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Monthly, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| 2x experience earned during event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notable Past Events=&lt;br /&gt;
[[File:ReadyWielderOne.jpg|thumb|Promo art from the Ready Wielder One campaign]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wielders&amp;#039; Night&amp;#039;&amp;#039;&amp;#039; was a recurring Gear VR event that happened three time per week: Sat 11PM UTC, Sun 11PM UTC, and Wed 2AM UTC. Despite its lack of prizes or rankings, the event was fairly popular. The most busy Wielders&amp;#039; Night was on August 26, 2017, with 4698 subscribers. The first Wielders&amp;#039; Night occurred on August 12, 2017 and the last one was on February 28, 2018. It was replaced by &amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Double EXP Weekend&amp;#039;&amp;#039; after the developers added an in-game event system.&lt;br /&gt;
* [http://www.cortopia.com/readywielderone/ &amp;#039;&amp;#039;&amp;#039;Ready Wielder One&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.wandsgame.com/holidays-in-the-beyond/ &amp;#039;&amp;#039;&amp;#039;Holidays in the Beyond&amp;#039;&amp;#039;&amp;#039;] was a series of events celebrating the 2018 holiday season&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1027</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1027"/>
				<updated>2020-12-22T15:27:23Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EasyMoneyEvent.png|thumb|Easy Money is one of the game&amp;#039;s current recurring events]]&lt;br /&gt;
&lt;br /&gt;
=Event Types=&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recurring&amp;#039;&amp;#039;&amp;#039; events happen multiple times at regular intervals. Patch 1.3.6 added leaderboards and in-game rewards for recurring events &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Promotional&amp;#039;&amp;#039;&amp;#039; events are one-offs based around a theme or collaboration&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tournaments&amp;#039;&amp;#039;&amp;#039; are organized by the community on the Wands Discord Server&lt;br /&gt;
&lt;br /&gt;
=Ongoing Events=&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Name &lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Event Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| When&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust Storm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| 2 hours on random weekday at a random time&lt;br /&gt;
| Top 5 finishers earn up to 25,000 [[Relic Dust]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Every Friday 9PM UTC - 10PM UTC&lt;br /&gt;
| 2,500 [[Relic Dust]] for each participant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;s Ascent&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Monthly, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| Top 3 finishers unlock the Templar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rare Wand Weekend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Every other weekend, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| Top 10 finishers unlock a rare wand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Double XP Weekend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Monthly, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| 2x experience earned during event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notable Past Events=&lt;br /&gt;
[[File:ReadyWielderOne.jpg|thumb|Promo art from the Ready Wielder One campaign]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wielders&amp;#039; Night&amp;#039;&amp;#039;&amp;#039; was a recurring Gear VR event that happened three time per week: Sat 11PM UTC, Sun 11PM UTC, and Wed 2AM UTC. Despite its lack of prizes or rankings, the event was fairly popular. The most busy Wielders&amp;#039; Night was on August 26, 2017, with 4698 subscribers. The first Wielders&amp;#039; Night occurred on August 12, 2017 and the last one was on February 28, 2018. It was replaced by &amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Double EXP Weekend&amp;#039;&amp;#039; after the developers added an in-game event system.&lt;br /&gt;
* [http://www.cortopia.com/readywielderone/ &amp;#039;&amp;#039;&amp;#039;Ready Wielder One&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.wandsgame.com/holidays-in-the-beyond/ &amp;#039;&amp;#039;&amp;#039;Holidays in the Beyond&amp;#039;&amp;#039;&amp;#039;] was a series of events celebrating the 2018 holiday season&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=File:EasyMoney.png&amp;diff=1026</id>
		<title>File:EasyMoney.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=File:EasyMoney.png&amp;diff=1026"/>
				<updated>2020-12-22T15:26:56Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1025</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1025"/>
				<updated>2020-12-22T15:25:37Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Ongoing Events */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EasyMoneyEvent.jpg|thumb|Easy Money is one of the game&amp;#039;s current recurring events]]&lt;br /&gt;
&lt;br /&gt;
=Event Types=&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recurring&amp;#039;&amp;#039;&amp;#039; events happen multiple times at regular intervals. Patch 1.3.6 added leaderboards and in-game rewards for recurring events &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Promotional&amp;#039;&amp;#039;&amp;#039; events are one-offs based around a theme or collaboration&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tournaments&amp;#039;&amp;#039;&amp;#039; are organized by the community on the Wands Discord Server&lt;br /&gt;
&lt;br /&gt;
=Ongoing Events=&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Name &lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Event Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| When&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Dust Storm&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| 2 hours on random weekday at a random time&lt;br /&gt;
| Top 5 finishers earn up to 25,000 [[Relic Dust]]&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Every Friday 9PM UTC - 10PM UTC&lt;br /&gt;
| 2,500 [[Relic Dust]] for each participant&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Templar&amp;#039;s Ascent&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Monthly, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| Top 3 finishers unlock the Templar&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Rare Wand Weekend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Every other weekend, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| Top 10 finishers unlock a rare wand&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Double XP Weekend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Monthly, FRI 10pm UTC - SUN 10pm UTC&lt;br /&gt;
| 2x experience earned during event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notable Past Events=&lt;br /&gt;
[[File:ReadyWielderOne.jpg|thumb|Promo art from the Ready Wielder One campaign]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wielders&amp;#039; Night&amp;#039;&amp;#039;&amp;#039; was a recurring Gear VR event that happened three time per week: Sat 11PM UTC, Sun 11PM UTC, and Wed 2AM UTC. Despite its lack of prizes or rankings, the event was fairly popular. The most busy Wielders&amp;#039; Night was on August 26, 2017, with 4698 subscribers. The first Wielders&amp;#039; Night occurred on August 12, 2017 and the last one was on February 28, 2018. It was replaced by &amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Double EXP Weekend&amp;#039;&amp;#039; after the developers added an in-game event system.&lt;br /&gt;
* [http://www.cortopia.com/readywielderone/ &amp;#039;&amp;#039;&amp;#039;Ready Wielder One&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.wandsgame.com/holidays-in-the-beyond/ &amp;#039;&amp;#039;&amp;#039;Holidays in the Beyond&amp;#039;&amp;#039;&amp;#039;] was a series of events celebrating the 2018 holiday season&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1024</id>
		<title>Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Events&amp;diff=1024"/>
				<updated>2020-12-22T15:20:19Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Event Types */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:EasyMoneyEvent.jpg|thumb|Easy Money is one of the game&amp;#039;s current recurring events]]&lt;br /&gt;
&lt;br /&gt;
=Event Types=&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Recurring&amp;#039;&amp;#039;&amp;#039; events happen multiple times at regular intervals. Patch 1.3.6 added leaderboards and in-game rewards for recurring events &lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Promotional&amp;#039;&amp;#039;&amp;#039; events are one-offs based around a theme or collaboration&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;Tournaments&amp;#039;&amp;#039;&amp;#039; are organized by the community on the Wands Discord Server&lt;br /&gt;
&lt;br /&gt;
=Ongoing Events=&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Name &lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Event Type&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| When&lt;br /&gt;
! style=&amp;quot;text-align: left;&amp;quot;| Reward&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Every Tuesday 6PM UTC - 11PM UTC&amp;lt;br&amp;gt;and Thursday 11PM UTC - 4AM UTC&lt;br /&gt;
| 1000 [[Relic Dust]] for top 50&lt;br /&gt;
|-&lt;br /&gt;
| &amp;#039;&amp;#039;&amp;#039;Double XP Weekend&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
| Recurring&lt;br /&gt;
| Every other weekend&amp;lt;br&amp;gt;Fri 11:59PM UTC - Sun 11:59PM UTC&lt;br /&gt;
| 2x experience earned during event&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Notable Past Events=&lt;br /&gt;
[[File:ReadyWielderOne.jpg|thumb|Promo art from the Ready Wielder One campaign]]&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Wielders&amp;#039; Night&amp;#039;&amp;#039;&amp;#039; was a recurring Gear VR event that happened three time per week: Sat 11PM UTC, Sun 11PM UTC, and Wed 2AM UTC. Despite its lack of prizes or rankings, the event was fairly popular. The most busy Wielders&amp;#039; Night was on August 26, 2017, with 4698 subscribers. The first Wielders&amp;#039; Night occurred on August 12, 2017 and the last one was on February 28, 2018. It was replaced by &amp;#039;&amp;#039;Easy Money&amp;#039;&amp;#039; and &amp;#039;&amp;#039;Double EXP Weekend&amp;#039;&amp;#039; after the developers added an in-game event system.&lt;br /&gt;
* [http://www.cortopia.com/readywielderone/ &amp;#039;&amp;#039;&amp;#039;Ready Wielder One&amp;#039;&amp;#039;&amp;#039;]&lt;br /&gt;
* [https://www.wandsgame.com/holidays-in-the-beyond/ &amp;#039;&amp;#039;&amp;#039;Holidays in the Beyond&amp;#039;&amp;#039;&amp;#039;] was a series of events celebrating the 2018 holiday season&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Wands&amp;diff=1023</id>
		<title>Wands</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Wands&amp;diff=1023"/>
				<updated>2020-11-23T15:33:42Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Wands=&lt;br /&gt;
[[File:WandStation.PNG|thumb|The Workshop&amp;#039;s Wand Station]]&lt;br /&gt;
There are 15 different wands in the game. The Classic is unlocked by default, but the others must be earned. Invicata is awarded to players who finish a season in the top 10. The Crystal Wand is a reward for beating the AI&amp;#039;s hardest difficulty. The rest of the wands can be purchased with Relic Dust.&lt;br /&gt;
&lt;br /&gt;
As of update 1.8.0, each wand has unique properties that you can use to your advantage.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! Relic Dust&lt;br /&gt;
! Description&lt;br /&gt;
! Property #1&lt;br /&gt;
! Property #2&lt;br /&gt;
! Property #3&lt;br /&gt;
|-&lt;br /&gt;
| The Classic&lt;br /&gt;
| 0&lt;br /&gt;
| An excellent wand for novice wielders&lt;br /&gt;
| XP Gained +25%&lt;br /&gt;
| Mana Regen +10%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| The Inductor&lt;br /&gt;
| 200&lt;br /&gt;
| Energy courses through this wand and through those who wield it&lt;br /&gt;
| Electric Damage Dealt +10%&lt;br /&gt;
| Max Mana +10&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Dead Master&amp;#039;s Blade&lt;br /&gt;
| 500&lt;br /&gt;
| Fashioned from the Dead Master&amp;#039;s sword and imbued with the chill of The Vale&lt;br /&gt;
| Cold Damage Dealt +30%&lt;br /&gt;
| Restore +25% more health when healed&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Lion&amp;#039;s Pride&lt;br /&gt;
| 500&lt;br /&gt;
| Wand of the proud; those who will not accept defeat&lt;br /&gt;
| Start the match with strong Armor&lt;br /&gt;
| Damage taken reduced by 10%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| The Remnant&lt;br /&gt;
| 2000&lt;br /&gt;
| Assembled from parts of a living creature who cursed the wand with his final breath&lt;br /&gt;
| Holder is Cursed&lt;br /&gt;
| Summon Cost 50% Less&lt;br /&gt;
| Damage taken reduced by 15%&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Scepter&lt;br /&gt;
| 2000&lt;br /&gt;
| Now stripped of its gems, this scepter once belonged to the high priest of Celestial Halls&lt;br /&gt;
| Max Mana +25&lt;br /&gt;
| Max Health -5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Scarab of Sahir&lt;br /&gt;
| 5000&lt;br /&gt;
| Looted from the Sanctum, this is the treasure-hunter&amp;#039;s wand of choice&lt;br /&gt;
| Relic Dust Earned +100%&lt;br /&gt;
| XP Gained +15%&lt;br /&gt;
| Points Won/Lost +5%&lt;br /&gt;
|-&lt;br /&gt;
| Ophidia&amp;#039;s Sting&lt;br /&gt;
| 5000&lt;br /&gt;
| The serpent&amp;#039;s venom gives spells cast from this wand an extra bite&lt;br /&gt;
| Damage Dealt +15%&lt;br /&gt;
| Splash Damage Dealt +20%&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| Aspis Claw&lt;br /&gt;
| 50000&lt;br /&gt;
| Forged from the magma of Aspis Prison, this wand remains hot to the touch&lt;br /&gt;
| Fire Damage Dealt +25%&lt;br /&gt;
| Fully restore mana from collecting a health pickup&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ophidia&amp;#039;s Vigil&lt;br /&gt;
| 50000&lt;br /&gt;
| Like this wand, the Acid Cloud relic is made with stone from Ophidian&amp;#039;s Temple&lt;br /&gt;
| Create a short-lived Acid Cloud by Teleporting&lt;br /&gt;
| +3x damage taken restores mana&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Celestial Spine&lt;br /&gt;
| 50000&lt;br /&gt;
| A wand crafted in the portal of Celestial Halls, its maker could never return&lt;br /&gt;
| Mana regen +20%&lt;br /&gt;
| Damage taken increased by 40%&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Ortus Armament&lt;br /&gt;
| 50000&lt;br /&gt;
| A blunderbuss modified to harness the power of Ortus Station&amp;#039;s unique cargo&lt;br /&gt;
| Teleport cost -10 less&lt;br /&gt;
| Max Health -5&lt;br /&gt;
| 5% chance to cast Chaos Leap when hit&lt;br /&gt;
|-&lt;br /&gt;
| Dead Master&amp;#039;s Staff&lt;br /&gt;
| 50000&lt;br /&gt;
| This powerful staff was used to imbue the Vale&amp;#039;s crystal with magic&lt;br /&gt;
| Damage Dealt +15%&lt;br /&gt;
| Create a healing effect after 20s on tile&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| Invicta&lt;br /&gt;
| N/A&lt;br /&gt;
| A reward for finishing a season in the top 10. Use with caution!&lt;br /&gt;
| Points Won/Lost +35%&lt;br /&gt;
| Max Health -20&lt;br /&gt;
| Max Mana -20&lt;br /&gt;
|-&lt;br /&gt;
| The Crystal Wand&lt;br /&gt;
| N/A&lt;br /&gt;
| Awarded to wielders who manage to defeat the impossible AI&lt;br /&gt;
| +25% point bonus for a knockout victory&lt;br /&gt;
| +35% point penalty for a knockout loss&lt;br /&gt;
| Mana regen -10%&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Curse_of_the_Undead&amp;diff=1022</id>
		<title>Curse of the Undead</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Curse_of_the_Undead&amp;diff=1022"/>
				<updated>2020-11-13T05:44:12Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;MAKE YOUR OPPONENT&amp;#039;S ATTEMPTS TO GAIN HEALTH TURN INTO DAMAGE INSTEAD.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CurseIconBW.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| Healed HP&lt;br /&gt;
| 50&lt;br /&gt;
| 10s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Curse prevents healing and deals damage equal to how much HP the player would have recovered&lt;br /&gt;
* Sources of damage when Cursed include: pickups, Oxymora&amp;#039;s healing projectile, and the Crystal&amp;#039;s healing effect on Dead Master&amp;#039;s Vale&lt;br /&gt;
* When cast directly on a player&amp;#039;s tile, Curse takes effect immediately&lt;br /&gt;
* When cast on an empty tile, Curse remains on that tile until a player enters it or until the caster uses Curse on another tile&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Curse cannot be cast on a tile where another tile effect spell is already active, so when your opponent has Curse, you can safely recover HP by casting Petrifying Prison on a pickup tile, teleporting there, and grabbing the pickup while you&amp;#039;re in your own Prison&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.0&amp;lt;/span&amp;gt; - Curse of the Undead was added to the game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.3&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Reduced duration from 15s to 10s&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cast cost increased from 40 to 50&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Armor_of_the_Sun&amp;diff=1021</id>
		<title>Armor of the Sun</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Armor_of_the_Sun&amp;diff=1021"/>
				<updated>2020-11-13T05:42:52Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;CREATES A PROTECTIVE ARMOR THAT REDUCES THE NEXT INCOMING ATTACK&amp;#039;S DAMAGE BY 66.7%. CAN BE WORN WHILE MOVING.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Effect&lt;br /&gt;
! Cost&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ArmorIconBW.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Blocks 2/3 of damage&lt;br /&gt;
| 75&lt;br /&gt;
| 3 HP&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Sources of damage per second, like Dragon&amp;#039;s Breath and Acid Cloud, break Armor after dealing 3 HP worth of damage to it. All projectiles break Armor instantly. &lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Armor was the first spell to get a major nerf, and was considered the most powerful spell when the game was released&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Armor of the Sun was one of the game&amp;#039;s 16 original spells. It cost 50 mana and blocked 100% of damage from the next attack&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.1.1&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage reduction lowered from 100% to 50%&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost lowered from 50 to 40&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Damage reduction increased from 50% to 70%; &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: The cast cost of health-based spells is reduced by 70% while wearing Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: No longer blocks 100% of the damage from Acid Cloud (now blocks 70%)&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.4.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: The cast cost of health-based spells is no longer reduced while wearing Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage reduction lowered to 2/3 instead of 70%; &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Is now broken by sources of damage per second after taking 3 HP worth of damage&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cost increased from 40 to 50&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cast cost increased from 50 to 75&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Skull_Specter&amp;diff=1020</id>
		<title>Skull Specter</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Skull_Specter&amp;diff=1020"/>
				<updated>2020-11-13T05:42:09Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;SUMMONS AN ALLY THAT WHEN REACHING A TILE SHOOTS ONE PROJECTILE AT ITS NEAREST ENEMY&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup time&lt;br /&gt;
! Projectile Speed&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpecterIconBW.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s&lt;br /&gt;
| 1 shot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* After casting Skull Specter on a tile, it immediately fires one projectile at your opponent, and then disappears&lt;br /&gt;
* Skull Specter blocks players from teleporting to the tile it&amp;#039;s on from the moment it&amp;#039;s cast until shortly after it disappears&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The idea for this spell came from PleasedToMeetYou on Discord. Its original name was &amp;quot;Ambush&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.7&amp;lt;/span&amp;gt; - Skull Specter was added to the game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.9&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Reduced cost from 35 to 30&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Appears on its tile instantly after being cast (instead of having a 1 second delay); &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage reduced from 20 to 15&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cooldown increased from 0.0s to 1.5s; &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Height raised to prevent firing into the ground&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Skull_Specter&amp;diff=1019</id>
		<title>Skull Specter</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Skull_Specter&amp;diff=1019"/>
				<updated>2020-11-13T05:41:47Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;SUMMONS AN ALLY THAT WHEN REACHING A TILE SHOOTS ONE PROJECTILE AT ITS NEAREST ENEMY&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup time&lt;br /&gt;
! Projectile Speed&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:SpecterIconBW.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s&lt;br /&gt;
| 1 shot&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* After casting Skull Specter on a tile, it immediately fires one projectile at your opponent, and then disappears&lt;br /&gt;
* Skull Specter blocks players from teleporting to the tile it&amp;#039;s on from the moment it&amp;#039;s cast until shortly after it disappears&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The idea for this spell came from PleasedToMeetYou on Discord. Its original name was &amp;quot;Ambush&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.7&amp;lt;/span&amp;gt; - Skull Specter was added to the game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.9&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Reduced cost from 35 to 30&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Appears on its tile instantly after being cast (instead of having a 1 second delay); &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage reduced from 20 to 15&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cooldown increased from 0.0s to 1.5s&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Height raised to prevent firing into the ground&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Chilling_Clutch&amp;diff=1018</id>
		<title>Chilling Clutch</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Chilling_Clutch&amp;diff=1018"/>
				<updated>2020-11-13T05:38:59Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;SHOOTS AN ICY CLAW THAT SLOWS ITS VICTIM&amp;#039;S MANA REGENERATION BY 50% FOR 5 SECONDS.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Speed&lt;br /&gt;
! Effect Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClutchIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 0.50&lt;br /&gt;
| ~17m/s&lt;br /&gt;
| 5s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* When a player is hit with Chilling Clutch, their mana regenerates 50% slower over the next 5 seconds&lt;br /&gt;
* Hitting someone with Chilling Clutch when they&amp;#039;re already under the spell&amp;#039;s effect restarts the timer at 5 seconds&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* This is the only spell in the game that slows mana regeneration&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.7&amp;lt;/span&amp;gt; - Chilling Clutch was added to the game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.4.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Effect duration reduced from 10 to 5 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Decreased maximum fire rate from 5 to 2 per second&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.7.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Projectile speed increased 35%&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cooldown increased from 0.5s to 1.0s&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Flaming_Phoenix&amp;diff=1017</id>
		<title>Flaming Phoenix</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Flaming_Phoenix&amp;diff=1017"/>
				<updated>2020-11-13T05:38:12Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;SUMMONS A BURNING PHOENIX THAT HUNTS YOUR OPPONENT. HOLD TO INCREASE TIME BEFORE IT STARTS HUNTING. DEALS MORE DAMAGE THE LONGER IT&amp;#039;S AIRBORNE.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
! Duration&lt;br /&gt;
! Splash Radius&lt;br /&gt;
|-&lt;br /&gt;
| [[File:PhoenixIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
|  &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* 10 - 25 (direct hit)&lt;br /&gt;
* 10 (splash)&amp;lt;/div&amp;gt;&lt;br /&gt;
| 35&lt;br /&gt;
| 0.29 - 0.71&lt;br /&gt;
| 0s - 2s &lt;br /&gt;
| 13,7,13m/s&lt;br /&gt;
| 10s&lt;br /&gt;
| 3m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The longer Phoenix is airborne, the more damage it will inflict&lt;br /&gt;
* Its damage starts at 10 and increases by 3 per second while it&amp;#039;s airborne, stopping at 25&lt;br /&gt;
* Immediately after being fired, Phoenix flies in a straight line at 13m/s. You can hold the cast button to extend how far it flies straight ahead. It then slows down and begins hunting, flying directly toward your opponent at a rate of 7m/s. When it gets near your opponent, it speeds up again, rushing straight ahead at 13m/s. &lt;br /&gt;
* Phoenix will continue hunting for up to 60 seconds or until it runs into something&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* When the game was released, Phoenix would get smaller the longer it was airborne&lt;br /&gt;
* With precise aim, Phoenix can be positioned so that it circles your opponent&lt;br /&gt;
* Phoenix has had more buffs than any other spell&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Flaming Phoenix was one of the game&amp;#039;s 16 original spells. It cost 50 mana and dealt less damage the longer it was airborne, starting at a maximum of 70 damage when fully charged. &lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.5&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Phoenix&amp;#039;s speed was increased&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.7&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Its damage was changed to increase (instead of decease) over time, starting at 15 and going as high as 60. &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Instead of increasing its size and damage, charging was changed to allow you to control how far it flew before hunting&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.82&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost was reduced from 50 to 45 . &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Its maximim flight time was extended to 60 seconds to make circling a viable strategy&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.4&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost was reduced to 25. &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage was reduced to 10-25&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.6&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cost was increased to 35. &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Damage was increased to 15-30&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage was reduced to 15-25, splash damage is always 10 (instead of 5-30), and damage increase per second was reduced from 5 to 3&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Maximum lifespan reduced from 60 seconds to 10&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.8.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cooldown increased from 0.75s to 1.5s&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Spells&amp;diff=1016</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Spells&amp;diff=1016"/>
				<updated>2020-11-13T05:32:15Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Spell Comparison Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Workbench1.6.1.png|thumb|The workbench in 1.6.1 on Oculus Rift]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Every time you [[Progression#Leveling Up|level up]], you can unlock a new spell, until every spell is unlocked.&lt;br /&gt;
&lt;br /&gt;
There are currently 26 spells in the game. 16 were included when the game was originally released, 6 were added in the Eastern Realms update, and 4 have been added since. &lt;br /&gt;
&lt;br /&gt;
The developers frequently update the spells to make the game more balanced, and they continue to add new spells periodically. As a result, the balance of power is constantly shifting. Over a dozen different spells have arguably been the most powerful.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Each wand holds 5 spells. Teleport is always included, but the player can choose any combination of the other 25 spells to complete their wand, meaning there are a total of 12,650 different spell combinations.   &lt;br /&gt;
&lt;br /&gt;
There are several different kinds of spells, and each spell has unique properties. 6 spells (including Teleport) are unlocked from the beginning. You unlock the other spells with spell tokens, which you earn by leveling up.&lt;br /&gt;
&lt;br /&gt;
Both players start every game with 100 HP and 100 mana. Mana regenerates at a rate of 15/s for players on platforms that don&amp;#039;t allow for dodging, and 12/s for players who can dodge. Mana regenerates 50% faster in the final minute of a match. HP does not regenerate on its own, but there are various ways to restore your HP.&lt;br /&gt;
&lt;br /&gt;
==Spell Types==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Projectile&amp;#039;&amp;#039;&amp;#039;: Aim freely and shoot a spell from your wand&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tile Effect&amp;#039;&amp;#039;&amp;#039;: Cast a dangerous, lingering spell on a tile  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Summon&amp;#039;&amp;#039;&amp;#039;: Create an ally to attack or distract your opponent&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;: Block or reduce damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;: Teleport to a different tile&lt;br /&gt;
&lt;br /&gt;
=Spell Comparison Chart=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Emoji&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cost&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage/Mana&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Warmup&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Speed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Duration&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! Min &lt;br /&gt;
! Max &lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Cloud]]&lt;br /&gt;
| [[File:GasIconBW.png|25px]]&lt;br /&gt;
| [[File:GasEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 04/s - 08/s&lt;br /&gt;
| 40&lt;br /&gt;
| 0.03&lt;br /&gt;
| 1.93&lt;br /&gt;
| 1s&lt;br /&gt;
| -&lt;br /&gt;
| 12s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor of the Sun]]&lt;br /&gt;
| [[File:ArmorIconBW.png|25px]]&lt;br /&gt;
| [[File:ArmorEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Blocks 2/3&lt;br /&gt;
| 75&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 3 HP&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Meteor]]&lt;br /&gt;
| [[File:MeteorIconBW.png|25px]]&lt;br /&gt;
| [[File:MeteorEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 25 or 12.5&lt;br /&gt;
| 40&lt;br /&gt;
| 0.31&lt;br /&gt;
| 0.63&lt;br /&gt;
| 0s&lt;br /&gt;
| 10 → 18m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bolt]]&lt;br /&gt;
| [[File:BoltIconBW.png|25px]]&lt;br /&gt;
| [[File:BoltEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 06&lt;br /&gt;
| 02 HP&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| ~20m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerberus Collars]] &lt;br /&gt;
| [[File:CollarsIconBW.png|25px]]&lt;br /&gt;
| [[File:CollarsEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.40&lt;br /&gt;
| 1s&lt;br /&gt;
| -&lt;br /&gt;
| 8s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Leap]]&lt;br /&gt;
| [[File:LeapIconBW.png|25px]]&lt;br /&gt;
| [[File:LeapEmoji.png|25px]]&lt;br /&gt;
| Movement&lt;br /&gt;
| 00&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 0.15s&lt;br /&gt;
| -&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Chilling Clutch]]&lt;br /&gt;
| [[File:ClutchIconBW.png|25px]]&lt;br /&gt;
| [[File:ClutchEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| ~17m/s&lt;br /&gt;
| 5s&lt;br /&gt;
| 1.0s&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of the Undead]]&lt;br /&gt;
| [[File:CurseIconBW.png|25px]]&lt;br /&gt;
| [[File:CurseEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| Healed HP&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 10s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Demi]]&lt;br /&gt;
| [[File:DemiIconBW.png|25px]]&lt;br /&gt;
| [[File:DemiEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 50%&lt;br /&gt;
| 50&lt;br /&gt;
| 0.02&lt;br /&gt;
| 1.00&lt;br /&gt;
| 0s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&amp;#039;s Spit]]&lt;br /&gt;
| [[File:SpitIconBW.png|25px]]&lt;br /&gt;
| [[File:SpitEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 18&lt;br /&gt;
| 25&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0s&lt;br /&gt;
| 10 → 18m/s &lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&amp;#039;s Twins]]&lt;br /&gt;
| [[File:TwinsIconBW.png|25px]]&lt;br /&gt;
| [[File:TwinsEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| Reflected&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 1 hit&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Disc of Antioch]]&lt;br /&gt;
| [[File:DiscIconBW.png|25px]]&lt;br /&gt;
| [[File:DiscEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 07 per bounce&lt;br /&gt;
| 40&lt;br /&gt;
| 0.18&lt;br /&gt;
| 0.89&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 12.5m/s&lt;br /&gt;
| 1 - 5 bounces&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Breath]]&lt;br /&gt;
| [[File:BreathIconBW.png|25px]]&lt;br /&gt;
| [[File:DragonsBreathEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10/s - 20/s&lt;br /&gt;
| 25 + 5/s&lt;br /&gt;
| 0.12&lt;br /&gt;
| 2.00&lt;br /&gt;
| 0s &lt;br /&gt;
| 20m/s&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Fist]]&lt;br /&gt;
| [[File:FistIconBW.png|25px]]&lt;br /&gt;
| [[File:FistEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 05 per bolt&lt;br /&gt;
| 30&lt;br /&gt;
| 0.17&lt;br /&gt;
| 1.17&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| Up to 12.5m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Phoenix]]&lt;br /&gt;
| [[File:PhoenixIconBW.png|25px]]&lt;br /&gt;
| [[File:PhoenixEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10 - 25&lt;br /&gt;
| 35&lt;br /&gt;
| 0.29&lt;br /&gt;
| 0.71&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 13,7,13m/s&lt;br /&gt;
| 10s&lt;br /&gt;
| 1.50s&lt;br /&gt;
|-&lt;br /&gt;
| [[Hail of Death]]&lt;br /&gt;
| [[File:HailIconBW.png|25px]]&lt;br /&gt;
| [[File:HailEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 03&lt;br /&gt;
| 05&lt;br /&gt;
| 0.60&lt;br /&gt;
| 0.60&lt;br /&gt;
| 0s&lt;br /&gt;
| ~13.3m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.10s&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Dome]]&lt;br /&gt;
| [[File:DomeIconBW.png|25px]]&lt;br /&gt;
| [[File:DomeEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| 00&lt;br /&gt;
| 20 + 20/s&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Strike]]&lt;br /&gt;
| [[File:LightningIconBW.png|25px]]&lt;br /&gt;
| [[File:LightningEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 40&lt;br /&gt;
| 15 + 45&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0.72&lt;br /&gt;
| 1.5s&lt;br /&gt;
| Instant&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Missile]]&lt;br /&gt;
| [[File:MissileIconBW.png|25px]]&lt;br /&gt;
| [[File:MissileEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 12 per missile&lt;br /&gt;
| 20 - 30&lt;br /&gt;
| 0.60&lt;br /&gt;
| 1.00&lt;br /&gt;
| 0s - 0.5s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxymora]]&lt;br /&gt;
| [[File:OxyIconBW.png|25px]]&lt;br /&gt;
| [[File:OxyEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 per shot&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 100 HP&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrifying Prison]]&lt;br /&gt;
| [[File:PrisonIconBW.png|25px]]&lt;br /&gt;
| [[File:PrisonEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 00&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 3s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Light]]&lt;br /&gt;
| [[File:ShieldIconBW.png|25px]]&lt;br /&gt;
| [[File:ShieldEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Reflected&lt;br /&gt;
| 20 + 5/s&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull Specter]]&lt;br /&gt;
| [[File:SpecterIconBW.png|25px]]&lt;br /&gt;
| [[File:SpecterEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 1 shot&lt;br /&gt;
| 1.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Soil Spikes]]&lt;br /&gt;
| [[File:SpikesIconBW.png|25px]]&lt;br /&gt;
| [[File:SpikesEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 0.63&lt;br /&gt;
| 0.63&lt;br /&gt;
| 3s&lt;br /&gt;
| -&lt;br /&gt;
| Touch&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Demon]]&lt;br /&gt;
| [[File:DemonIconBW.png|25px]]&lt;br /&gt;
| [[File:DemonEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 per shot&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 50 HP&lt;br /&gt;
| none &lt;br /&gt;
|-&lt;br /&gt;
| [[Teleport]]&lt;br /&gt;
| [[File:TeleportIconBW.png|25px]]&lt;br /&gt;
| [[File:TeleportEmoji.png|25px]]&lt;br /&gt;
| Movement&lt;br /&gt;
| 00&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 0.15s&lt;br /&gt;
| -&lt;br /&gt;
| none&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Electric_Fist&amp;diff=1015</id>
		<title>Electric Fist</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Electric_Fist&amp;diff=1015"/>
				<updated>2020-11-13T05:26:27Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;FIRES 8 SMALL BOUNCING PROJECTILES IN A WIDE PATTERN. HOLD TO REDUCE SPREAD.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FistIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 5 per bolt&lt;br /&gt;
| 30&lt;br /&gt;
| 0.17 - 1.17 &lt;br /&gt;
| 0s - 2s &lt;br /&gt;
| Up to 12.5m/s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* One bolt always fires directly where you&amp;#039;re aiming. The other four bolts fire randomly in different directions but will fire closer to where you&amp;#039;re aiming the longer you charge the spell&lt;br /&gt;
* Each bolt ricochets twice&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The bolts can be shot through corners with precise aim&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Electric Fist was one of the game&amp;#039;s 16 original spells. It cost 30 mana, fired 5 bolts, each bolt dealt 7 damage, and it took 3 seconds to fully charge&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.5&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: A 6th bolt was added and the damage was increased from 7 per bolt to 8&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.7&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Maximum charge time was reduced from 3 seconds to 2 seconds; &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Number of bolts was reduced from 6 to 5&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - The bolts sometimes travel slower&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.2&amp;lt;/span&amp;gt; - Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.7.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Amount of bolts reduced from 8 to 7&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Electric_Fist&amp;diff=1014</id>
		<title>Electric Fist</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Electric_Fist&amp;diff=1014"/>
				<updated>2020-11-13T05:26:17Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;FIRES 8 SMALL BOUNCING PROJECTILES IN A WIDE PATTERN. HOLD TO REDUCE SPREAD.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:FistIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 5 per bolt&lt;br /&gt;
| 30&lt;br /&gt;
| 0.17 - 1.33 &lt;br /&gt;
| 0s - 2s &lt;br /&gt;
| Up to 12.5m/s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* One bolt always fires directly where you&amp;#039;re aiming. The other four bolts fire randomly in different directions but will fire closer to where you&amp;#039;re aiming the longer you charge the spell&lt;br /&gt;
* Each bolt ricochets twice&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The bolts can be shot through corners with precise aim&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Electric Fist was one of the game&amp;#039;s 16 original spells. It cost 30 mana, fired 5 bolts, each bolt dealt 7 damage, and it took 3 seconds to fully charge&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.5&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: A 6th bolt was added and the damage was increased from 7 per bolt to 8&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.7&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Maximum charge time was reduced from 3 seconds to 2 seconds; &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Number of bolts was reduced from 6 to 5&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - The bolts sometimes travel slower&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.2&amp;lt;/span&amp;gt; - Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.7.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Amount of bolts reduced from 8 to 7&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Spells&amp;diff=1013</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Spells&amp;diff=1013"/>
				<updated>2020-11-13T05:25:00Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Spell Comparison Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Workbench1.6.1.png|thumb|The workbench in 1.6.1 on Oculus Rift]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Every time you [[Progression#Leveling Up|level up]], you can unlock a new spell, until every spell is unlocked.&lt;br /&gt;
&lt;br /&gt;
There are currently 26 spells in the game. 16 were included when the game was originally released, 6 were added in the Eastern Realms update, and 4 have been added since. &lt;br /&gt;
&lt;br /&gt;
The developers frequently update the spells to make the game more balanced, and they continue to add new spells periodically. As a result, the balance of power is constantly shifting. Over a dozen different spells have arguably been the most powerful.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Each wand holds 5 spells. Teleport is always included, but the player can choose any combination of the other 25 spells to complete their wand, meaning there are a total of 12,650 different spell combinations.   &lt;br /&gt;
&lt;br /&gt;
There are several different kinds of spells, and each spell has unique properties. 6 spells (including Teleport) are unlocked from the beginning. You unlock the other spells with spell tokens, which you earn by leveling up.&lt;br /&gt;
&lt;br /&gt;
Both players start every game with 100 HP and 100 mana. Mana regenerates at a rate of 15/s for players on platforms that don&amp;#039;t allow for dodging, and 12/s for players who can dodge. Mana regenerates 50% faster in the final minute of a match. HP does not regenerate on its own, but there are various ways to restore your HP.&lt;br /&gt;
&lt;br /&gt;
==Spell Types==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Projectile&amp;#039;&amp;#039;&amp;#039;: Aim freely and shoot a spell from your wand&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tile Effect&amp;#039;&amp;#039;&amp;#039;: Cast a dangerous, lingering spell on a tile  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Summon&amp;#039;&amp;#039;&amp;#039;: Create an ally to attack or distract your opponent&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;: Block or reduce damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;: Teleport to a different tile&lt;br /&gt;
&lt;br /&gt;
=Spell Comparison Chart=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Emoji&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cost&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage/Mana&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Warmup&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Speed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Duration&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! Min &lt;br /&gt;
! Max &lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Cloud]]&lt;br /&gt;
| [[File:GasIconBW.png|25px]]&lt;br /&gt;
| [[File:GasEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 04/s - 08/s&lt;br /&gt;
| 40&lt;br /&gt;
| 0.03&lt;br /&gt;
| 1.93&lt;br /&gt;
| 1s&lt;br /&gt;
| -&lt;br /&gt;
| 12s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor of the Sun]]&lt;br /&gt;
| [[File:ArmorIconBW.png|25px]]&lt;br /&gt;
| [[File:ArmorEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Blocks 2/3&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 3 HP&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Meteor]]&lt;br /&gt;
| [[File:MeteorIconBW.png|25px]]&lt;br /&gt;
| [[File:MeteorEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 25 or 12.5&lt;br /&gt;
| 40&lt;br /&gt;
| 0.31&lt;br /&gt;
| 0.63&lt;br /&gt;
| 0s&lt;br /&gt;
| 10 → 18m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bolt]]&lt;br /&gt;
| [[File:BoltIconBW.png|25px]]&lt;br /&gt;
| [[File:BoltEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 06&lt;br /&gt;
| 02 HP&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| ~20m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerberus Collars]] &lt;br /&gt;
| [[File:CollarsIconBW.png|25px]]&lt;br /&gt;
| [[File:CollarsEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.40&lt;br /&gt;
| 1s&lt;br /&gt;
| -&lt;br /&gt;
| 8s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Leap]]&lt;br /&gt;
| [[File:LeapIconBW.png|25px]]&lt;br /&gt;
| [[File:LeapEmoji.png|25px]]&lt;br /&gt;
| Movement&lt;br /&gt;
| 00&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 0.15s&lt;br /&gt;
| -&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Chilling Clutch]]&lt;br /&gt;
| [[File:ClutchIconBW.png|25px]]&lt;br /&gt;
| [[File:ClutchEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| ~17m/s&lt;br /&gt;
| 5s&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of the Undead]]&lt;br /&gt;
| [[File:CurseIconBW.png|25px]]&lt;br /&gt;
| [[File:CurseEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| Healed HP&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 10s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Demi]]&lt;br /&gt;
| [[File:DemiIconBW.png|25px]]&lt;br /&gt;
| [[File:DemiEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 50%&lt;br /&gt;
| 50&lt;br /&gt;
| 0.02&lt;br /&gt;
| 1.00&lt;br /&gt;
| 0s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&amp;#039;s Spit]]&lt;br /&gt;
| [[File:SpitIconBW.png|25px]]&lt;br /&gt;
| [[File:SpitEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 18&lt;br /&gt;
| 25&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0s&lt;br /&gt;
| 10 → 18m/s &lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&amp;#039;s Twins]]&lt;br /&gt;
| [[File:TwinsIconBW.png|25px]]&lt;br /&gt;
| [[File:TwinsEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| Reflected&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 1 hit&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Disc of Antioch]]&lt;br /&gt;
| [[File:DiscIconBW.png|25px]]&lt;br /&gt;
| [[File:DiscEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 07 per bounce&lt;br /&gt;
| 40&lt;br /&gt;
| 0.18&lt;br /&gt;
| 0.89&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 12.5m/s&lt;br /&gt;
| 1 - 5 bounces&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Breath]]&lt;br /&gt;
| [[File:BreathIconBW.png|25px]]&lt;br /&gt;
| [[File:DragonsBreathEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10/s - 20/s&lt;br /&gt;
| 25 + 5/s&lt;br /&gt;
| 0.12&lt;br /&gt;
| 2.00&lt;br /&gt;
| 0s &lt;br /&gt;
| 20m/s&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Fist]]&lt;br /&gt;
| [[File:FistIconBW.png|25px]]&lt;br /&gt;
| [[File:FistEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 05 per bolt&lt;br /&gt;
| 30&lt;br /&gt;
| 0.17&lt;br /&gt;
| 1.17&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| Up to 12.5m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Phoenix]]&lt;br /&gt;
| [[File:PhoenixIconBW.png|25px]]&lt;br /&gt;
| [[File:PhoenixEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10 - 25&lt;br /&gt;
| 35&lt;br /&gt;
| 0.29&lt;br /&gt;
| 0.71&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 13,7,13m/s&lt;br /&gt;
| 10s&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Hail of Death]]&lt;br /&gt;
| [[File:HailIconBW.png|25px]]&lt;br /&gt;
| [[File:HailEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 03&lt;br /&gt;
| 05&lt;br /&gt;
| 0.60&lt;br /&gt;
| 0.60&lt;br /&gt;
| 0s&lt;br /&gt;
| ~13.3m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.10s&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Dome]]&lt;br /&gt;
| [[File:DomeIconBW.png|25px]]&lt;br /&gt;
| [[File:DomeEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| 00&lt;br /&gt;
| 20 + 20/s&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Strike]]&lt;br /&gt;
| [[File:LightningIconBW.png|25px]]&lt;br /&gt;
| [[File:LightningEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 40&lt;br /&gt;
| 15 + 45&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0.72&lt;br /&gt;
| 1.5s&lt;br /&gt;
| Instant&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Missile]]&lt;br /&gt;
| [[File:MissileIconBW.png|25px]]&lt;br /&gt;
| [[File:MissileEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 12 per missile&lt;br /&gt;
| 20 - 30&lt;br /&gt;
| 0.60&lt;br /&gt;
| 1.00&lt;br /&gt;
| 0s - 0.5s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxymora]]&lt;br /&gt;
| [[File:OxyIconBW.png|25px]]&lt;br /&gt;
| [[File:OxyEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 per shot&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 100 HP&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrifying Prison]]&lt;br /&gt;
| [[File:PrisonIconBW.png|25px]]&lt;br /&gt;
| [[File:PrisonEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 00&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 3s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Light]]&lt;br /&gt;
| [[File:ShieldIconBW.png|25px]]&lt;br /&gt;
| [[File:ShieldEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Reflected&lt;br /&gt;
| 20 + 5/s&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull Specter]]&lt;br /&gt;
| [[File:SpecterIconBW.png|25px]]&lt;br /&gt;
| [[File:SpecterEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 1 shot&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Soil Spikes]]&lt;br /&gt;
| [[File:SpikesIconBW.png|25px]]&lt;br /&gt;
| [[File:SpikesEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 0.63&lt;br /&gt;
| 0.63&lt;br /&gt;
| 3s&lt;br /&gt;
| -&lt;br /&gt;
| Touch&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Demon]]&lt;br /&gt;
| [[File:DemonIconBW.png|25px]]&lt;br /&gt;
| [[File:DemonEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 per shot&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 50 HP&lt;br /&gt;
| none &lt;br /&gt;
|-&lt;br /&gt;
| [[Teleport]]&lt;br /&gt;
| [[File:TeleportIconBW.png|25px]]&lt;br /&gt;
| [[File:TeleportEmoji.png|25px]]&lt;br /&gt;
| Movement&lt;br /&gt;
| 00&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 0.15s&lt;br /&gt;
| -&lt;br /&gt;
| none&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Magic_Missile&amp;diff=1012</id>
		<title>Magic Missile</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Magic_Missile&amp;diff=1012"/>
				<updated>2020-11-13T05:23:25Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
[[File:Missile.gif|thumb|An uncharged shot followed by a charged shot]]&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;TAP&amp;#039;&amp;#039;&amp;#039; TO SHOOT ONE MISSILE. &amp;#039;&amp;#039;&amp;#039;HOLD&amp;#039;&amp;#039;&amp;#039; TO SHOOT THREE MISSILES.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MissileIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 12 per missile&lt;br /&gt;
| &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* 20 (uncharged) &lt;br /&gt;
* 12 per missile (charged)&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.6 - 1.0&lt;br /&gt;
| 0s or 0.5s&lt;br /&gt;
| ~13.3m/s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The charged shot will always fire 3 missiles when you have at least 36 mana&lt;br /&gt;
* If you fire a charged shot with less than 30 mana, you&amp;#039;ll fire 1 Missile for every 10 mana you have remaining. For example, if you have 25 mana when the charge completes, you&amp;#039;ll fire 2 missiles (costing 10 mana each) and have 3 mana left over&lt;br /&gt;
* It&amp;#039;s possible (but unlikely) to fire just 1 missile for a cost of 12 since you need to have at least 15 mana to initiate the charge and you regenerate mana while it&amp;#039;s charging&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When holding a wand, you can change the path of charged Missiles by twisting your wrist when they&amp;#039;re fired.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.0&amp;lt;/span&amp;gt; - Magic Missile was added to the game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.3&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cast cost was increased from 12 to 15&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: When charged, each missile costs 10 instead of 15&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Mana cost when uncharged increased from 15 to 20; &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Damage per missile increased from 8 to 12&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.7.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cost per charged missile increased from 10 to 12&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Magic_Missile&amp;diff=1011</id>
		<title>Magic Missile</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Magic_Missile&amp;diff=1011"/>
				<updated>2020-11-13T05:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
[[File:Missile.gif|thumb|An uncharged shot followed by a charged shot]]&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;&amp;#039;&amp;#039;&amp;#039;TAP&amp;#039;&amp;#039;&amp;#039; TO SHOOT ONE MISSILE. &amp;#039;&amp;#039;&amp;#039;HOLD&amp;#039;&amp;#039;&amp;#039; TO SHOOT THREE MISSILES.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:MissileIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 12 per missile&lt;br /&gt;
| &amp;lt;div align=&amp;quot;left&amp;quot;&amp;gt;&lt;br /&gt;
* 20 (uncharged) &lt;br /&gt;
* 12 per missile (charged)&amp;lt;/div&amp;gt;&lt;br /&gt;
| 0.6 - 1.0&lt;br /&gt;
| 0s or 0.5s&lt;br /&gt;
| ~13.3m/s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* The charged shot will always fire 3 missiles when you have at least 30 mana&lt;br /&gt;
* If you fire a charged shot with less than 30 mana, you&amp;#039;ll fire 1 Missile for every 10 mana you have remaining. For example, if you have 23 mana when the charge completes, you&amp;#039;ll fire 2 missiles (costing 10 mana each) and have 3 mana left over&lt;br /&gt;
* It&amp;#039;s possible (but unlikely) to fire just 1 missile for a cost of 10 since you need to have at least 15 mana to initiate the charge and you regenerate mana while it&amp;#039;s charging&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
*When holding a wand, you can change the path of charged Missiles by twisting your wrist when they&amp;#039;re fired.&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.0&amp;lt;/span&amp;gt; - Magic Missile was added to the game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.3&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cast cost was increased from 12 to 15&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: When charged, each missile costs 10 instead of 15&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Mana cost when uncharged increased from 15 to 20; &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Damage per missile increased from 8 to 12&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Chilling_Clutch&amp;diff=1010</id>
		<title>Chilling Clutch</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Chilling_Clutch&amp;diff=1010"/>
				<updated>2020-11-13T05:19:47Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;SHOOTS AN ICY CLAW THAT SLOWS ITS VICTIM&amp;#039;S MANA REGENERATION BY 50% FOR 5 SECONDS.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Speed&lt;br /&gt;
! Effect Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClutchIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 0.50&lt;br /&gt;
| ~17m/s&lt;br /&gt;
| 5s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* When a player is hit with Chilling Clutch, their mana regenerates 50% slower over the next 5 seconds&lt;br /&gt;
* Hitting someone with Chilling Clutch when they&amp;#039;re already under the spell&amp;#039;s effect restarts the timer at 5 seconds&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* This is the only spell in the game that slows mana regeneration&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.7&amp;lt;/span&amp;gt; - Chilling Clutch was added to the game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.4.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Effect duration reduced from 10 to 5 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Decreased maximum fire rate from 5 to 2 per second&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.7.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Projectile speed increased 35%&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Chilling_Clutch&amp;diff=1009</id>
		<title>Chilling Clutch</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Chilling_Clutch&amp;diff=1009"/>
				<updated>2020-11-13T05:19:21Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;SHOOTS AN ICY CLAW THAT SLOWS ITS VICTIM&amp;#039;S MANA REGENERATION BY 50% FOR 5 SECONDS.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Speed&lt;br /&gt;
! Effect Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:ClutchIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 0.50&lt;br /&gt;
| ~17m/s&lt;br /&gt;
| 5s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* When a player is hit with Chilling Clutch, their mana regenerates 50% slower over the next 5 seconds&lt;br /&gt;
* Hitting someone with Chilling Clutch when they&amp;#039;re already under the spell&amp;#039;s effect restarts the timer at 5 seconds&lt;br /&gt;
*Landing this spell ends up costing your opponent 20 mana (or 30 mana if it&amp;#039;s the final minute of a match)&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* This is the only spell in the game that slows mana regeneration&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.7&amp;lt;/span&amp;gt; - Chilling Clutch was added to the game.&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.4.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Effect duration reduced from 10 to 5 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Decreased maximum fire rate from 5 to 2 per second&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.7.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Projectile speed increased 35%&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Blood_Bolt&amp;diff=1008</id>
		<title>Blood Bolt</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Blood_Bolt&amp;diff=1008"/>
				<updated>2020-11-13T05:16:52Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
[[File:Bolt.gif|thumb|Blood Bolt fires so rapidly that its maximum damage per second is higher than Dragon&amp;#039;s Breath&amp;#039;s]]&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;USE YOUR HP TO THROW ARROWS AT YOUR OPPONENT.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:BoltIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 6&lt;br /&gt;
| 2 HP &lt;br /&gt;
| ~20m/s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* When holding the cast button, Blood Bolt fires at a rate of about 4/s&lt;br /&gt;
* When standing on Celestial Hall&amp;#039;s Energy Portal tile, you do not take double damage from the Bolts that you cast&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Blood Bolt is the only spell in the game that costs HP instead of mana&lt;br /&gt;
* The icon is drop of blood falling into a bowl full of blood&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.0&amp;lt;/span&amp;gt; - Blood Bolt was added to the game. It cost 4 HP and dealt 8 damage&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Reduced damage from 8 to 6; &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Reduced cast cost when wearing Armor to 3 HP&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.3&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Reduced cost from 4 HP to 3 HP normally, and from 3 HP to 2 HP when wearing Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Reduced cost from 3 HP to 2 HP normally, and from 2 HP to 1 HP when wearing Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.4.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: No longer inflicts less damage on a caster who is wearing Armor&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.0&amp;lt;/span&amp;gt; - A bug that often resulted in two Bolts firing at once was fixed&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.7.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Projectile speed increased 65%&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Hail_of_Death&amp;diff=1007</id>
		<title>Hail of Death</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Hail_of_Death&amp;diff=1007"/>
				<updated>2020-11-13T05:13:24Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;HOLD TO RELEASE A BARRAGE OF HAIL.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Speed&lt;br /&gt;
|-&lt;br /&gt;
| [[File:HailIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 0.60&lt;br /&gt;
| ~13m/s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* This spell has a random spread, meaning the Hail doesn&amp;#039;t land exactly where you aimed it.&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The visual effects for Hail of Death were originally black arrows instead of ice crystals&lt;br /&gt;
* Hail is the cheapest spell in the game (that costs mana)&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
* Hail of Death was one of the game&amp;#039;s 16 original spells. Each arrow cost 5 mana and dealt 5 damage&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.5&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Spread was reduced by 40% (making the spell more accurate); &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage was reduced from 5 to 4&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.0.7&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Damage was reduced from 4 to 3, spread was increased, and the first arrow cost 10 mana every time the spell was cast&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.1.4&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: It no longer cost more mana to cast the first arrow&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.6&amp;lt;/span&amp;gt; - The visual and sound effects were changed to make Hail icy&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.5.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Accuracy was increased from short range; &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Accuracy was decreased from long range; A bug that often resulted in two Hails firing at once was fixed&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Firing rate increased by 0.05s&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.7.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Firing rate increased by 0.05s&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Spells&amp;diff=1006</id>
		<title>Spells</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Spells&amp;diff=1006"/>
				<updated>2020-11-13T04:54:29Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Spell Comparison Chart */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Workbench1.6.1.png|thumb|The workbench in 1.6.1 on Oculus Rift]]&lt;br /&gt;
=Overview=&lt;br /&gt;
Every time you [[Progression#Leveling Up|level up]], you can unlock a new spell, until every spell is unlocked.&lt;br /&gt;
&lt;br /&gt;
There are currently 26 spells in the game. 16 were included when the game was originally released, 6 were added in the Eastern Realms update, and 4 have been added since. &lt;br /&gt;
&lt;br /&gt;
The developers frequently update the spells to make the game more balanced, and they continue to add new spells periodically. As a result, the balance of power is constantly shifting. Over a dozen different spells have arguably been the most powerful.&lt;br /&gt;
&lt;br /&gt;
=Gameplay=&lt;br /&gt;
Each wand holds 5 spells. Teleport is always included, but the player can choose any combination of the other 25 spells to complete their wand, meaning there are a total of 12,650 different spell combinations.   &lt;br /&gt;
&lt;br /&gt;
There are several different kinds of spells, and each spell has unique properties. 6 spells (including Teleport) are unlocked from the beginning. You unlock the other spells with spell tokens, which you earn by leveling up.&lt;br /&gt;
&lt;br /&gt;
Both players start every game with 100 HP and 100 mana. Mana regenerates at a rate of 15/s for players on platforms that don&amp;#039;t allow for dodging, and 12/s for players who can dodge. Mana regenerates 50% faster in the final minute of a match. HP does not regenerate on its own, but there are various ways to restore your HP.&lt;br /&gt;
&lt;br /&gt;
==Spell Types==&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Projectile&amp;#039;&amp;#039;&amp;#039;: Aim freely and shoot a spell from your wand&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Tile Effect&amp;#039;&amp;#039;&amp;#039;: Cast a dangerous, lingering spell on a tile  &lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Summon&amp;#039;&amp;#039;&amp;#039;: Create an ally to attack or distract your opponent&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Defensive&amp;#039;&amp;#039;&amp;#039;: Block or reduce damage&lt;br /&gt;
* &amp;#039;&amp;#039;&amp;#039;Movement&amp;#039;&amp;#039;&amp;#039;: Teleport to a different tile&lt;br /&gt;
&lt;br /&gt;
=Spell Comparison Chart=&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Icon&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; | Emoji&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Spell Type&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Damage&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cost&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Damage/Mana&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Warmup&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Speed&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Duration&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Cooldown&lt;br /&gt;
|-&lt;br /&gt;
! Min &lt;br /&gt;
! Max &lt;br /&gt;
|-&lt;br /&gt;
| [[Acid Cloud]]&lt;br /&gt;
| [[File:GasIconBW.png|25px]]&lt;br /&gt;
| [[File:GasEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 04/s - 08/s&lt;br /&gt;
| 40&lt;br /&gt;
| 0.03&lt;br /&gt;
| 1.93&lt;br /&gt;
| 1s&lt;br /&gt;
| -&lt;br /&gt;
| 12s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Armor of the Sun]]&lt;br /&gt;
| [[File:ArmorIconBW.png|25px]]&lt;br /&gt;
| [[File:ArmorEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Blocks 2/3&lt;br /&gt;
| 50&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 3 HP&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Blazing Meteor]]&lt;br /&gt;
| [[File:MeteorIconBW.png|25px]]&lt;br /&gt;
| [[File:MeteorEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 25 or 12.5&lt;br /&gt;
| 40&lt;br /&gt;
| 0.31&lt;br /&gt;
| 0.63&lt;br /&gt;
| 0s&lt;br /&gt;
| 10 → 18m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Blood Bolt]]&lt;br /&gt;
| [[File:BoltIconBW.png|25px]]&lt;br /&gt;
| [[File:BoltEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 06&lt;br /&gt;
| 02 HP&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Cerberus Collars]] &lt;br /&gt;
| [[File:CollarsIconBW.png|25px]]&lt;br /&gt;
| [[File:CollarsEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 0.40&lt;br /&gt;
| 1s&lt;br /&gt;
| -&lt;br /&gt;
| 8s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Chaos Leap]]&lt;br /&gt;
| [[File:LeapIconBW.png|25px]]&lt;br /&gt;
| [[File:LeapEmoji.png|25px]]&lt;br /&gt;
| Movement&lt;br /&gt;
| 00&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 0.15s&lt;br /&gt;
| -&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Chilling Clutch]]&lt;br /&gt;
| [[File:ClutchIconBW.png|25px]]&lt;br /&gt;
| [[File:ClutchEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| 5s&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Curse of the Undead]]&lt;br /&gt;
| [[File:CurseIconBW.png|25px]]&lt;br /&gt;
| [[File:CurseEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| Healed HP&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 10s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Demi]]&lt;br /&gt;
| [[File:DemiIconBW.png|25px]]&lt;br /&gt;
| [[File:DemiEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 50%&lt;br /&gt;
| 50&lt;br /&gt;
| 0.02&lt;br /&gt;
| 1.00&lt;br /&gt;
| 0s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&amp;#039;s Spit]]&lt;br /&gt;
| [[File:SpitIconBW.png|25px]]&lt;br /&gt;
| [[File:SpitEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 18&lt;br /&gt;
| 25&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0s&lt;br /&gt;
| 10 → 18m/s &lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Devil&amp;#039;s Twins]]&lt;br /&gt;
| [[File:TwinsIconBW.png|25px]]&lt;br /&gt;
| [[File:TwinsEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| Reflected&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 1 hit&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Disc of Antioch]]&lt;br /&gt;
| [[File:DiscIconBW.png|25px]]&lt;br /&gt;
| [[File:DiscEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 07 per bounce&lt;br /&gt;
| 40&lt;br /&gt;
| 0.18&lt;br /&gt;
| 0.89&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 12.5m/s&lt;br /&gt;
| 1 - 5 bounces&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Dragon&amp;#039;s Breath]]&lt;br /&gt;
| [[File:BreathIconBW.png|25px]]&lt;br /&gt;
| [[File:DragonsBreathEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10/s - 20/s&lt;br /&gt;
| 25 + 5/s&lt;br /&gt;
| 0.12&lt;br /&gt;
| 2.00&lt;br /&gt;
| 0s &lt;br /&gt;
| 20m/s&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Electric Fist]]&lt;br /&gt;
| [[File:FistIconBW.png|25px]]&lt;br /&gt;
| [[File:FistEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 05 per bolt&lt;br /&gt;
| 30&lt;br /&gt;
| 0.17&lt;br /&gt;
| 1.33&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| Up to 12.5m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Flaming Phoenix]]&lt;br /&gt;
| [[File:PhoenixIconBW.png|25px]]&lt;br /&gt;
| [[File:PhoenixEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 10 - 25&lt;br /&gt;
| 35&lt;br /&gt;
| 0.29&lt;br /&gt;
| 0.71&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 13,7,13m/s&lt;br /&gt;
| 10s&lt;br /&gt;
| 0.75s&lt;br /&gt;
|-&lt;br /&gt;
| [[Hail of Death]]&lt;br /&gt;
| [[File:HailIconBW.png|25px]]&lt;br /&gt;
| [[File:HailEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 03&lt;br /&gt;
| 05&lt;br /&gt;
| 0.60&lt;br /&gt;
| 0.60&lt;br /&gt;
| 0s&lt;br /&gt;
| ~13.3m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.15s&lt;br /&gt;
|-&lt;br /&gt;
| [[Heavenly Dome]]&lt;br /&gt;
| [[File:DomeIconBW.png|25px]]&lt;br /&gt;
| [[File:DomeEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| 00&lt;br /&gt;
| 20 + 20/s&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Lightning Strike]]&lt;br /&gt;
| [[File:LightningIconBW.png|25px]]&lt;br /&gt;
| [[File:LightningEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 40&lt;br /&gt;
| 15 + 45&lt;br /&gt;
| 0.72&lt;br /&gt;
| 0.72&lt;br /&gt;
| 1.5s&lt;br /&gt;
| Instant&lt;br /&gt;
| -&lt;br /&gt;
| 0.2s&lt;br /&gt;
|-&lt;br /&gt;
| [[Magic Missile]]&lt;br /&gt;
| [[File:MissileIconBW.png|25px]]&lt;br /&gt;
| [[File:MissileEmoji.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 12 per missile&lt;br /&gt;
| 20 - 30&lt;br /&gt;
| 0.60&lt;br /&gt;
| 1.20&lt;br /&gt;
| 0s - 0.5s&lt;br /&gt;
| 13m/s&lt;br /&gt;
| -&lt;br /&gt;
| 0.5s&lt;br /&gt;
|-&lt;br /&gt;
| [[Oxymora]]&lt;br /&gt;
| [[File:OxyIconBW.png|25px]]&lt;br /&gt;
| [[File:OxyEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 per shot&lt;br /&gt;
| 40&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 100 HP&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Petrifying Prison]]&lt;br /&gt;
| [[File:PrisonIconBW.png|25px]]&lt;br /&gt;
| [[File:PrisonEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 00&lt;br /&gt;
| 35&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| 3s&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Shield of Light]]&lt;br /&gt;
| [[File:ShieldIconBW.png|25px]]&lt;br /&gt;
| [[File:ShieldEmoji.png|25px]]&lt;br /&gt;
| Defensive&lt;br /&gt;
| Reflected&lt;br /&gt;
| 20 + 5/s&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| -&lt;br /&gt;
| Mana&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Skull Specter]]&lt;br /&gt;
| [[File:SpecterIconBW.png|25px]]&lt;br /&gt;
| [[File:SpecterEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 15&lt;br /&gt;
| 30&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0.50&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 1 shot&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Soil Spikes]]&lt;br /&gt;
| [[File:SpikesIconBW.png|25px]]&lt;br /&gt;
| [[File:SpikesEmoji.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 25&lt;br /&gt;
| 40&lt;br /&gt;
| 0.63&lt;br /&gt;
| 0.63&lt;br /&gt;
| 3s&lt;br /&gt;
| -&lt;br /&gt;
| Touch&lt;br /&gt;
| none&lt;br /&gt;
|-&lt;br /&gt;
| [[Stone Demon]]&lt;br /&gt;
| [[File:DemonIconBW.png|25px]]&lt;br /&gt;
| [[File:DemonEmoji.png|25px]]&lt;br /&gt;
| Summon&lt;br /&gt;
| 10 per shot&lt;br /&gt;
| 80&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 12.5m/s (prj)&lt;br /&gt;
| 50 HP&lt;br /&gt;
| none &lt;br /&gt;
|-&lt;br /&gt;
| [[Teleport]]&lt;br /&gt;
| [[File:TeleportIconBW.png|25px]]&lt;br /&gt;
| [[File:TeleportEmoji.png|25px]]&lt;br /&gt;
| Movement&lt;br /&gt;
| 00&lt;br /&gt;
| 25&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| 0s&lt;br /&gt;
| 0.15s&lt;br /&gt;
| -&lt;br /&gt;
| none&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Disc_of_Antioch&amp;diff=1005</id>
		<title>Disc of Antioch</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Disc_of_Antioch&amp;diff=1005"/>
				<updated>2020-11-13T04:53:50Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
[[File:Disc.gif|thumb|This Disc damages the dummy four times and the player once]]&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;A VOLATILE PROJECTILE THAT DEALS SPLASH DAMAGE WITH EVERY RICOCHET. HOLD TO INCREASE THE NUMBER OF RICOCHETS UP TO 5.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
! Bounces&lt;br /&gt;
! Splash Radius&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DiscIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 7 per bounce&lt;br /&gt;
| 40&lt;br /&gt;
| 0.18 - 0.89&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 12.5m/s&lt;br /&gt;
| 1 - 5&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* If you tap the cast button, your Disc will only bounce once. The longer you hold the cast button before firing, the more times it will bounce, with a maximum of 5 bounces after charging for 2 seconds&lt;br /&gt;
* Every time a Disc makes contact with something, it deals splash damage to any nearby player or summon&lt;br /&gt;
* The splash damage is the same as a direct hit from the Disc (7 damage)&lt;br /&gt;
* It&amp;#039;s dangerous to fire this spell directly at your opponent because it&amp;#039;s likely to bounce back and hit you&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* It&amp;#039;s possible to shoot a Disc outside the arena by aiming directly at a corner&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.6&amp;lt;/span&amp;gt; - Disc of Antioch was added to the game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: The number of ricochets when firing without charging was reduced from 2 to 1&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cost increased from 25 to 35&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.3&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cost increased from 35 to 40&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Disc_of_Antioch&amp;diff=1004</id>
		<title>Disc of Antioch</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Disc_of_Antioch&amp;diff=1004"/>
				<updated>2020-11-13T04:53:24Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
[[File:Disc.gif|thumb|This Disc damages the dummy four times and the player once]]&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;A VOLATILE PROJECTILE THAT DEALS SPLASH DAMAGE WITH EVERY RICOCHET. HOLD TO INCREASE THE NUMBER OF RICOCHETS UP TO 5.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Speed&lt;br /&gt;
! Bounces&lt;br /&gt;
! Splash Radius&lt;br /&gt;
|-&lt;br /&gt;
| [[File:DiscIconBW.png|25px]]&lt;br /&gt;
| Projectile&lt;br /&gt;
| 7 per bounce&lt;br /&gt;
| 40&lt;br /&gt;
| 0.18 - 0.89&lt;br /&gt;
| 0s - 2s&lt;br /&gt;
| 12.5m/s&lt;br /&gt;
| 1 - 5&lt;br /&gt;
| 4m&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* If you tap the cast button, your Disc will only bounce once. The longer you hold the cast button before firing, the more times it will bounce, with a maximum of 5 bounces after charging for 2 seconds&lt;br /&gt;
* Every time a Disc makes contact with something, it deals splash damage to any nearby player or summon&lt;br /&gt;
* The splash damage is the same as a direct hit from the Disc (7 damage)&lt;br /&gt;
* It&amp;#039;s dangerous to fire this spell directly at your opponent because it&amp;#039;s likely to bounce back and hit you&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* It&amp;#039;s possible to shoot a Disc outside the arena by aiming directly at a corner&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.6&amp;lt;/span&amp;gt; - Disc of Antioch was added to the game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.0&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: The number of ricochets when firing without charging was reduced from 2 to 1&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.2&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Cost increased from 25 to 35&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Curse_of_the_Undead&amp;diff=1003</id>
		<title>Curse of the Undead</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Curse_of_the_Undead&amp;diff=1003"/>
				<updated>2020-11-13T04:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;MAKE YOUR OPPONENT&amp;#039;S ATTEMPTS TO GAIN HEALTH TURN INTO DAMAGE INSTEAD.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CurseIconBW.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| Healed HP&lt;br /&gt;
| 40&lt;br /&gt;
| 10s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Curse prevents healing and deals damage equal to how much HP the player would have recovered&lt;br /&gt;
* Sources of damage when Cursed include: pickups, Oxymora&amp;#039;s healing projectile, and the Crystal&amp;#039;s healing effect on Dead Master&amp;#039;s Vale&lt;br /&gt;
* When cast directly on a player&amp;#039;s tile, Curse takes effect immediately&lt;br /&gt;
* When cast on an empty tile, Curse remains on that tile until a player enters it or until the caster uses Curse on another tile&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Curse cannot be cast on a tile where another tile effect spell is already active, so when your opponent has Curse, you can safely recover HP by casting Petrifying Prison on a pickup tile, teleporting there, and grabbing the pickup while you&amp;#039;re in your own Prison&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.0&amp;lt;/span&amp;gt; - Curse of the Undead was added to the game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.3&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Reduced duration from 15s to 10s&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Curse_of_the_Undead&amp;diff=1002</id>
		<title>Curse of the Undead</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Curse_of_the_Undead&amp;diff=1002"/>
				<updated>2020-11-13T04:51:10Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: /* Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;MAKE YOUR OPPONENT&amp;#039;S ATTEMPTS TO GAIN HEALTH TURN INTO DAMAGE INSTEAD.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CurseIconBW.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| Healed HP&lt;br /&gt;
| 40&lt;br /&gt;
| 10s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Curse prevents healing and deals damage equal to how much HP the player would have recovered&lt;br /&gt;
* Sources of damage when Cursed include: pickups, Oxymora&amp;#039;s healing projectile, and the Crystal&amp;#039;s healing effect on Dead Master&amp;#039;s Vale&lt;br /&gt;
* When cast directly on a player&amp;#039;s tile, Curse takes effect immediately&lt;br /&gt;
* When cast on an empty tile, Curse remains on that tile until a player enters it or until the caster uses Curse on another tile&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.3&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Reduced duration from 15s to 10s&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* Curse cannot be cast on a tile where another tile effect spell is already active, so when your opponent has Curse, you can safely recover HP by casting Petrifying Prison on a pickup tile, teleporting there, and grabbing the pickup while you&amp;#039;re in your own Prison&lt;br /&gt;
* Curse is the only Eastern Realms spell that hasn&amp;#039;t had a balance change&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.2.0&amp;lt;/span&amp;gt; - Curse of the Undead was added to the game&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Cerberus_Collars&amp;diff=1001</id>
		<title>Cerberus Collars</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Cerberus_Collars&amp;diff=1001"/>
				<updated>2020-11-13T04:49:35Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
[[File:Collars.gif|thumb|Cerberus Collars only deals damage when a player leaves a Collared tile]]&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;CREATES BANDS OF SPIKES THAT DAMAGE A PLAYER WHO TELEPORTS OR LEAPS OFF A SURROUNDED TILE. LASTS 10 SECONDS.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CollarsIconBW.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 1s&lt;br /&gt;
| 10s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* You do not take damage from teleporting onto a collared tile, only from teleporting off of one&lt;br /&gt;
* Unlike most tile-based spells, when you cast Collars on a new tile, the old Collars don&amp;#039;t disappear&lt;br /&gt;
* You may only have one active collar at a time. Casting a new collar while one is active removes the old one&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The idea for this spell came from Danny-Tangle on the Wands Discord. Its original name was &amp;quot;Under Tangle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.6&amp;lt;/span&amp;gt; - Cerberus Collars was added to the game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.9&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost reduced from 35 to 25; &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Duration reduced from 10 seconds to 8 seconds&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.6.3&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Limited to 1 active at a time for each player&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Cerberus_Collars&amp;diff=1000</id>
		<title>Cerberus Collars</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Cerberus_Collars&amp;diff=1000"/>
				<updated>2020-11-13T04:48:29Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Details=&lt;br /&gt;
[[File:Collars.gif|thumb|Cerberus Collars only deals damage when a player leaves a Collared tile]]&lt;br /&gt;
In-game description: &amp;lt;span style=&amp;quot;font-family:Garamond; &amp;quot;&amp;gt;CREATES BANDS OF SPIKES THAT DAMAGE A PLAYER WHO TELEPORTS OR LEAPS OFF A SURROUNDED TILE. LASTS 10 SECONDS.&amp;lt;/span&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Icon&lt;br /&gt;
! Spell Type&lt;br /&gt;
! Damage&lt;br /&gt;
! Cost&lt;br /&gt;
! Damage/Mana&lt;br /&gt;
! Warmup&lt;br /&gt;
! Duration&lt;br /&gt;
|-&lt;br /&gt;
| [[File:CollarsIconBW.png|25px]]&lt;br /&gt;
| Tile Effect&lt;br /&gt;
| 10&lt;br /&gt;
| 25&lt;br /&gt;
| 0.40&lt;br /&gt;
| 1s&lt;br /&gt;
| 10s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* You do not take damage from teleporting onto a collared tile, only from teleporting off of one&lt;br /&gt;
* Unlike most tile-based spells, when you cast Collars on a new tile, the old Collars don&amp;#039;t disappear&lt;br /&gt;
* You may only have one active collar at a time. Casting a new collar while one is active removed the old one&lt;br /&gt;
&lt;br /&gt;
=Trivia=&lt;br /&gt;
* The idea for this spell came from Danny-Tangle on the Wands Discord. Its original name was &amp;quot;Under Tangle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=History=&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.6&amp;lt;/span&amp;gt; - Cerberus Collars was added to the game&lt;br /&gt;
*&amp;lt;span style=&amp;quot;font-family:Garamond;&amp;quot;&amp;gt;PATCH 1.3.9&amp;lt;/span&amp;gt; - &amp;lt;span style=&amp;quot;color:DarkGreen;&amp;quot;&amp;gt;Buff&amp;lt;/span&amp;gt;: Cost reduced from 35 to 25; &amp;lt;span style=&amp;quot;color:DarkRed;&amp;quot;&amp;gt;Nerf&amp;lt;/span&amp;gt;: Duration reduced from 10 seconds to 8 seconds&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Versions&amp;diff=999</id>
		<title>Versions</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Versions&amp;diff=999"/>
				<updated>2020-11-13T04:44:36Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Original Release=&lt;br /&gt;
&amp;#039;&amp;#039;August 18, 2016&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Only available on Gear VR&lt;br /&gt;
&lt;br /&gt;
=1.0.4=&lt;br /&gt;
[[File:Patch1.0.4.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;August 20, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Matchmaking speed significantly increased&lt;br /&gt;
&lt;br /&gt;
=1.0.5=&lt;br /&gt;
&amp;#039;&amp;#039;August 26, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added music throughout the match (with option to toggle on/off)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Pickups: Removed one pickup on Temple of Ophidian&lt;br /&gt;
*Pickups: HP regained by pickups reduced from 20 to 15&lt;br /&gt;
*Armor of the Sun: cost increased from 30 to 50&lt;br /&gt;
*Blazing Meteor: cost reduced from 45 to 40&lt;br /&gt;
*Electric Fist: number of bolts increased from 5 to 6&lt;br /&gt;
*Electric Fist: damage of each bolt increased from 7 to 8&lt;br /&gt;
*Flaming Phoenix: flight speed increased&lt;br /&gt;
*Hail of Death: damage reduced from 5 to 4 &lt;br /&gt;
*Hail of Death: spread reduced 40% (accuracy improved)&lt;br /&gt;
*Lightning Strike: cost increased from 45 to 50&lt;br /&gt;
*Soil Spikes: cost reduced from 55 to 45&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players can now earn relic dust in friendly duels&lt;br /&gt;
*Added pickups to the Basement to educate new players&lt;br /&gt;
*Changed blackboard and projector screen in Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Sometimes duels would never start after creating a game&lt;br /&gt;
*Lightning Strike worked as a shield against incoming projectiles&lt;br /&gt;
*UI didn&amp;#039;t properly show if the match ended when a player was teleporting&lt;br /&gt;
*Stone Demon would fire through walls&lt;br /&gt;
*Added fail-safe for when joining a match that is already full&lt;br /&gt;
&lt;br /&gt;
=1.0.6=&lt;br /&gt;
[[File:Patch1.0.6.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;September 2, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Additional checks for network version control&lt;br /&gt;
*Improved collision handling&lt;br /&gt;
*Improved tile occupation handling for Devil&amp;#039;s Twins and Stone Demon&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Menu didn&amp;#039;t show up when teleporting on match end&lt;br /&gt;
*Inquisitor&amp;#039;s head didn&amp;#039;t move&lt;br /&gt;
&lt;br /&gt;
=1.0.7= &lt;br /&gt;
&amp;#039;&amp;#039;September 16, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Pickups: time to collect increased from 1s to 2s &lt;br /&gt;
*Pickups: initial spawn time increased from 15s to 30s after the match begins&lt;br /&gt;
*Blazing Meteor: splash damage radius significantly increased &lt;br /&gt;
*Blazing Meteor: collision radius reduced&lt;br /&gt;
*Electric Fist: charge time decreased from 3 seconds to 2&lt;br /&gt;
*Electric Fist: number of projectiles reduced from 6 to 5&lt;br /&gt;
*Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something&lt;br /&gt;
*Flaming Phoenix: deals more (instead of less) damage the longer it&amp;#039;s airborne, with a maximum of 60 damage&lt;br /&gt;
*Flaming Phoenix: collision radius reduced&lt;br /&gt;
*Heavenly Dome: activation cost increased from 5 to 10&lt;br /&gt;
*Heavenly Dome: mana drain reduced from 20/s to 15/s&lt;br /&gt;
*Hail of Death: damage decreased from 4 to 3&lt;br /&gt;
*Hail of Death: accuracy reduced&lt;br /&gt;
*Hail of Death: the first Hail fired costs twice as much mana&lt;br /&gt;
*Lightning Strike: is now reflected by Devil&amp;#039;s Twins&lt;br /&gt;
*Shield of Light: no mana drain when reflecting a projectile&lt;br /&gt;
*Soil Spikes: trap functionality added&lt;br /&gt;
*Soil Spikes: cost reduced from 45 to 40&lt;br /&gt;
[[File:Patch1.0.7.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Game version number is now displayed on the blackboard&lt;br /&gt;
*Pickups explode when the last minute starts&lt;br /&gt;
*Reticle changes to an X when you land a hit&lt;br /&gt;
*Visual feedback for mana meter added during the last minute&lt;br /&gt;
*Updated project to Unity 5.4&lt;br /&gt;
*Opponent disconnect messages tells you whether they left voluntarily or lost their connection&lt;br /&gt;
*Increased search speed when looking for friendly matches&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Improper occlusion culling at the beginning of the match&lt;br /&gt;
*Players could become invincible throughout a match&lt;br /&gt;
*Reticle was improperly positioned between tiles at different heights&lt;br /&gt;
*Players could start in the wrong position by teleporting when the match ended&lt;br /&gt;
*Music cues would fail to turn off properly on Android devices&lt;br /&gt;
*Player name and unlocked spells would overlap if the name was too long&lt;br /&gt;
*Spectator would play music incorrectly if joining a match mid-game&lt;br /&gt;
*Projectiles did not damage players standing on the elevator in Aspis Prison&lt;br /&gt;
*Devil&amp;#039;s Twins did not show the correct character&lt;br /&gt;
*Devil&amp;#039;s Twins did not return projectiles accurately&lt;br /&gt;
*Devil&amp;#039;s Twins were not properly destroyed by splash damage&lt;br /&gt;
*Petrifying Prison could prevent teleportation after it had disappeared&lt;br /&gt;
*Devil&amp;#039;s Spit would sometimes fire from the level origin&lt;br /&gt;
&lt;br /&gt;
=1.0.72=&lt;br /&gt;
&amp;#039;&amp;#039;September 20, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Optimizations to counter judder&lt;br /&gt;
&lt;br /&gt;
=1.0.82=&lt;br /&gt;
[[File:Patch1.0.82.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;October 3, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Flaming Phoenix: increased lifespan from 18 to 60 seconds&lt;br /&gt;
*Stone Demon: damage increased from 11 to 12&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Major optimizations to prevent judder on US phones&lt;br /&gt;
*Previous loadout selected on game start&lt;br /&gt;
*Improvements to friendly match making&lt;br /&gt;
*Improved random tile handling for Chaos Leap&lt;br /&gt;
*Improved destroy check on Stone Demon&lt;br /&gt;
*Sky box optimization on Temple and Halls&lt;br /&gt;
*Players can no longer trigger pickups when using spells or spell menu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Spell menu could be opened while casting defensive spell&lt;br /&gt;
*Soil Spikes could block teleport when used with Petrifying Prison&lt;br /&gt;
*Added failsafes to make sure Devil’s Spit is fired from correct position&lt;br /&gt;
*Soil Spikes were not always destroyed on match reset&lt;br /&gt;
*Shields could stay active after the button was released&lt;br /&gt;
&lt;br /&gt;
=1.1.0 - Daydream release=&lt;br /&gt;
&amp;#039;&amp;#039;December 9, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players can choose between multiple loadouts&lt;br /&gt;
*Leaderboard (Gear VR only)&lt;br /&gt;
*Option to show controls in-game&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Devil&amp;#039;s Spit: cooldown increased from 0.2 seconds to 0.25 seconds&lt;br /&gt;
*Shield of Light: reflection accuracy improved&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Rematch now switches to a different, random arena&lt;br /&gt;
*Changed hit mark presentation&lt;br /&gt;
*Changed occlusion culling functionality for better sync&lt;br /&gt;
*Changed how finding friends works&lt;br /&gt;
*Optimized network room handling&lt;br /&gt;
*Changed end of game mana stat from &amp;quot;Current Mana&amp;quot; to &amp;quot;Total Mana Used&amp;quot;&lt;br /&gt;
*Increased dust earnings&lt;br /&gt;
*CAL update&lt;br /&gt;
*UI update for improved readability&lt;br /&gt;
*Better sound effect handling for Spectator&lt;br /&gt;
*Spectator displays &amp;quot;Connection Lost&amp;quot; when disconnected&lt;br /&gt;
*Spectator displays player rank and rating in lobby&lt;br /&gt;
*Spectator doesn&amp;#039;t display loadouts until the match has started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Inquisitor blocked further character selection&lt;br /&gt;
*Match start music did not play properly at the start of practice mode&lt;br /&gt;
*Correct loadout did not display in Spectator&lt;br /&gt;
*Devil&amp;#039;s Spit did not inflict damage when more than one hit within a short time span&lt;br /&gt;
*Shield of Light did not block projectiles returned from Devil&amp;#039;s Twins&lt;br /&gt;
*Added further failsafes to solve blocked teleport bug&lt;br /&gt;
*Various HUD and UI fixes&lt;br /&gt;
&lt;br /&gt;
=1.1.04=&lt;br /&gt;
[[File:Patch1.1.04.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;January 5, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*More than two players could join the same game&lt;br /&gt;
*Players would sometimes get stuck on a black screen when trying to join a match&lt;br /&gt;
*Projectiles would get stuck when shot into the sky&lt;br /&gt;
&lt;br /&gt;
=1.1.1=&lt;br /&gt;
&amp;#039;&amp;#039;January 19, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud and Petrifying Prison can no longer be cast on the same tile at the same time&lt;br /&gt;
*Armor of the Sun: blocks 50% of damage instead of 100%&lt;br /&gt;
*Heavenly Dome: activation cost increased from 10 to 20&lt;br /&gt;
*Heavenly Dome: removed HP gain when blocking projectiles&lt;br /&gt;
*Lightning Strike: now costs mana (10) to initiate a charge&lt;br /&gt;
*Stone Demon: total HP increased from 35 to 50&lt;br /&gt;
*Stone Demon: projectile damage reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*When neither player is knocked out, the player with the most health wins instead of the match being a draw&lt;br /&gt;
*Relic dust earnings are displayed on end match screen&lt;br /&gt;
*If one player leaves after a rematch, the remaining player is returned to the workshop&lt;br /&gt;
*Optimized sound effect player&lt;br /&gt;
*Quit button is now contextual to prevent confusion&lt;br /&gt;
*Stone Demon now has a health bar&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*5 second countdown window sometimes failed to appear or appeared in the middle of a match&lt;br /&gt;
*Projectiles could bounce off the sky&lt;br /&gt;
&lt;br /&gt;
=1.1.2=&lt;br /&gt;
[[File:Patch1.1.2.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;January 25, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Feature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Daydream leaderboard&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud: decreased mana cost from 45 to 35&lt;br /&gt;
*Acid Cloud: increased duration from 20 to 22 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players with higher ratings will not lose or gain as many points &lt;br /&gt;
*Players who are not signed in will no longer affect their opponent&amp;#039;s rating&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players would get kicked from the arena when their opponent left during the warmup&lt;br /&gt;
*Players could lose points for leaving a Friendly Duel&lt;br /&gt;
*Players could lose points for leaving a game they&amp;#039;d already won&lt;br /&gt;
*Players could get stuck on the loading screen&lt;br /&gt;
&lt;br /&gt;
=1.1.3=&lt;br /&gt;
&amp;#039;&amp;#039;February 1, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*UI now defines which leaderboard you&amp;#039;re ranked on&lt;br /&gt;
*Change to end game UI to make rating and health stand out more&lt;br /&gt;
*Added a minimum value of 1 to rating gain or loss at the end of a match&lt;br /&gt;
*Mana and HP bars will now appear in correlation to the player&amp;#039;s sight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*UI didn&amp;#039;t always render on top&lt;br /&gt;
*Wand selection menu would close for both players if one player chose a new loadout&lt;br /&gt;
*Stone Demon&amp;#039;s health meter didn&amp;#039;t sync properly over the network&lt;br /&gt;
*Added additional checks to make sure no tile is occupied when it&amp;#039;s empty&lt;br /&gt;
&lt;br /&gt;
=1.1.3.1=&lt;br /&gt;
&amp;#039;&amp;#039;February 7, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Flaming Phoenix didn&amp;#039;t inflict damage on your opponent&lt;br /&gt;
*Game sometimes failed to fade properly&lt;br /&gt;
*Stone Demon could fire from inside Petrifying Prison&lt;br /&gt;
&lt;br /&gt;
=1.1.4=&lt;br /&gt;
&amp;#039;&amp;#039;February 24, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Chaos Leap: mana cost reduced from 25 to 20&lt;br /&gt;
*Hail of Death: removed extra cost for first Hail&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players couldn&amp;#039;t take damage in the Basement&lt;br /&gt;
*Screen sometimes wouldn&amp;#039;t fade in for host&lt;br /&gt;
*New Daydream player&amp;#039;s progress would get reset on game restart&lt;br /&gt;
*Daydream players would get stuck on black screen after logo display&lt;br /&gt;
&lt;br /&gt;
=1.1.5=&lt;br /&gt;
&amp;#039;&amp;#039;March 17, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Total UI rework&lt;br /&gt;
*General optimizations&lt;br /&gt;
*Added option for toggling aim between gaze and wand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed issue with handedness and floating controller&lt;br /&gt;
&lt;br /&gt;
=1.1.7=&lt;br /&gt;
&amp;#039;&amp;#039;April 10, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Cloud save&lt;br /&gt;
*News section on Blackboard&lt;br /&gt;
*New animation system and new animations&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Spell effects weren&amp;#039;t properly destroyed&lt;br /&gt;
*Soil Spikes could block a player from teleporting indefinitely &lt;br /&gt;
*Removed prototype spells from the game&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Temporarily blocked the purchase of additional laodouts&lt;br /&gt;
&lt;br /&gt;
=1.2.0 - Eastern Realms=&lt;br /&gt;
[[File:Patch1.2.0.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;May 4, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*6 new spells&lt;br /&gt;
**Blood Bolt&lt;br /&gt;
**Curse of the Undead&lt;br /&gt;
**Demi&lt;br /&gt;
**Dragon&amp;#039;s Breath&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Oxymora&lt;br /&gt;
*2 new arenas&lt;br /&gt;
**Dead Master&amp;#039;s Vale&lt;br /&gt;
**Ortus Station&lt;br /&gt;
*New vanity system where players can choose from multiple new characters, masks, and wands&lt;br /&gt;
*Cross-platform leaderboard&lt;br /&gt;
*Cross-platform Friendly Duels&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun: cost reduced from 50 to 40&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*General spell optimizations&lt;br /&gt;
*Improved Gear VR controller synchronization&lt;br /&gt;
*Tweaked counter latency method for projectiles to prevent them from popping up too close to defending player&lt;br /&gt;
*Removed minimum Elo gain/loss&lt;br /&gt;
*Set reticle to always stay active&lt;br /&gt;
*Increased size of hit box on pickups&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;quot;First ___ of the day&amp;quot; bonuses would reset on game restart&lt;br /&gt;
*Hail of Death would linger in midair on hit before being destroyed&lt;br /&gt;
*Lightning Strike would drain mana twice when reflected back from a Twin&lt;br /&gt;
*Players could fill up their Wand with more than 4 relics in the Workshop&lt;br /&gt;
*Spells continued to stay active if menu button was pressed during it&amp;#039;s activation&lt;br /&gt;
*Opponent&amp;#039;s character sometimes wouldn&amp;#039;t sync&lt;br /&gt;
&lt;br /&gt;
=1.2.1=&lt;br /&gt;
&amp;#039;&amp;#039;May 11, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Minor UI update in Workshop&lt;br /&gt;
*Updated aim handler to improve accuracy&lt;br /&gt;
*Added more rating-based titles&lt;br /&gt;
*Increased maximum pause time from 5 to 15 seconds&lt;br /&gt;
*Back button no longer brings up options menu on match end&lt;br /&gt;
*Minor optimization pass&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Stone Demon couldn&amp;#039;t fire from certain tiles&lt;br /&gt;
*Character customization options would not load properly between sessions&lt;br /&gt;
*Scepter wand couldn&amp;#039;t be used when selecting loadout&lt;br /&gt;
*One pickup on Ortus Station could not be used&lt;br /&gt;
*Oxymora would take triple damage when hit by Blazing Meteor&amp;#039;s splash damage&lt;br /&gt;
*The wrong character&amp;#039;s hurt sound effect would play when taking damage&lt;br /&gt;
*Players could teleport through the trains on Ortus Station&lt;br /&gt;
*Sound effects would sometimes only play in one ear in the Workshop&lt;br /&gt;
*Armor of the Sun didn&amp;#039;t highlight characters properly&lt;br /&gt;
*Pressing the back button would result in some spells getting destroyed&lt;br /&gt;
*Fixed rendering issues with loadout selection in-game&lt;br /&gt;
*Replaced faulty texture on Ortus Station&lt;br /&gt;
*Fixed lighting on Dead Master&amp;#039;s Vale&lt;br /&gt;
&lt;br /&gt;
=1.2.1.1=&lt;br /&gt;
&amp;#039;&amp;#039;May 12, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players would get stuck on an endless title screen if launched from Oculus Rooms&lt;br /&gt;
*Loadouts wouldn&amp;#039;t unlock properly&lt;br /&gt;
&lt;br /&gt;
=1.2.2=&lt;br /&gt;
[[File:Patch1.2.2.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;June 8, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun: blocks 70% of damage instead of 50%&lt;br /&gt;
*Blood Bolt: cost is now reduced by Armor of the Sun&amp;#039;s block rate (so Blood Bolt costs 70% less when wearing Armor)&lt;br /&gt;
*Blood Bolt: damage dealt to opponent reduced from 8 to 6&lt;br /&gt;
*Demi: cost reduced reduced from 60 to 50&lt;br /&gt;
*Demi: speed increased from 12.5m/s to 13 m/s&lt;br /&gt;
*Heavenly Dome: mana cost per second reduced from 10 to 5&lt;br /&gt;
*Stone Demon: starting HP increased from 50 to 60&lt;br /&gt;
*Stone Demon: now loses HP (5) for every shot it fires&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New pause function where all time related objects stop and resume properly. Resuming when match has started will trigger a short countdown. Max pauses per match is set to 3&lt;br /&gt;
*Decreased height of player hit box to negate players getting hit below the knees&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players occasionally couldn&amp;#039;t teleport after triggering Spikes or Curse&lt;br /&gt;
*Splash damage would deal the spell&amp;#039;s full damage when hitting the target from behind&lt;br /&gt;
&lt;br /&gt;
=1.2.2.1=&lt;br /&gt;
&amp;#039;&amp;#039;June 9, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor didn&amp;#039;t block the correct amount of damage&lt;br /&gt;
*Could enter endless pause state when player left while paused&lt;br /&gt;
&lt;br /&gt;
=1.2.2.2=&lt;br /&gt;
&amp;#039;&amp;#039;August 11, 2017&amp;#039;&amp;#039; - Daydream&lt;br /&gt;
*Added support for Galaxy S8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;August 14, 2017&amp;#039;&amp;#039; - Gear VR&lt;br /&gt;
*Added support for launching through Oculus Event&lt;br /&gt;
&lt;br /&gt;
=1.2.3=&lt;br /&gt;
[[File:Patch1.2.3.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;August 22, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Blood Bolt: cost reduced from 4 HP to 3 HP&lt;br /&gt;
*Magic Missile: cost increased from 12 to 15&lt;br /&gt;
*Shield of Light: startup cost increased from 10 to 15&lt;br /&gt;
*Stone Demon: total HP reduced from 60 to 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added additional regions (cross region play is supported)&lt;br /&gt;
*Improved matchmaking&lt;br /&gt;
*Localization&lt;br /&gt;
*General optimization update&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players could occupy the same tile as Demon or Oxymora&lt;br /&gt;
*Players did not earn rating points when their opponent left&lt;br /&gt;
*Acid Cloud appeared to inflict damage through Armor of the Sun&lt;br /&gt;
*The first Phoenix you shot could fly through walls&lt;br /&gt;
*Soil Spikes did not work on Devil&amp;#039;s Twins&lt;br /&gt;
*Players could cast tile-based spells through moving objects&lt;br /&gt;
*Players could be sent back to the Workshop when loading a new arena after a rematch&lt;br /&gt;
&lt;br /&gt;
=1.2.3.2=&lt;br /&gt;
[[File:Patch1.2.3.2.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;September 1, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Mana: regeneration rate has increased from 5 per second to 8 per second (and from 10 per second to 12 per second during the final minute)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Regions have been limited to US East only&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Sounds would come from the wrong direction&lt;br /&gt;
*The end game text was transparent&lt;br /&gt;
*End game match times said &amp;quot;0 min 0 sec&amp;quot;&lt;br /&gt;
*Matchmaking did not work as intended&lt;br /&gt;
&lt;br /&gt;
=1.2.3.3=&lt;br /&gt;
&amp;#039;&amp;#039;September 7, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Matchmaking has been improved&lt;br /&gt;
&lt;br /&gt;
=1.2.3.4=&lt;br /&gt;
&amp;#039;&amp;#039;September 22, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*End of Season 3&lt;br /&gt;
&lt;br /&gt;
=1.3.0 - Rift release=&lt;br /&gt;
&amp;#039;&amp;#039;September 28, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Wands is now available on PC (via Oculus Rift)&lt;br /&gt;
**Improved graphics and audio&lt;br /&gt;
**6DoF movement&lt;br /&gt;
**Oculus Touch controls&lt;br /&gt;
**Inverse kinematics &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud: deals damage through Armor of the Sun&lt;br /&gt;
*Acid Cloud: lasts 12 seconds instead of 22&lt;br /&gt;
*Acid Cloud: starting damage is 2 instead of 1&lt;br /&gt;
*Blood Bolt: cost reduced from 3 HP to 2 HP (2 to 1 with Armor)&lt;br /&gt;
*Hail of Death: improved accuracy&lt;br /&gt;
*Lightning Strike: charge cost increased from 10 to 15 &lt;br /&gt;
*Lightning Strike: firing cost reduced from 50 to 45&lt;br /&gt;
*Magic Missile: cost of firing 3 missiles reduced from 45 to 30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Reworked Workshop&lt;br /&gt;
*Reworked Celestial Halls&lt;br /&gt;
*Reworked Ortus Station&lt;br /&gt;
*Improved wand UI&lt;br /&gt;
*Faster gamepad control scheme&lt;br /&gt;
*New spell sound effects and visual effects&lt;br /&gt;
*Season 2 rewards&lt;br /&gt;
*Arenas are more fair for remote users&lt;br /&gt;
*Wardrobe item price changes&lt;br /&gt;
&lt;br /&gt;
=1.3.1=&lt;br /&gt;
&amp;#039;&amp;#039;October 6, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Multiple control improvements&lt;br /&gt;
*Lowered Shield of Light&amp;#039;s position when using gaze aiming&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun did not highlight your opponent correctly&lt;br /&gt;
*Chaos Leap sometimes failed to cast &lt;br /&gt;
*Inquisitor&amp;#039;s legs were bent&lt;br /&gt;
*Inquisitor&amp;#039;s black outfit appeared to be magenta&lt;br /&gt;
*HP and mana bars appeared when they shouldn&amp;#039;t have&lt;br /&gt;
*Armor of the Sun could cause issues with Twins&lt;br /&gt;
*Opponent&amp;#039;s position sometimes didn&amp;#039;t sync properly&lt;br /&gt;
&lt;br /&gt;
=1.3.2=&lt;br /&gt;
&amp;#039;&amp;#039;November 2, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New optional control scheme (Swipe) for remotes on Gear VR, Daydream and Pico&lt;br /&gt;
*New visual effect for Teleport&lt;br /&gt;
*Can recenter on Rift by holding X or A&lt;br /&gt;
*Invite system added to Gear VR&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud: has a 1 second delay before it starts inflicting damage when cast directly on a player&lt;br /&gt;
*Acid Cloud: damage starts at 4 per second instead of 2&lt;br /&gt;
*Curse of the Undead: works through Armor instead of instantly breaking it &lt;br /&gt;
*Curse of the Undead: if you try to heal while Cursed and wearing Armor, you take 30% damage and your Armor breaks&lt;br /&gt;
*Oxymora: starting HP reduced from 150 to 100&lt;br /&gt;
*Oxymora: takes 5 damage for each projectile it fires&lt;br /&gt;
*Oxymora: green projectile&amp;#039;s damage increased from 8 to 10&lt;br /&gt;
*Oxymora: yellow projectile&amp;#039;s healing reduced from 8 to 5 &lt;br /&gt;
*Petrifying Prison: duration reduced from 8 seconds to 5&lt;br /&gt;
*Petrifying Prison: mana cost increased from 20 to 30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Major Ortus Station improvements&lt;br /&gt;
*Remotes are more responsive &lt;br /&gt;
*Invite system improved on Rift&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Opponent could appear to stay on their starting tile the entire game&lt;br /&gt;
*Armor of the Sun could break when you got hit while teleporting&lt;br /&gt;
*Oxymora took damage twice when firing a projectile&lt;br /&gt;
*You couldn&amp;#039;t leave the game when you lost your Internet connection&lt;br /&gt;
*Players and summons are now less likely to end up on the same tile&lt;br /&gt;
*When both players have equal health and deal the same amount of damage, matches will now end in a draw&lt;br /&gt;
&lt;br /&gt;
=1.3.2.1=&lt;br /&gt;
&amp;#039;&amp;#039;November 3, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players could be invisible for the entire game&lt;br /&gt;
*Players switched between visible and invisible when standing on the Aspis Prison elevator&lt;br /&gt;
&lt;br /&gt;
=1.3.3.1=&lt;br /&gt;
&amp;#039;&amp;#039;December 4, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Lobby&lt;br /&gt;
*Wands is now available on HTC Vive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hand rotation was not properly synced &lt;br /&gt;
*Repaired VoIP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added EULA&lt;br /&gt;
&lt;br /&gt;
=1.3.4=&lt;br /&gt;
&amp;#039;&amp;#039;December 19, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Survival&lt;br /&gt;
*Wands is now available on Steam&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Chaos Leap: no longer avoids compromised tiles&lt;br /&gt;
*Chaos Leap: no longer shows a purple trail&lt;br /&gt;
*Devil&amp;#039;s Spit: accelerates when airborne to double its original speed&lt;br /&gt;
*Dragon&amp;#039;s Breath: increased range from 15 to 25 meters&lt;br /&gt;
*Dragon&amp;#039;s Breath: changed damage range from 8-22 to 10-20 per second&lt;br /&gt;
*Dragon&amp;#039;s Breath: increased flame speed&lt;br /&gt;
*Dragon&amp;#039;s Breath: improved hit detection&lt;br /&gt;
*Flaming Phoenix: mana cost reduced from 45 to 25&lt;br /&gt;
*Flaming Phoenix: changed damage range from 16-60 to 10-25&lt;br /&gt;
*Lightning Strike: charge time reduced from 2 seconds to 1.5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Clearer info in the Workshop Portal&lt;br /&gt;
*Major optimization pass on all arenas&lt;br /&gt;
*Improved graphics for all HP bars&lt;br /&gt;
*Exploration no longer counts as a match, you won&amp;#039;t take damage and it won&amp;#039;t end after 3.5 minutes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Lightning Strike didn&amp;#039;t damage your opponent&lt;br /&gt;
*Dragon&amp;#039;s Breath had a visual glitch on Temple of Ophidian&lt;br /&gt;
*Chaos Leap would stop working after trying to cast it without enough mana&lt;br /&gt;
*Players didn&amp;#039;t proceed properly to Lobby if match ended in draw&lt;br /&gt;
*The remaining player could not use a pickup after two players tried to enter the same tile&lt;br /&gt;
*The game would crash when trying to bring up the menu in the Lobby on Daydream&lt;br /&gt;
*Repaired sound effects for the trains on Ortus Station&lt;br /&gt;
*Improved recovery on connection failed in the Workshop&lt;br /&gt;
&lt;br /&gt;
=1.3.4.1=&lt;br /&gt;
&amp;#039;&amp;#039;December 20, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Non-unique user names are now supported&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Winning the game due to the opponent pausing did not correctly send the player back to the lobby&lt;br /&gt;
*Pressing Join a Friend now works as intended&lt;br /&gt;
&lt;br /&gt;
=1.3.4.2=&lt;br /&gt;
&amp;#039;&amp;#039;January 4, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Non-logged in players couldn&amp;#039;t access the Portal menus&lt;br /&gt;
*Updating your wand cosmetics wouldn&amp;#039;t disable the previous ones properly&lt;br /&gt;
&lt;br /&gt;
=1.3.5=&lt;br /&gt;
&amp;#039;&amp;#039;January 25, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New boss type in Survival&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Calcite Shield (Survival): removed startup cost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players can now take damage in Exploration mode, when HP reaches 0 the arena is reset like in the Basement&lt;br /&gt;
*Pause functionality has been rewritten to be more stable&lt;br /&gt;
*EULA is more user friendly&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Match stats were not updated properly in the Lobby&lt;br /&gt;
*Match music played in the Basement&lt;br /&gt;
*Matches were not correctly labeled as Ranked or Casual in the Portal&lt;br /&gt;
*Your opponent&amp;#039;s wand could appear to be held backwards &lt;br /&gt;
*Fail safes have been added to make sure you don&amp;#039;t get stuck in an Arena due to your opponent leaving&lt;br /&gt;
&lt;br /&gt;
=1.3.6=&lt;br /&gt;
[[File:Patch1.3.6.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;February 22, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*2 new spells&lt;br /&gt;
**Disc of Antioch&lt;br /&gt;
**Cerberus Collars&lt;br /&gt;
*Arena Super Features&lt;br /&gt;
**Aspis Prison: The Warden&lt;br /&gt;
**Temple of Ohpidian: Rai Stone Traps&lt;br /&gt;
**Celestial Halls: Energy Portal&lt;br /&gt;
**Ortus Station: Teleportation Orbs&lt;br /&gt;
**Dead Master&amp;#039;s Vale: Mercurial Crystal&lt;br /&gt;
*In-game events&lt;br /&gt;
*Added prompt when playing against a developer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud: now destroys Devil&amp;#039;s Twins&lt;br /&gt;
*Flaming Phoenix: mana cost increased from 25 to 35&lt;br /&gt;
*Flaming Phoenix: damage increased from 10-25 to 15-30&lt;br /&gt;
*Petrifying Prison: Stone Demon and Oxymora no longer rotate when imprisoned but they can still fire&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hail of Death visual and sound effects changed (from black arrows to ice) &lt;br /&gt;
*Removed muffled sound effects when you&amp;#039;re low on health&lt;br /&gt;
*Improved distinction between colors on the wand mana bar&lt;br /&gt;
*New effect on health pickups when you&amp;#039;re cursed&lt;br /&gt;
*Replaced red/blue screen flashes with less aggressive fade&lt;br /&gt;
*Survival spell selection UI cleanup&lt;br /&gt;
*Added button to display stats on the fly for gamepad users&lt;br /&gt;
*Added option on Daydream to toggle grip between straight (wand) or slightly tilted (pistol)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*More than one player could enter a room&lt;br /&gt;
*Match countdown sometimes wouldn&amp;#039;t start&lt;br /&gt;
*Starting Survival after pressing continue didn&amp;#039;t always reset HP and mana properly&lt;br /&gt;
*Survival&amp;#039;s Lightning attack wasn&amp;#039;t visible when it killed you&lt;br /&gt;
*Your opponent&amp;#039;s wand could appear backwards for Android players&lt;br /&gt;
*If you died when casting Calcite Shield in survival, it wouldn&amp;#039;t disappear&lt;br /&gt;
*When walking outside the tile area in survival, the enemies would not target you&lt;br /&gt;
*Tile-based spells are now more stable&lt;br /&gt;
&lt;br /&gt;
=1.3.6p1=&lt;br /&gt;
&amp;#039;&amp;#039;March 5, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed several crashes and improved stability&lt;br /&gt;
&lt;br /&gt;
=1.3.6p2=&lt;br /&gt;
&amp;#039;&amp;#039;March 7, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Improved stability&lt;br /&gt;
&lt;br /&gt;
=1.3.7=&lt;br /&gt;
&amp;#039;&amp;#039;March 22, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*2 new spells&lt;br /&gt;
**Chilling  Clutch&lt;br /&gt;
**Skull Specter&lt;br /&gt;
*New rating system where players start each season with 0 points&lt;br /&gt;
*Banners in the Lobby that reflect your Season Score&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Devil&amp;#039;s Spit: reduced maximum speed from 20m/s to 18m/s&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New Lobby UI&lt;br /&gt;
*Updated graphics for spell select table in Workshop&lt;br /&gt;
*Improved context sensitive graphics in the Workshop to help ease new players into the game&lt;br /&gt;
*Basement can now be directly accessed from the Portal&lt;br /&gt;
*Updated spell descriptions to be more accurate&lt;br /&gt;
*Improvement to Dragon&amp;#039;s Breath effect/damage correlation&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Spell selection could fail with a quick joystick movement after releasing a charged spell&lt;br /&gt;
*Flaming Phoenix targeted opponent&amp;#039;s tile rather than opponent&lt;br /&gt;
*Wand aim and reticle rendered on top of fade sphere&lt;br /&gt;
*Fennec popped out of the portal&lt;br /&gt;
*Disc of Antioch played the wrong sound effect when being selected&lt;br /&gt;
*Disc of Antioch could deal damage through shields&lt;br /&gt;
&lt;br /&gt;
=1.3.7p1=&lt;br /&gt;
&amp;#039;&amp;#039;April 5, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Dragon&amp;#039;s Breath fix&lt;br /&gt;
&lt;br /&gt;
=1.3.8=&lt;br /&gt;
&amp;#039;&amp;#039;May 1, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Network performance improvements &lt;br /&gt;
&lt;br /&gt;
=1.3.9=&lt;br /&gt;
&amp;#039;&amp;#039;May 23, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Cerberus Collars: reduced cost from 35 to 25 &lt;br /&gt;
*Cerberus Collars: reduced duration from 10 seconds to 8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Improved network sync for Flaming Phoenix&lt;br /&gt;
*Major performance improvements for spell casting&lt;br /&gt;
*Improvements made to the Swipe control scheme&amp;#039;s input &lt;br /&gt;
*Daydream players need to be signed in to Google Play Games to connect to Wands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players could get hit while teleporting&lt;br /&gt;
*Dragon’s Breath dealt damage through shields&lt;br /&gt;
*More than 2 Twins could be active at the same time&lt;br /&gt;
*Splash damage could pass through some solid objects&lt;br /&gt;
*Elevator speed on Aspis Prison could be faster than intended&lt;br /&gt;
&lt;br /&gt;
=1.4.0 - Sanctum of Sahir=&lt;br /&gt;
[[File:Patch1.4.0Sanctum.png|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;June 26, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New Arena: Sanctum of Sahir&lt;br /&gt;
*New Workshop&lt;br /&gt;
*New Wardrobe with 10 unique characters&lt;br /&gt;
*Tutorial with voiceover&lt;br /&gt;
*New animations, including new spell casting animations and a unique animation for each character&lt;br /&gt;
*Unlockable titles that players can select from to be displayed by their name&lt;br /&gt;
*Scarab of Sahir wand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players receive a spell token every time they level up until they have enough to unlock every spell&lt;br /&gt;
*Players gain 100 relic dust for the first match of the day, first win of the day, and every level after they have all the spell tokens&lt;br /&gt;
*Fanfare when unlocking new items in the Workshop&lt;br /&gt;
*Easier access to Explore Arenas via the Portal&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Preferred wand grip wouldn’t be saved and set properly&lt;br /&gt;
*Disc of Antioch always bounced 5 times&lt;br /&gt;
*Enemy teleportation trail was not visible&lt;br /&gt;
*Direct hits with Disc of Antioch inflicted 0 damage&lt;br /&gt;
*Shield of Light did not block Twin&amp;#039;s reflected projectile&lt;br /&gt;
*You couldn’t open the spell menu if switching between control schemes too fast&lt;br /&gt;
*Hit response, both for reticle and opponent color flash, were incorrect&lt;br /&gt;
&lt;br /&gt;
=1.4.0.1=&lt;br /&gt;
&amp;#039;&amp;#039;June 26, 2018&amp;#039;&amp;#039;&lt;br /&gt;
*Hotfix for 1.4.0&lt;br /&gt;
&lt;br /&gt;
=1.4.0.2=&lt;br /&gt;
&amp;#039;&amp;#039;July 5, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Optimizations to Sanctum of Sahir&lt;br /&gt;
*Reduced the difficulty of Survival&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Pausing player could no longer cast spells before their opponent&lt;br /&gt;
*Your opponent could be invisible when playing in Sanctum of Sahir&lt;br /&gt;
*Players would sometimes get stuck on an endless loading screen&lt;br /&gt;
*Sometimes the Practice Hall wouldn’t load the first time&lt;br /&gt;
*Locked loadout button could be interacted with &lt;br /&gt;
*Acid Cloud sound effect was incorrect&lt;br /&gt;
*Disc of Antioch had sync problems&lt;br /&gt;
*Multiple graphical fixes&lt;br /&gt;
&lt;br /&gt;
=1.4.0.3=&lt;br /&gt;
&amp;#039;&amp;#039;July 19, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Komuso character added&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Earned points sometimes weren&amp;#039;t added to your score&lt;br /&gt;
*Some Daydream players couldn&amp;#039;t log in&lt;br /&gt;
*Improvements to address connection issues&lt;br /&gt;
&lt;br /&gt;
=1.4.1=&lt;br /&gt;
&amp;#039;&amp;#039;August 29, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Opponents could be invisible&lt;br /&gt;
*Sometimes your score would not update&lt;br /&gt;
*Network matchmaking issue was fixed&lt;br /&gt;
*Localization errors were corrected&lt;br /&gt;
*Minor visual improvements&lt;br /&gt;
*Minor spell sync improvements&lt;br /&gt;
&lt;br /&gt;
=1.4.2=&lt;br /&gt;
&amp;#039;&amp;#039;October 10, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Cross-platform VoIP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun: removed buff for Blood Bolt, it now always costs 2 HP per bolt&lt;br /&gt;
*Blazing Meteor: deals 12.5 splash damage regardless of distance to target&lt;br /&gt;
*Chilling Clutch: debuff duration reduced from 10 seconds to 5&lt;br /&gt;
*Dragon&amp;#039;s Breath: removed startup cost&lt;br /&gt;
*Dragon&amp;#039;s Breath: increased mana cost per second from 10 to 15&lt;br /&gt;
*Lightning Strike: charge cost reduced from 15 to 10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Some characters performed the wrong animations&lt;br /&gt;
*Twins could cause freezing at the start of a match&lt;br /&gt;
*You could add spells to a closed wand in the Workshop&lt;br /&gt;
*Some signs on Ortus were mirrored&lt;br /&gt;
*Warden animation wasn&amp;#039;t always synced for both players&lt;br /&gt;
*Reflected Lightning Strikes didn&amp;#039;t deal damage to the caster&lt;br /&gt;
*Hitting a Twin with multiple projectiles at the same time could damage the Twin&amp;#039;s caster &lt;br /&gt;
*Gear VR and Oculus Go coordinated app launch and friend invite didn&amp;#039;t work as intended&lt;br /&gt;
*There were problems with the internationalized versions of Wands&lt;br /&gt;
&lt;br /&gt;
=1.4.2.1=&lt;br /&gt;
&amp;#039;&amp;#039;October 24, 2018&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed bug where exploring an arena would multiply the player&amp;#039;s total match count&lt;br /&gt;
   &lt;br /&gt;
=1.5.0 - HUD=&lt;br /&gt;
[[File:Patch1.5.0.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;December 17, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In-Game HUD – Your spells, health, and mana are now always visible in the center of your view while in a match&lt;br /&gt;
*Opponent&amp;#039;s health is visible&lt;br /&gt;
*New ‘Press’ Control Scheme for Oculus Go, MiVR, and Daydream&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Mana: regen rate increased from 8/s to 10/s (and from 12/s to 15/s during the final minute)&lt;br /&gt;
*Chilling Clutch: maximum fire rate reduced from 5/s to 2/s&lt;br /&gt;
*Flaming Phoenix: damage reduced from 15-30 to 10-25&lt;br /&gt;
*Flaming Phoenix: deals 10 splash damage regardless of distance to target&lt;br /&gt;
*Flaming Phoenix: damage increase per second of flight reduced from 5 to 3&lt;br /&gt;
*Hail of Death: accuracy reduced from long range and increased from short range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Reduced loading time after starting up the game&lt;br /&gt;
*Information added to loading screen&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Vale’s crystal didn&amp;#039;t function properly when summons were present and it could be tricked into healing a player via their summon&lt;br /&gt;
*Hail of Death and Blood Bolt would often fire two projectiles at the same time&lt;br /&gt;
*Player&amp;#039;s weren&amp;#039;t immediately sent back to the workshop after losing their connection in the Lobby or an arena&lt;br /&gt;
*More than two players could connect to the same room&lt;br /&gt;
*Daydream players could prevent the countdown from starting by mashing the rematch button&lt;br /&gt;
&lt;br /&gt;
=1.5.1=&lt;br /&gt;
&amp;#039;&amp;#039;March 27, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New post match flow, which lets you decide if you want to rematch or find a new opponent after a ranked match directly in the Lobby&lt;br /&gt;
*New text saying whether you won or lost immediately after the match ends&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Lightning Strike initial cost increased from 10 to 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Lobby network stability improved&lt;br /&gt;
*Long names are handled better on the Monolith&lt;br /&gt;
*Added days, hours, minutes, and seconds to event times&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Summons no longer regenerate health when two of the same type are active&lt;br /&gt;
*Summons now correctly take damage when cast on top of Soil Spikes&lt;br /&gt;
*Summons now correctly get hit by the Warden&amp;#039;s meteor in Aspis Prison&lt;br /&gt;
*Players no longer appear to continue taking damage after getting hit by Dragon&amp;#039;s Breath&lt;br /&gt;
*Season Score is correctly updated if you duel again after your opponent leaves&lt;br /&gt;
*The red skill bar in the Lobby is now positioned correctly&lt;br /&gt;
*All stone traps on Temple of Ophidian now deal 20 damage&lt;br /&gt;
*Different wands no longer appear as &amp;quot;The Classic&amp;quot; in arenas&lt;br /&gt;
*Removed empty page at the Wand Station&lt;br /&gt;
*Fixed issue where two incompatible tile-based spells could be cast on the same tile&lt;br /&gt;
*Fixed issues regarding internet connection that could result in a crash&lt;br /&gt;
*Fixed issues regarding pickups that could result in a crash&lt;br /&gt;
*Crystal Shards now costs 20 mana on all platforms&lt;br /&gt;
&lt;br /&gt;
=1.5.1.1=&lt;br /&gt;
&amp;#039;&amp;#039;April 30, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Flaming Phoenix can no longer fly through the ceiling or walls on some maps&lt;br /&gt;
*Rematch button now appears correctly when playing in French&lt;br /&gt;
&lt;br /&gt;
=1.6.0 - AI Opponent=&lt;br /&gt;
&amp;#039;&amp;#039;August 19, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players can now duel against an AI opponent! &lt;br /&gt;
*Skill-based matchmaking for competitive duels&lt;br /&gt;
*IK for players on 6DoF platforms &lt;br /&gt;
*Tips and tricks on the Monolith&lt;br /&gt;
*Ticking sound effect during the last 30 seconds of a match&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun is now destroyed by damage per second after taking 3 HP worth of damage&lt;br /&gt;
*Armor of the Sun blocks 2/3 of incoming damage instead of 70%&lt;br /&gt;
*Chaos Leap mana cost increased from 20 to 25&lt;br /&gt;
*Disc of Antioch starting bounces reduced from 2 to 1&lt;br /&gt;
*Dragon&amp;#039;s Breath has been reworked to deal damage whenever a flame appears to hit&lt;br /&gt;
*Dragon&amp;#039;s Breath now has a startup cost of 10 mana &lt;br /&gt;
*Flaming Phoenix’s maximum lifespan reduced from 60 seconds to 10&lt;br /&gt;
*Uncharged Magic Missile mana cost increased from 15 to 20&lt;br /&gt;
*Damage per Magic Missile increased from 8 to 12&lt;br /&gt;
*Skull Specter appears instantly when cast &lt;br /&gt;
*Skull Specter damage reduced from 20 to 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Haptic feedback for spells is now more accurate and consistent&lt;br /&gt;
*Player’s HUD does not appear until the match begins&lt;br /&gt;
*Players earn relic dust for achievements in every match&lt;br /&gt;
*General optimization and performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Skull Specter cannot be double cast on the same tile at the same time&lt;br /&gt;
*Disc of Antioch is less likely to pass through Heavenly Dome&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players waiting for a competitive duel no longer appear in the Join Friend menu&lt;br /&gt;
*The survival mini-game has been removed &lt;br /&gt;
*Invite Friend functionality on Oculus platforms has been removed&lt;br /&gt;
&lt;br /&gt;
=1.6.1 - Quest release=&lt;br /&gt;
[[File:WandsOnQuest.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;September 19, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wands is now available on Oculus Quest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*General performance and stability improvements&lt;br /&gt;
*Numerous improvements to the AI&amp;#039;s use of defensive spells&lt;br /&gt;
*The AI&amp;#039;s aim is now more accurate&lt;br /&gt;
*Added localization for the new matchmaking and AI text&lt;br /&gt;
*Skull Specter&amp;#039;s tile is accessible more quickly after it disappears&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage SFX and VFX no longer continue when leaving an arena while taking damage&lt;br /&gt;
*Spell selection no longer fails on Rift via Steam&lt;br /&gt;
*The first spell selected is properly highlighted on the HUD&lt;br /&gt;
*Pickups no longer spawn too early or fail to spawn&lt;br /&gt;
*Teleport no longer remains turned on after holding the Teleport button while pausing&lt;br /&gt;
*Magic Missile&amp;#039;s trails do not linger seconds after being cast&lt;br /&gt;
*Chilling Clutch&amp;#039;s VFX orbit a player after they&amp;#039;re hit by it&lt;br /&gt;
*Vale&amp;#039;s crystal no longer hits itself&lt;br /&gt;
&lt;br /&gt;
=1.6.2=&lt;br /&gt;
&amp;#039;&amp;#039;December 17, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added Valve Index support&lt;br /&gt;
* Added Vive Cosmos support&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Matchmaking is not stopped by dueling the AI&lt;br /&gt;
* Added a casting animation when 6DoF characters use tile-based spells&lt;br /&gt;
* Added Teleport to the off-hand for 6DoF players&lt;br /&gt;
* Improved the AI’s animations&lt;br /&gt;
* Loading has been improved (the game should load more smoothly)&lt;br /&gt;
* Improved input detection for Vive controllers&lt;br /&gt;
* Brightened Lightning Strike’s VFX on Quest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 6DoF mana regen increased from 10/s to 12/s&lt;br /&gt;
* 3DoF mana regen increased from 10/s to 15/s&lt;br /&gt;
* Acid Cloud: Cost increased from 35 to 40, can be active on a maximum of 3 tiles at the same time&lt;br /&gt;
* Armor of the Sun: Cost increased from 40 to 50&lt;br /&gt;
* Chaos Leap: Cost increased from 25 to 40&lt;br /&gt;
* Disc of Antioch: Cost increased from 25 to 35&lt;br /&gt;
* Dragon’s Breath: Startup cost increased from 10 to 25, cost per second reduced from 15 to 5&lt;br /&gt;
* Electric Fist: Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5&lt;br /&gt;
* Hail of Death: Firing rate increased by 0.05s&lt;br /&gt;
* Heavenly Dome: Startup cost increased from 15 to 20, cost per second increased from 5 to 20&lt;br /&gt;
* Shield of Light: Startup cost increased from 15 to 20&lt;br /&gt;
* Petrifying Prison: Cost increased from 30 to 35, duration reduced to 3s&lt;br /&gt;
* Teleport: Cost increased from 20 to 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Numerous bugs involving tile-based spells have been fixed&lt;br /&gt;
* Skull Specter no longer attacks its caster when its tile is occupied&lt;br /&gt;
* Your first match is no longer an exhibition match&lt;br /&gt;
* Skill ratings are now properly displayed on the Monolith&lt;br /&gt;
* Fixed a bug that made matchmaking take longer for first-time players&lt;br /&gt;
* The Celestial Halls portal tile effects do not follow a player who is bounced off it&lt;br /&gt;
* Vive players can now turn using the off-hand touchpad&lt;br /&gt;
* Spell selection is more reliable with Rift controllers when playing via Steam&lt;br /&gt;
&lt;br /&gt;
=1.6.3=&lt;br /&gt;
[[File:WandsPatch1.6.3.png|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;May 7, 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added multiple AI difficulty levels that the player can choose from&lt;br /&gt;
*Added support for Windows Mixed Reality controllers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New tiles added to Halls, Ortus, and Sanctum&lt;br /&gt;
*Tile location tweaks on Aspis, Halls, Ortus, Vale, and Sanctum for improved LOS&lt;br /&gt;
*Reduced 6DoF recentering time from 1s to 0.5s&lt;br /&gt;
*Tile boundary is always visible on your current tile for 6DoF platforms&lt;br /&gt;
*Tutorial won&amp;#039;t automatically restart after reinstalling the game&lt;br /&gt;
*Added additional connection messages for the Workshop portal&lt;br /&gt;
*The AI now defends itself more effectively against several spells&lt;br /&gt;
*The AI is now less proficient with Shield and Dome at low difficulty levels&lt;br /&gt;
*Improved controls for Valve Index controllers&lt;br /&gt;
*Electric Fist’s VFX were changed on Quest to reduce framerate issues&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Curse of the Undead: Reduced duration from 15s to 10s&lt;br /&gt;
*Disc of Antioch: Increased cost from 35 to 40, increased cooldown to 0.5s between shots&lt;br /&gt;
*Cerberus Collars: Are now limited to 1 active at a time for each player&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed issue where Prison could lock a summon in place if cast on another tile in quick succession&lt;br /&gt;
*Fixed issue where casting Twins could block further spell casting&lt;br /&gt;
*Teleport beacons no longer stay active when releasing the Teleport button outside your boundary&lt;br /&gt;
*6DoF players can no longer cast spells before the match starts by pausing/unpausing the game or by stepping out and into their play area&lt;br /&gt;
*Fixed issue where Disc could sometimes get inside Dome&lt;br /&gt;
*Fixed incorrect hints on the Monolith&lt;br /&gt;
*Mana now properly regenerates faster during the last minute of the match&lt;br /&gt;
*Fixed lighting issue behind the Workshop Portal that created weird shadows&lt;br /&gt;
*Fixed issue that prevented Teleporting to distant tiles on Sanctum&lt;br /&gt;
*6DoF players can no longer cast spells through the floor&lt;br /&gt;
*Gamepad is no longer recognized as valid input on Quest&lt;br /&gt;
*Fixed issue where the AI could grab pickups while casting spells&lt;br /&gt;
*Fixed issue where Lightning sometimes failed to deal damage on Ortus&lt;br /&gt;
*Fixed issue where two walls were invisible from certain tiles on Temple&lt;br /&gt;
*Fixed issue where player’s position dropped when standing on Aspis elevator as match ended&lt;br /&gt;
*Fixed issue where Assassin’s picture was briefly visible when unlocking any other character&lt;br /&gt;
&lt;br /&gt;
=1.7.0=&lt;br /&gt;
[[File:WandsPatch1.7.0.png|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;July 9, 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Feature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added Dual Wand controls for Quest, Rift, Vive, Index, Cosmos, and WMR. Players can now use a wand in each hand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Tile size increased to room scale&lt;br /&gt;
*Improved IK (your opponent’s character moves more naturally)&lt;br /&gt;
*Improved AI animations&lt;br /&gt;
*Acid Cloud now gives a clear visual warning before inflicting damage&lt;br /&gt;
*Petrifying Prison’s base has been removed for improved visibility&lt;br /&gt;
*Petrifying Prison now animates&lt;br /&gt;
*6DoF opponent’s wands point in the exact directions they’re aiming&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hail of Death: Fire rate increased 50%&lt;br /&gt;
*Blood Bolt: Projectile speed increased 65%&lt;br /&gt;
*Chilling Clutch: Projectile speed increased 35%&lt;br /&gt;
*Magic Missile: Cost per charged missile increased from 10 to 12&lt;br /&gt;
*Electric Fist: Projectile count reduced from 8 to 7&lt;br /&gt;
*Pickups take an additional 1.5s to collect for Dual Wielding players&lt;br /&gt;
*Mana regen for 3DoF players is now 2/s faster (17/s)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Newly unlocked relics do not lay down on the shelf&lt;br /&gt;
*Relic icon does not pop out of relic when it’s being unlocked&lt;br /&gt;
*Warden’s arm no longer rests on the Aspis elevator tile&lt;br /&gt;
*The Aspis elevator tile’s hitbox is now the correct size&lt;br /&gt;
*Hours and minutes are now correctly spaced on the events board&lt;br /&gt;
*In-game menu is no longer tilted downward &lt;br /&gt;
*Player’s feet no longer drag after recentering&lt;br /&gt;
&lt;br /&gt;
=1.7.0.1=&lt;br /&gt;
&amp;#039;&amp;#039;September 21, 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Snap turning changed to 45° instead of 90° &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*VoIP fixed on all platforms&lt;br /&gt;
&lt;br /&gt;
=1.8.0=&lt;br /&gt;
[[File:TemplarUpdate.png|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;November 3, 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Wand Powers: Wands have new and unique properties that make you more powerful&lt;br /&gt;
*New Wands: 5 brand new wands have been added to the game&lt;br /&gt;
*New Character: The Templar has entered The Beyond&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Dual Wielding pickup collection time reduced to 3s (down from 3.5s)&lt;br /&gt;
*6DoF mana regen rate increased to 13/s (up from 12/s)&lt;br /&gt;
*Flaming Phoenix – cooldown increased from 0.75s to 1.5s&lt;br /&gt;
*Chilling Clutch – cooldown increased from 0.5s to 1s&lt;br /&gt;
*Skull Specter – cooldown increased from 0.0s to 1.5s&lt;br /&gt;
*Skull Specter – height raised to prevent firing into the ground&lt;br /&gt;
*Armor of the Sun – cast cost increased from 50 to 75&lt;br /&gt;
*Curse of the Undead – cast cost increased from 40 to 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New AI difficulty: An “impossible” difficulty setting has been added&lt;br /&gt;
*The Crystal Wand is now unlockable&lt;br /&gt;
*New titles have been added for reaching skill ratings of 2600, 2700, 2800, and 2900&lt;br /&gt;
*Each loadout can have a different set of wands&lt;br /&gt;
*Current HP and Mana are now shown on your HUD&lt;br /&gt;
*Notification icon appears on blackboard when you have unclaimed rewards&lt;br /&gt;
*Event points can not be earned in friendly duels or against the AI&lt;br /&gt;
*Level text is displayed in Lobby&lt;br /&gt;
*All locked wands are shown at the Wand Station&lt;br /&gt;
*Seasonal match count is displayed in-game (will become visible next season)&lt;br /&gt;
*Teleport beacons at Relic Bench and Wand Station are shorter to make interaction easier&lt;br /&gt;
*Snap turning delay has been increased, making accidental double turns less likely&lt;br /&gt;
*AI matches cannot occur on Sanctum, preventing gas and sandstorm deaths&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Summons’ projectiles no longer pass through the Warden’s arm on Aspis Prison&lt;br /&gt;
*DPS damage does not immediately disappear from HUD&lt;br /&gt;
*Electric Fist no longer causes significant framerate issues&lt;br /&gt;
*Tile-based spells cannot be cast through the trains’ flat cars on Ortus Station&lt;br /&gt;
*Haptic feedback on one hand is not interrupted by haptic feedback on the other hand&lt;br /&gt;
*Opponent’s voice is no longer audible when they’re muted&lt;br /&gt;
*Casting Chaos Leap while teleporting no longer prevents further teleporting&lt;br /&gt;
*AI does not glitch on bottom tile of Aspis Prison&lt;br /&gt;
*Devil’s Spit can no longer be fired from your previous location&lt;br /&gt;
*Titles for Season 17 and up have been added&lt;br /&gt;
*English text for Season 16 titles has been fixed&lt;br /&gt;
*Teleport no longer fails when it’s the first spell selected when using the Point control scheme&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=File:TemplarUpdate.png&amp;diff=998</id>
		<title>File:TemplarUpdate.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=File:TemplarUpdate.png&amp;diff=998"/>
				<updated>2020-11-13T04:43:22Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=Versions&amp;diff=997</id>
		<title>Versions</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=Versions&amp;diff=997"/>
				<updated>2020-11-13T04:34:19Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Original Release=&lt;br /&gt;
&amp;#039;&amp;#039;August 18, 2016&amp;#039;&amp;#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*Only available on Gear VR&lt;br /&gt;
&lt;br /&gt;
=1.0.4=&lt;br /&gt;
[[File:Patch1.0.4.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;August 20, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Matchmaking speed significantly increased&lt;br /&gt;
&lt;br /&gt;
=1.0.5=&lt;br /&gt;
&amp;#039;&amp;#039;August 26, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added music throughout the match (with option to toggle on/off)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Pickups: Removed one pickup on Temple of Ophidian&lt;br /&gt;
*Pickups: HP regained by pickups reduced from 20 to 15&lt;br /&gt;
*Armor of the Sun: cost increased from 30 to 50&lt;br /&gt;
*Blazing Meteor: cost reduced from 45 to 40&lt;br /&gt;
*Electric Fist: number of bolts increased from 5 to 6&lt;br /&gt;
*Electric Fist: damage of each bolt increased from 7 to 8&lt;br /&gt;
*Flaming Phoenix: flight speed increased&lt;br /&gt;
*Hail of Death: damage reduced from 5 to 4 &lt;br /&gt;
*Hail of Death: spread reduced 40% (accuracy improved)&lt;br /&gt;
*Lightning Strike: cost increased from 45 to 50&lt;br /&gt;
*Soil Spikes: cost reduced from 55 to 45&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players can now earn relic dust in friendly duels&lt;br /&gt;
*Added pickups to the Basement to educate new players&lt;br /&gt;
*Changed blackboard and projector screen in Workshop&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Sometimes duels would never start after creating a game&lt;br /&gt;
*Lightning Strike worked as a shield against incoming projectiles&lt;br /&gt;
*UI didn&amp;#039;t properly show if the match ended when a player was teleporting&lt;br /&gt;
*Stone Demon would fire through walls&lt;br /&gt;
*Added fail-safe for when joining a match that is already full&lt;br /&gt;
&lt;br /&gt;
=1.0.6=&lt;br /&gt;
[[File:Patch1.0.6.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;September 2, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Additional checks for network version control&lt;br /&gt;
*Improved collision handling&lt;br /&gt;
*Improved tile occupation handling for Devil&amp;#039;s Twins and Stone Demon&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Menu didn&amp;#039;t show up when teleporting on match end&lt;br /&gt;
*Inquisitor&amp;#039;s head didn&amp;#039;t move&lt;br /&gt;
&lt;br /&gt;
=1.0.7= &lt;br /&gt;
&amp;#039;&amp;#039;September 16, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Pickups: time to collect increased from 1s to 2s &lt;br /&gt;
*Pickups: initial spawn time increased from 15s to 30s after the match begins&lt;br /&gt;
*Blazing Meteor: splash damage radius significantly increased &lt;br /&gt;
*Blazing Meteor: collision radius reduced&lt;br /&gt;
*Electric Fist: charge time decreased from 3 seconds to 2&lt;br /&gt;
*Electric Fist: number of projectiles reduced from 6 to 5&lt;br /&gt;
*Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something&lt;br /&gt;
*Flaming Phoenix: deals more (instead of less) damage the longer it&amp;#039;s airborne, with a maximum of 60 damage&lt;br /&gt;
*Flaming Phoenix: collision radius reduced&lt;br /&gt;
*Heavenly Dome: activation cost increased from 5 to 10&lt;br /&gt;
*Heavenly Dome: mana drain reduced from 20/s to 15/s&lt;br /&gt;
*Hail of Death: damage decreased from 4 to 3&lt;br /&gt;
*Hail of Death: accuracy reduced&lt;br /&gt;
*Hail of Death: the first Hail fired costs twice as much mana&lt;br /&gt;
*Lightning Strike: is now reflected by Devil&amp;#039;s Twins&lt;br /&gt;
*Shield of Light: no mana drain when reflecting a projectile&lt;br /&gt;
*Soil Spikes: trap functionality added&lt;br /&gt;
*Soil Spikes: cost reduced from 45 to 40&lt;br /&gt;
[[File:Patch1.0.7.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Game version number is now displayed on the blackboard&lt;br /&gt;
*Pickups explode when the last minute starts&lt;br /&gt;
*Reticle changes to an X when you land a hit&lt;br /&gt;
*Visual feedback for mana meter added during the last minute&lt;br /&gt;
*Updated project to Unity 5.4&lt;br /&gt;
*Opponent disconnect messages tells you whether they left voluntarily or lost their connection&lt;br /&gt;
*Increased search speed when looking for friendly matches&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Improper occlusion culling at the beginning of the match&lt;br /&gt;
*Players could become invincible throughout a match&lt;br /&gt;
*Reticle was improperly positioned between tiles at different heights&lt;br /&gt;
*Players could start in the wrong position by teleporting when the match ended&lt;br /&gt;
*Music cues would fail to turn off properly on Android devices&lt;br /&gt;
*Player name and unlocked spells would overlap if the name was too long&lt;br /&gt;
*Spectator would play music incorrectly if joining a match mid-game&lt;br /&gt;
*Projectiles did not damage players standing on the elevator in Aspis Prison&lt;br /&gt;
*Devil&amp;#039;s Twins did not show the correct character&lt;br /&gt;
*Devil&amp;#039;s Twins did not return projectiles accurately&lt;br /&gt;
*Devil&amp;#039;s Twins were not properly destroyed by splash damage&lt;br /&gt;
*Petrifying Prison could prevent teleportation after it had disappeared&lt;br /&gt;
*Devil&amp;#039;s Spit would sometimes fire from the level origin&lt;br /&gt;
&lt;br /&gt;
=1.0.72=&lt;br /&gt;
&amp;#039;&amp;#039;September 20, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvement&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Optimizations to counter judder&lt;br /&gt;
&lt;br /&gt;
=1.0.82=&lt;br /&gt;
[[File:Patch1.0.82.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;October 3, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Flaming Phoenix: increased lifespan from 18 to 60 seconds&lt;br /&gt;
*Stone Demon: damage increased from 11 to 12&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Major optimizations to prevent judder on US phones&lt;br /&gt;
*Previous loadout selected on game start&lt;br /&gt;
*Improvements to friendly match making&lt;br /&gt;
*Improved random tile handling for Chaos Leap&lt;br /&gt;
*Improved destroy check on Stone Demon&lt;br /&gt;
*Sky box optimization on Temple and Halls&lt;br /&gt;
*Players can no longer trigger pickups when using spells or spell menu&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Spell menu could be opened while casting defensive spell&lt;br /&gt;
*Soil Spikes could block teleport when used with Petrifying Prison&lt;br /&gt;
*Added failsafes to make sure Devil’s Spit is fired from correct position&lt;br /&gt;
*Soil Spikes were not always destroyed on match reset&lt;br /&gt;
*Shields could stay active after the button was released&lt;br /&gt;
&lt;br /&gt;
=1.1.0 - Daydream release=&lt;br /&gt;
&amp;#039;&amp;#039;December 9, 2016&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players can choose between multiple loadouts&lt;br /&gt;
*Leaderboard (Gear VR only)&lt;br /&gt;
*Option to show controls in-game&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Devil&amp;#039;s Spit: cooldown increased from 0.2 seconds to 0.25 seconds&lt;br /&gt;
*Shield of Light: reflection accuracy improved&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Rematch now switches to a different, random arena&lt;br /&gt;
*Changed hit mark presentation&lt;br /&gt;
*Changed occlusion culling functionality for better sync&lt;br /&gt;
*Changed how finding friends works&lt;br /&gt;
*Optimized network room handling&lt;br /&gt;
*Changed end of game mana stat from &amp;quot;Current Mana&amp;quot; to &amp;quot;Total Mana Used&amp;quot;&lt;br /&gt;
*Increased dust earnings&lt;br /&gt;
*CAL update&lt;br /&gt;
*UI update for improved readability&lt;br /&gt;
*Better sound effect handling for Spectator&lt;br /&gt;
*Spectator displays &amp;quot;Connection Lost&amp;quot; when disconnected&lt;br /&gt;
*Spectator displays player rank and rating in lobby&lt;br /&gt;
*Spectator doesn&amp;#039;t display loadouts until the match has started&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Inquisitor blocked further character selection&lt;br /&gt;
*Match start music did not play properly at the start of practice mode&lt;br /&gt;
*Correct loadout did not display in Spectator&lt;br /&gt;
*Devil&amp;#039;s Spit did not inflict damage when more than one hit within a short time span&lt;br /&gt;
*Shield of Light did not block projectiles returned from Devil&amp;#039;s Twins&lt;br /&gt;
*Added further failsafes to solve blocked teleport bug&lt;br /&gt;
*Various HUD and UI fixes&lt;br /&gt;
&lt;br /&gt;
=1.1.04=&lt;br /&gt;
[[File:Patch1.1.04.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;January 5, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*More than two players could join the same game&lt;br /&gt;
*Players would sometimes get stuck on a black screen when trying to join a match&lt;br /&gt;
*Projectiles would get stuck when shot into the sky&lt;br /&gt;
&lt;br /&gt;
=1.1.1=&lt;br /&gt;
&amp;#039;&amp;#039;January 19, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud and Petrifying Prison can no longer be cast on the same tile at the same time&lt;br /&gt;
*Armor of the Sun: blocks 50% of damage instead of 100%&lt;br /&gt;
*Heavenly Dome: activation cost increased from 10 to 20&lt;br /&gt;
*Heavenly Dome: removed HP gain when blocking projectiles&lt;br /&gt;
*Lightning Strike: now costs mana (10) to initiate a charge&lt;br /&gt;
*Stone Demon: total HP increased from 35 to 50&lt;br /&gt;
*Stone Demon: projectile damage reduced from 12 to 10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*When neither player is knocked out, the player with the most health wins instead of the match being a draw&lt;br /&gt;
*Relic dust earnings are displayed on end match screen&lt;br /&gt;
*If one player leaves after a rematch, the remaining player is returned to the workshop&lt;br /&gt;
*Optimized sound effect player&lt;br /&gt;
*Quit button is now contextual to prevent confusion&lt;br /&gt;
*Stone Demon now has a health bar&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*5 second countdown window sometimes failed to appear or appeared in the middle of a match&lt;br /&gt;
*Projectiles could bounce off the sky&lt;br /&gt;
&lt;br /&gt;
=1.1.2=&lt;br /&gt;
[[File:Patch1.1.2.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;January 25, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Feature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Daydream leaderboard&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud: decreased mana cost from 45 to 35&lt;br /&gt;
*Acid Cloud: increased duration from 20 to 22 seconds&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players with higher ratings will not lose or gain as many points &lt;br /&gt;
*Players who are not signed in will no longer affect their opponent&amp;#039;s rating&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players would get kicked from the arena when their opponent left during the warmup&lt;br /&gt;
*Players could lose points for leaving a Friendly Duel&lt;br /&gt;
*Players could lose points for leaving a game they&amp;#039;d already won&lt;br /&gt;
*Players could get stuck on the loading screen&lt;br /&gt;
&lt;br /&gt;
=1.1.3=&lt;br /&gt;
&amp;#039;&amp;#039;February 1, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*UI now defines which leaderboard you&amp;#039;re ranked on&lt;br /&gt;
*Change to end game UI to make rating and health stand out more&lt;br /&gt;
*Added a minimum value of 1 to rating gain or loss at the end of a match&lt;br /&gt;
*Mana and HP bars will now appear in correlation to the player&amp;#039;s sight&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*UI didn&amp;#039;t always render on top&lt;br /&gt;
*Wand selection menu would close for both players if one player chose a new loadout&lt;br /&gt;
*Stone Demon&amp;#039;s health meter didn&amp;#039;t sync properly over the network&lt;br /&gt;
*Added additional checks to make sure no tile is occupied when it&amp;#039;s empty&lt;br /&gt;
&lt;br /&gt;
=1.1.3.1=&lt;br /&gt;
&amp;#039;&amp;#039;February 7, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Flaming Phoenix didn&amp;#039;t inflict damage on your opponent&lt;br /&gt;
*Game sometimes failed to fade properly&lt;br /&gt;
*Stone Demon could fire from inside Petrifying Prison&lt;br /&gt;
&lt;br /&gt;
=1.1.4=&lt;br /&gt;
&amp;#039;&amp;#039;February 24, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Chaos Leap: mana cost reduced from 25 to 20&lt;br /&gt;
*Hail of Death: removed extra cost for first Hail&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players couldn&amp;#039;t take damage in the Basement&lt;br /&gt;
*Screen sometimes wouldn&amp;#039;t fade in for host&lt;br /&gt;
*New Daydream player&amp;#039;s progress would get reset on game restart&lt;br /&gt;
*Daydream players would get stuck on black screen after logo display&lt;br /&gt;
&lt;br /&gt;
=1.1.5=&lt;br /&gt;
&amp;#039;&amp;#039;March 17, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Total UI rework&lt;br /&gt;
*General optimizations&lt;br /&gt;
*Added option for toggling aim between gaze and wand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed issue with handedness and floating controller&lt;br /&gt;
&lt;br /&gt;
=1.1.7=&lt;br /&gt;
&amp;#039;&amp;#039;April 10, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Cloud save&lt;br /&gt;
*News section on Blackboard&lt;br /&gt;
*New animation system and new animations&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Spell effects weren&amp;#039;t properly destroyed&lt;br /&gt;
*Soil Spikes could block a player from teleporting indefinitely &lt;br /&gt;
*Removed prototype spells from the game&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Temporarily blocked the purchase of additional laodouts&lt;br /&gt;
&lt;br /&gt;
=1.2.0 - Eastern Realms=&lt;br /&gt;
[[File:Patch1.2.0.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;May 4, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*6 new spells&lt;br /&gt;
**Blood Bolt&lt;br /&gt;
**Curse of the Undead&lt;br /&gt;
**Demi&lt;br /&gt;
**Dragon&amp;#039;s Breath&lt;br /&gt;
**Magic Missile&lt;br /&gt;
**Oxymora&lt;br /&gt;
*2 new arenas&lt;br /&gt;
**Dead Master&amp;#039;s Vale&lt;br /&gt;
**Ortus Station&lt;br /&gt;
*New vanity system where players can choose from multiple new characters, masks, and wands&lt;br /&gt;
*Cross-platform leaderboard&lt;br /&gt;
*Cross-platform Friendly Duels&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun: cost reduced from 50 to 40&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*General spell optimizations&lt;br /&gt;
*Improved Gear VR controller synchronization&lt;br /&gt;
*Tweaked counter latency method for projectiles to prevent them from popping up too close to defending player&lt;br /&gt;
*Removed minimum Elo gain/loss&lt;br /&gt;
*Set reticle to always stay active&lt;br /&gt;
*Increased size of hit box on pickups&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*&amp;quot;First ___ of the day&amp;quot; bonuses would reset on game restart&lt;br /&gt;
*Hail of Death would linger in midair on hit before being destroyed&lt;br /&gt;
*Lightning Strike would drain mana twice when reflected back from a Twin&lt;br /&gt;
*Players could fill up their Wand with more than 4 relics in the Workshop&lt;br /&gt;
*Spells continued to stay active if menu button was pressed during it&amp;#039;s activation&lt;br /&gt;
*Opponent&amp;#039;s character sometimes wouldn&amp;#039;t sync&lt;br /&gt;
&lt;br /&gt;
=1.2.1=&lt;br /&gt;
&amp;#039;&amp;#039;May 11, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Minor UI update in Workshop&lt;br /&gt;
*Updated aim handler to improve accuracy&lt;br /&gt;
*Added more rating-based titles&lt;br /&gt;
*Increased maximum pause time from 5 to 15 seconds&lt;br /&gt;
*Back button no longer brings up options menu on match end&lt;br /&gt;
*Minor optimization pass&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Stone Demon couldn&amp;#039;t fire from certain tiles&lt;br /&gt;
*Character customization options would not load properly between sessions&lt;br /&gt;
*Scepter wand couldn&amp;#039;t be used when selecting loadout&lt;br /&gt;
*One pickup on Ortus Station could not be used&lt;br /&gt;
*Oxymora would take triple damage when hit by Blazing Meteor&amp;#039;s splash damage&lt;br /&gt;
*The wrong character&amp;#039;s hurt sound effect would play when taking damage&lt;br /&gt;
*Players could teleport through the trains on Ortus Station&lt;br /&gt;
*Sound effects would sometimes only play in one ear in the Workshop&lt;br /&gt;
*Armor of the Sun didn&amp;#039;t highlight characters properly&lt;br /&gt;
*Pressing the back button would result in some spells getting destroyed&lt;br /&gt;
*Fixed rendering issues with loadout selection in-game&lt;br /&gt;
*Replaced faulty texture on Ortus Station&lt;br /&gt;
*Fixed lighting on Dead Master&amp;#039;s Vale&lt;br /&gt;
&lt;br /&gt;
=1.2.1.1=&lt;br /&gt;
&amp;#039;&amp;#039;May 12, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players would get stuck on an endless title screen if launched from Oculus Rooms&lt;br /&gt;
*Loadouts wouldn&amp;#039;t unlock properly&lt;br /&gt;
&lt;br /&gt;
=1.2.2=&lt;br /&gt;
[[File:Patch1.2.2.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;June 8, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun: blocks 70% of damage instead of 50%&lt;br /&gt;
*Blood Bolt: cost is now reduced by Armor of the Sun&amp;#039;s block rate (so Blood Bolt costs 70% less when wearing Armor)&lt;br /&gt;
*Blood Bolt: damage dealt to opponent reduced from 8 to 6&lt;br /&gt;
*Demi: cost reduced reduced from 60 to 50&lt;br /&gt;
*Demi: speed increased from 12.5m/s to 13 m/s&lt;br /&gt;
*Heavenly Dome: mana cost per second reduced from 10 to 5&lt;br /&gt;
*Stone Demon: starting HP increased from 50 to 60&lt;br /&gt;
*Stone Demon: now loses HP (5) for every shot it fires&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New pause function where all time related objects stop and resume properly. Resuming when match has started will trigger a short countdown. Max pauses per match is set to 3&lt;br /&gt;
*Decreased height of player hit box to negate players getting hit below the knees&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players occasionally couldn&amp;#039;t teleport after triggering Spikes or Curse&lt;br /&gt;
*Splash damage would deal the spell&amp;#039;s full damage when hitting the target from behind&lt;br /&gt;
&lt;br /&gt;
=1.2.2.1=&lt;br /&gt;
&amp;#039;&amp;#039;June 9, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor didn&amp;#039;t block the correct amount of damage&lt;br /&gt;
*Could enter endless pause state when player left while paused&lt;br /&gt;
&lt;br /&gt;
=1.2.2.2=&lt;br /&gt;
&amp;#039;&amp;#039;August 11, 2017&amp;#039;&amp;#039; - Daydream&lt;br /&gt;
*Added support for Galaxy S8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;August 14, 2017&amp;#039;&amp;#039; - Gear VR&lt;br /&gt;
*Added support for launching through Oculus Event&lt;br /&gt;
&lt;br /&gt;
=1.2.3=&lt;br /&gt;
[[File:Patch1.2.3.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;August 22, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Blood Bolt: cost reduced from 4 HP to 3 HP&lt;br /&gt;
*Magic Missile: cost increased from 12 to 15&lt;br /&gt;
*Shield of Light: startup cost increased from 10 to 15&lt;br /&gt;
*Stone Demon: total HP reduced from 60 to 50&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added additional regions (cross region play is supported)&lt;br /&gt;
*Improved matchmaking&lt;br /&gt;
*Localization&lt;br /&gt;
*General optimization update&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players could occupy the same tile as Demon or Oxymora&lt;br /&gt;
*Players did not earn rating points when their opponent left&lt;br /&gt;
*Acid Cloud appeared to inflict damage through Armor of the Sun&lt;br /&gt;
*The first Phoenix you shot could fly through walls&lt;br /&gt;
*Soil Spikes did not work on Devil&amp;#039;s Twins&lt;br /&gt;
*Players could cast tile-based spells through moving objects&lt;br /&gt;
*Players could be sent back to the Workshop when loading a new arena after a rematch&lt;br /&gt;
&lt;br /&gt;
=1.2.3.2=&lt;br /&gt;
[[File:Patch1.2.3.2.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;September 1, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Mana: regeneration rate has increased from 5 per second to 8 per second (and from 10 per second to 12 per second during the final minute)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Regions have been limited to US East only&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Sounds would come from the wrong direction&lt;br /&gt;
*The end game text was transparent&lt;br /&gt;
*End game match times said &amp;quot;0 min 0 sec&amp;quot;&lt;br /&gt;
*Matchmaking did not work as intended&lt;br /&gt;
&lt;br /&gt;
=1.2.3.3=&lt;br /&gt;
&amp;#039;&amp;#039;September 7, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Matchmaking has been improved&lt;br /&gt;
&lt;br /&gt;
=1.2.3.4=&lt;br /&gt;
&amp;#039;&amp;#039;September 22, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*End of Season 3&lt;br /&gt;
&lt;br /&gt;
=1.3.0 - Rift release=&lt;br /&gt;
&amp;#039;&amp;#039;September 28, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Wands is now available on PC (via Oculus Rift)&lt;br /&gt;
**Improved graphics and audio&lt;br /&gt;
**6DoF movement&lt;br /&gt;
**Oculus Touch controls&lt;br /&gt;
**Inverse kinematics &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud: deals damage through Armor of the Sun&lt;br /&gt;
*Acid Cloud: lasts 12 seconds instead of 22&lt;br /&gt;
*Acid Cloud: starting damage is 2 instead of 1&lt;br /&gt;
*Blood Bolt: cost reduced from 3 HP to 2 HP (2 to 1 with Armor)&lt;br /&gt;
*Hail of Death: improved accuracy&lt;br /&gt;
*Lightning Strike: charge cost increased from 10 to 15 &lt;br /&gt;
*Lightning Strike: firing cost reduced from 50 to 45&lt;br /&gt;
*Magic Missile: cost of firing 3 missiles reduced from 45 to 30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Reworked Workshop&lt;br /&gt;
*Reworked Celestial Halls&lt;br /&gt;
*Reworked Ortus Station&lt;br /&gt;
*Improved wand UI&lt;br /&gt;
*Faster gamepad control scheme&lt;br /&gt;
*New spell sound effects and visual effects&lt;br /&gt;
*Season 2 rewards&lt;br /&gt;
*Arenas are more fair for remote users&lt;br /&gt;
*Wardrobe item price changes&lt;br /&gt;
&lt;br /&gt;
=1.3.1=&lt;br /&gt;
&amp;#039;&amp;#039;October 6, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Multiple control improvements&lt;br /&gt;
*Lowered Shield of Light&amp;#039;s position when using gaze aiming&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun did not highlight your opponent correctly&lt;br /&gt;
*Chaos Leap sometimes failed to cast &lt;br /&gt;
*Inquisitor&amp;#039;s legs were bent&lt;br /&gt;
*Inquisitor&amp;#039;s black outfit appeared to be magenta&lt;br /&gt;
*HP and mana bars appeared when they shouldn&amp;#039;t have&lt;br /&gt;
*Armor of the Sun could cause issues with Twins&lt;br /&gt;
*Opponent&amp;#039;s position sometimes didn&amp;#039;t sync properly&lt;br /&gt;
&lt;br /&gt;
=1.3.2=&lt;br /&gt;
&amp;#039;&amp;#039;November 2, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New optional control scheme (Swipe) for remotes on Gear VR, Daydream and Pico&lt;br /&gt;
*New visual effect for Teleport&lt;br /&gt;
*Can recenter on Rift by holding X or A&lt;br /&gt;
*Invite system added to Gear VR&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud: has a 1 second delay before it starts inflicting damage when cast directly on a player&lt;br /&gt;
*Acid Cloud: damage starts at 4 per second instead of 2&lt;br /&gt;
*Curse of the Undead: works through Armor instead of instantly breaking it &lt;br /&gt;
*Curse of the Undead: if you try to heal while Cursed and wearing Armor, you take 30% damage and your Armor breaks&lt;br /&gt;
*Oxymora: starting HP reduced from 150 to 100&lt;br /&gt;
*Oxymora: takes 5 damage for each projectile it fires&lt;br /&gt;
*Oxymora: green projectile&amp;#039;s damage increased from 8 to 10&lt;br /&gt;
*Oxymora: yellow projectile&amp;#039;s healing reduced from 8 to 5 &lt;br /&gt;
*Petrifying Prison: duration reduced from 8 seconds to 5&lt;br /&gt;
*Petrifying Prison: mana cost increased from 20 to 30&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Major Ortus Station improvements&lt;br /&gt;
*Remotes are more responsive &lt;br /&gt;
*Invite system improved on Rift&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Opponent could appear to stay on their starting tile the entire game&lt;br /&gt;
*Armor of the Sun could break when you got hit while teleporting&lt;br /&gt;
*Oxymora took damage twice when firing a projectile&lt;br /&gt;
*You couldn&amp;#039;t leave the game when you lost your Internet connection&lt;br /&gt;
*Players and summons are now less likely to end up on the same tile&lt;br /&gt;
*When both players have equal health and deal the same amount of damage, matches will now end in a draw&lt;br /&gt;
&lt;br /&gt;
=1.3.2.1=&lt;br /&gt;
&amp;#039;&amp;#039;November 3, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players could be invisible for the entire game&lt;br /&gt;
*Players switched between visible and invisible when standing on the Aspis Prison elevator&lt;br /&gt;
&lt;br /&gt;
=1.3.3.1=&lt;br /&gt;
&amp;#039;&amp;#039;December 4, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Lobby&lt;br /&gt;
*Wands is now available on HTC Vive&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hand rotation was not properly synced &lt;br /&gt;
*Repaired VoIP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added EULA&lt;br /&gt;
&lt;br /&gt;
=1.3.4=&lt;br /&gt;
&amp;#039;&amp;#039;December 19, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Survival&lt;br /&gt;
*Wands is now available on Steam&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Chaos Leap: no longer avoids compromised tiles&lt;br /&gt;
*Chaos Leap: no longer shows a purple trail&lt;br /&gt;
*Devil&amp;#039;s Spit: accelerates when airborne to double its original speed&lt;br /&gt;
*Dragon&amp;#039;s Breath: increased range from 15 to 25 meters&lt;br /&gt;
*Dragon&amp;#039;s Breath: changed damage range from 8-22 to 10-20 per second&lt;br /&gt;
*Dragon&amp;#039;s Breath: increased flame speed&lt;br /&gt;
*Dragon&amp;#039;s Breath: improved hit detection&lt;br /&gt;
*Flaming Phoenix: mana cost reduced from 45 to 25&lt;br /&gt;
*Flaming Phoenix: changed damage range from 16-60 to 10-25&lt;br /&gt;
*Lightning Strike: charge time reduced from 2 seconds to 1.5&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Clearer info in the Workshop Portal&lt;br /&gt;
*Major optimization pass on all arenas&lt;br /&gt;
*Improved graphics for all HP bars&lt;br /&gt;
*Exploration no longer counts as a match, you won&amp;#039;t take damage and it won&amp;#039;t end after 3.5 minutes&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Lightning Strike didn&amp;#039;t damage your opponent&lt;br /&gt;
*Dragon&amp;#039;s Breath had a visual glitch on Temple of Ophidian&lt;br /&gt;
*Chaos Leap would stop working after trying to cast it without enough mana&lt;br /&gt;
*Players didn&amp;#039;t proceed properly to Lobby if match ended in draw&lt;br /&gt;
*The remaining player could not use a pickup after two players tried to enter the same tile&lt;br /&gt;
*The game would crash when trying to bring up the menu in the Lobby on Daydream&lt;br /&gt;
*Repaired sound effects for the trains on Ortus Station&lt;br /&gt;
*Improved recovery on connection failed in the Workshop&lt;br /&gt;
&lt;br /&gt;
=1.3.4.1=&lt;br /&gt;
&amp;#039;&amp;#039;December 20, 2017&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Non-unique user names are now supported&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Winning the game due to the opponent pausing did not correctly send the player back to the lobby&lt;br /&gt;
*Pressing Join a Friend now works as intended&lt;br /&gt;
&lt;br /&gt;
=1.3.4.2=&lt;br /&gt;
&amp;#039;&amp;#039;January 4, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Non-logged in players couldn&amp;#039;t access the Portal menus&lt;br /&gt;
*Updating your wand cosmetics wouldn&amp;#039;t disable the previous ones properly&lt;br /&gt;
&lt;br /&gt;
=1.3.5=&lt;br /&gt;
&amp;#039;&amp;#039;January 25, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New boss type in Survival&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Calcite Shield (Survival): removed startup cost&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players can now take damage in Exploration mode, when HP reaches 0 the arena is reset like in the Basement&lt;br /&gt;
*Pause functionality has been rewritten to be more stable&lt;br /&gt;
*EULA is more user friendly&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Match stats were not updated properly in the Lobby&lt;br /&gt;
*Match music played in the Basement&lt;br /&gt;
*Matches were not correctly labeled as Ranked or Casual in the Portal&lt;br /&gt;
*Your opponent&amp;#039;s wand could appear to be held backwards &lt;br /&gt;
*Fail safes have been added to make sure you don&amp;#039;t get stuck in an Arena due to your opponent leaving&lt;br /&gt;
&lt;br /&gt;
=1.3.6=&lt;br /&gt;
[[File:Patch1.3.6.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;February 22, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*2 new spells&lt;br /&gt;
**Disc of Antioch&lt;br /&gt;
**Cerberus Collars&lt;br /&gt;
*Arena Super Features&lt;br /&gt;
**Aspis Prison: The Warden&lt;br /&gt;
**Temple of Ohpidian: Rai Stone Traps&lt;br /&gt;
**Celestial Halls: Energy Portal&lt;br /&gt;
**Ortus Station: Teleportation Orbs&lt;br /&gt;
**Dead Master&amp;#039;s Vale: Mercurial Crystal&lt;br /&gt;
*In-game events&lt;br /&gt;
*Added prompt when playing against a developer&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Acid Cloud: now destroys Devil&amp;#039;s Twins&lt;br /&gt;
*Flaming Phoenix: mana cost increased from 25 to 35&lt;br /&gt;
*Flaming Phoenix: damage increased from 10-25 to 15-30&lt;br /&gt;
*Petrifying Prison: Stone Demon and Oxymora no longer rotate when imprisoned but they can still fire&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hail of Death visual and sound effects changed (from black arrows to ice) &lt;br /&gt;
*Removed muffled sound effects when you&amp;#039;re low on health&lt;br /&gt;
*Improved distinction between colors on the wand mana bar&lt;br /&gt;
*New effect on health pickups when you&amp;#039;re cursed&lt;br /&gt;
*Replaced red/blue screen flashes with less aggressive fade&lt;br /&gt;
*Survival spell selection UI cleanup&lt;br /&gt;
*Added button to display stats on the fly for gamepad users&lt;br /&gt;
*Added option on Daydream to toggle grip between straight (wand) or slightly tilted (pistol)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*More than one player could enter a room&lt;br /&gt;
*Match countdown sometimes wouldn&amp;#039;t start&lt;br /&gt;
*Starting Survival after pressing continue didn&amp;#039;t always reset HP and mana properly&lt;br /&gt;
*Survival&amp;#039;s Lightning attack wasn&amp;#039;t visible when it killed you&lt;br /&gt;
*Your opponent&amp;#039;s wand could appear backwards for Android players&lt;br /&gt;
*If you died when casting Calcite Shield in survival, it wouldn&amp;#039;t disappear&lt;br /&gt;
*When walking outside the tile area in survival, the enemies would not target you&lt;br /&gt;
*Tile-based spells are now more stable&lt;br /&gt;
&lt;br /&gt;
=1.3.6p1=&lt;br /&gt;
&amp;#039;&amp;#039;March 5, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed several crashes and improved stability&lt;br /&gt;
&lt;br /&gt;
=1.3.6p2=&lt;br /&gt;
&amp;#039;&amp;#039;March 7, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Improved stability&lt;br /&gt;
&lt;br /&gt;
=1.3.7=&lt;br /&gt;
&amp;#039;&amp;#039;March 22, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*2 new spells&lt;br /&gt;
**Chilling  Clutch&lt;br /&gt;
**Skull Specter&lt;br /&gt;
*New rating system where players start each season with 0 points&lt;br /&gt;
*Banners in the Lobby that reflect your Season Score&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Devil&amp;#039;s Spit: reduced maximum speed from 20m/s to 18m/s&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New Lobby UI&lt;br /&gt;
*Updated graphics for spell select table in Workshop&lt;br /&gt;
*Improved context sensitive graphics in the Workshop to help ease new players into the game&lt;br /&gt;
*Basement can now be directly accessed from the Portal&lt;br /&gt;
*Updated spell descriptions to be more accurate&lt;br /&gt;
*Improvement to Dragon&amp;#039;s Breath effect/damage correlation&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Spell selection could fail with a quick joystick movement after releasing a charged spell&lt;br /&gt;
*Flaming Phoenix targeted opponent&amp;#039;s tile rather than opponent&lt;br /&gt;
*Wand aim and reticle rendered on top of fade sphere&lt;br /&gt;
*Fennec popped out of the portal&lt;br /&gt;
*Disc of Antioch played the wrong sound effect when being selected&lt;br /&gt;
*Disc of Antioch could deal damage through shields&lt;br /&gt;
&lt;br /&gt;
=1.3.7p1=&lt;br /&gt;
&amp;#039;&amp;#039;April 5, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Dragon&amp;#039;s Breath fix&lt;br /&gt;
&lt;br /&gt;
=1.3.8=&lt;br /&gt;
&amp;#039;&amp;#039;May 1, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Network performance improvements &lt;br /&gt;
&lt;br /&gt;
=1.3.9=&lt;br /&gt;
&amp;#039;&amp;#039;May 23, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Cerberus Collars: reduced cost from 35 to 25 &lt;br /&gt;
*Cerberus Collars: reduced duration from 10 seconds to 8&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Improved network sync for Flaming Phoenix&lt;br /&gt;
*Major performance improvements for spell casting&lt;br /&gt;
*Improvements made to the Swipe control scheme&amp;#039;s input &lt;br /&gt;
*Daydream players need to be signed in to Google Play Games to connect to Wands&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players could get hit while teleporting&lt;br /&gt;
*Dragon’s Breath dealt damage through shields&lt;br /&gt;
*More than 2 Twins could be active at the same time&lt;br /&gt;
*Splash damage could pass through some solid objects&lt;br /&gt;
*Elevator speed on Aspis Prison could be faster than intended&lt;br /&gt;
&lt;br /&gt;
=1.4.0 - Sanctum of Sahir=&lt;br /&gt;
[[File:Patch1.4.0Sanctum.png|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;June 26, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New Arena: Sanctum of Sahir&lt;br /&gt;
*New Workshop&lt;br /&gt;
*New Wardrobe with 10 unique characters&lt;br /&gt;
*Tutorial with voiceover&lt;br /&gt;
*New animations, including new spell casting animations and a unique animation for each character&lt;br /&gt;
*Unlockable titles that players can select from to be displayed by their name&lt;br /&gt;
*Scarab of Sahir wand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players receive a spell token every time they level up until they have enough to unlock every spell&lt;br /&gt;
*Players gain 100 relic dust for the first match of the day, first win of the day, and every level after they have all the spell tokens&lt;br /&gt;
*Fanfare when unlocking new items in the Workshop&lt;br /&gt;
*Easier access to Explore Arenas via the Portal&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Preferred wand grip wouldn’t be saved and set properly&lt;br /&gt;
*Disc of Antioch always bounced 5 times&lt;br /&gt;
*Enemy teleportation trail was not visible&lt;br /&gt;
*Direct hits with Disc of Antioch inflicted 0 damage&lt;br /&gt;
*Shield of Light did not block Twin&amp;#039;s reflected projectile&lt;br /&gt;
*You couldn’t open the spell menu if switching between control schemes too fast&lt;br /&gt;
*Hit response, both for reticle and opponent color flash, were incorrect&lt;br /&gt;
&lt;br /&gt;
=1.4.0.1=&lt;br /&gt;
&amp;#039;&amp;#039;June 26, 2018&amp;#039;&amp;#039;&lt;br /&gt;
*Hotfix for 1.4.0&lt;br /&gt;
&lt;br /&gt;
=1.4.0.2=&lt;br /&gt;
&amp;#039;&amp;#039;July 5, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Optimizations to Sanctum of Sahir&lt;br /&gt;
*Reduced the difficulty of Survival&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Pausing player could no longer cast spells before their opponent&lt;br /&gt;
*Your opponent could be invisible when playing in Sanctum of Sahir&lt;br /&gt;
*Players would sometimes get stuck on an endless loading screen&lt;br /&gt;
*Sometimes the Practice Hall wouldn’t load the first time&lt;br /&gt;
*Locked loadout button could be interacted with &lt;br /&gt;
*Acid Cloud sound effect was incorrect&lt;br /&gt;
*Disc of Antioch had sync problems&lt;br /&gt;
*Multiple graphical fixes&lt;br /&gt;
&lt;br /&gt;
=1.4.0.3=&lt;br /&gt;
&amp;#039;&amp;#039;July 19, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Komuso character added&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Earned points sometimes weren&amp;#039;t added to your score&lt;br /&gt;
*Some Daydream players couldn&amp;#039;t log in&lt;br /&gt;
*Improvements to address connection issues&lt;br /&gt;
&lt;br /&gt;
=1.4.1=&lt;br /&gt;
&amp;#039;&amp;#039;August 29, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Opponents could be invisible&lt;br /&gt;
*Sometimes your score would not update&lt;br /&gt;
*Network matchmaking issue was fixed&lt;br /&gt;
*Localization errors were corrected&lt;br /&gt;
*Minor visual improvements&lt;br /&gt;
*Minor spell sync improvements&lt;br /&gt;
&lt;br /&gt;
=1.4.2=&lt;br /&gt;
&amp;#039;&amp;#039;October 10, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Cross-platform VoIP&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun: removed buff for Blood Bolt, it now always costs 2 HP per bolt&lt;br /&gt;
*Blazing Meteor: deals 12.5 splash damage regardless of distance to target&lt;br /&gt;
*Chilling Clutch: debuff duration reduced from 10 seconds to 5&lt;br /&gt;
*Dragon&amp;#039;s Breath: removed startup cost&lt;br /&gt;
*Dragon&amp;#039;s Breath: increased mana cost per second from 10 to 15&lt;br /&gt;
*Lightning Strike: charge cost reduced from 15 to 10&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Some characters performed the wrong animations&lt;br /&gt;
*Twins could cause freezing at the start of a match&lt;br /&gt;
*You could add spells to a closed wand in the Workshop&lt;br /&gt;
*Some signs on Ortus were mirrored&lt;br /&gt;
*Warden animation wasn&amp;#039;t always synced for both players&lt;br /&gt;
*Reflected Lightning Strikes didn&amp;#039;t deal damage to the caster&lt;br /&gt;
*Hitting a Twin with multiple projectiles at the same time could damage the Twin&amp;#039;s caster &lt;br /&gt;
*Gear VR and Oculus Go coordinated app launch and friend invite didn&amp;#039;t work as intended&lt;br /&gt;
*There were problems with the internationalized versions of Wands&lt;br /&gt;
&lt;br /&gt;
=1.4.2.1=&lt;br /&gt;
&amp;#039;&amp;#039;October 24, 2018&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed bug where exploring an arena would multiply the player&amp;#039;s total match count&lt;br /&gt;
   &lt;br /&gt;
=1.5.0 - HUD=&lt;br /&gt;
[[File:Patch1.5.0.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;December 17, 2018&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* In-Game HUD – Your spells, health, and mana are now always visible in the center of your view while in a match&lt;br /&gt;
*Opponent&amp;#039;s health is visible&lt;br /&gt;
*New ‘Press’ Control Scheme for Oculus Go, MiVR, and Daydream&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Mana: regen rate increased from 8/s to 10/s (and from 12/s to 15/s during the final minute)&lt;br /&gt;
*Chilling Clutch: maximum fire rate reduced from 5/s to 2/s&lt;br /&gt;
*Flaming Phoenix: damage reduced from 15-30 to 10-25&lt;br /&gt;
*Flaming Phoenix: deals 10 splash damage regardless of distance to target&lt;br /&gt;
*Flaming Phoenix: damage increase per second of flight reduced from 5 to 3&lt;br /&gt;
*Hail of Death: accuracy reduced from long range and increased from short range&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Reduced loading time after starting up the game&lt;br /&gt;
*Information added to loading screen&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Vale’s crystal didn&amp;#039;t function properly when summons were present and it could be tricked into healing a player via their summon&lt;br /&gt;
*Hail of Death and Blood Bolt would often fire two projectiles at the same time&lt;br /&gt;
*Player&amp;#039;s weren&amp;#039;t immediately sent back to the workshop after losing their connection in the Lobby or an arena&lt;br /&gt;
*More than two players could connect to the same room&lt;br /&gt;
*Daydream players could prevent the countdown from starting by mashing the rematch button&lt;br /&gt;
&lt;br /&gt;
=1.5.1=&lt;br /&gt;
&amp;#039;&amp;#039;March 27, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* New post match flow, which lets you decide if you want to rematch or find a new opponent after a ranked match directly in the Lobby&lt;br /&gt;
*New text saying whether you won or lost immediately after the match ends&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Lightning Strike initial cost increased from 10 to 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Lobby network stability improved&lt;br /&gt;
*Long names are handled better on the Monolith&lt;br /&gt;
*Added days, hours, minutes, and seconds to event times&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Summons no longer regenerate health when two of the same type are active&lt;br /&gt;
*Summons now correctly take damage when cast on top of Soil Spikes&lt;br /&gt;
*Summons now correctly get hit by the Warden&amp;#039;s meteor in Aspis Prison&lt;br /&gt;
*Players no longer appear to continue taking damage after getting hit by Dragon&amp;#039;s Breath&lt;br /&gt;
*Season Score is correctly updated if you duel again after your opponent leaves&lt;br /&gt;
*The red skill bar in the Lobby is now positioned correctly&lt;br /&gt;
*All stone traps on Temple of Ophidian now deal 20 damage&lt;br /&gt;
*Different wands no longer appear as &amp;quot;The Classic&amp;quot; in arenas&lt;br /&gt;
*Removed empty page at the Wand Station&lt;br /&gt;
*Fixed issue where two incompatible tile-based spells could be cast on the same tile&lt;br /&gt;
*Fixed issues regarding internet connection that could result in a crash&lt;br /&gt;
*Fixed issues regarding pickups that could result in a crash&lt;br /&gt;
*Crystal Shards now costs 20 mana on all platforms&lt;br /&gt;
&lt;br /&gt;
=1.5.1.1=&lt;br /&gt;
&amp;#039;&amp;#039;April 30, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Flaming Phoenix can no longer fly through the ceiling or walls on some maps&lt;br /&gt;
*Rematch button now appears correctly when playing in French&lt;br /&gt;
&lt;br /&gt;
=1.6.0 - AI Opponent=&lt;br /&gt;
&amp;#039;&amp;#039;August 19, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players can now duel against an AI opponent! &lt;br /&gt;
*Skill-based matchmaking for competitive duels&lt;br /&gt;
*IK for players on 6DoF platforms &lt;br /&gt;
*Tips and tricks on the Monolith&lt;br /&gt;
*Ticking sound effect during the last 30 seconds of a match&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Armor of the Sun is now destroyed by damage per second after taking 3 HP worth of damage&lt;br /&gt;
*Armor of the Sun blocks 2/3 of incoming damage instead of 70%&lt;br /&gt;
*Chaos Leap mana cost increased from 20 to 25&lt;br /&gt;
*Disc of Antioch starting bounces reduced from 2 to 1&lt;br /&gt;
*Dragon&amp;#039;s Breath has been reworked to deal damage whenever a flame appears to hit&lt;br /&gt;
*Dragon&amp;#039;s Breath now has a startup cost of 10 mana &lt;br /&gt;
*Flaming Phoenix’s maximum lifespan reduced from 60 seconds to 10&lt;br /&gt;
*Uncharged Magic Missile mana cost increased from 15 to 20&lt;br /&gt;
*Damage per Magic Missile increased from 8 to 12&lt;br /&gt;
*Skull Specter appears instantly when cast &lt;br /&gt;
*Skull Specter damage reduced from 20 to 15&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Haptic feedback for spells is now more accurate and consistent&lt;br /&gt;
*Player’s HUD does not appear until the match begins&lt;br /&gt;
*Players earn relic dust for achievements in every match&lt;br /&gt;
*General optimization and performance improvements&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Skull Specter cannot be double cast on the same tile at the same time&lt;br /&gt;
*Disc of Antioch is less likely to pass through Heavenly Dome&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Misc&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Players waiting for a competitive duel no longer appear in the Join Friend menu&lt;br /&gt;
*The survival mini-game has been removed &lt;br /&gt;
*Invite Friend functionality on Oculus platforms has been removed&lt;br /&gt;
&lt;br /&gt;
=1.6.1 - Quest release=&lt;br /&gt;
[[File:WandsOnQuest.jpg|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;September 19, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Wands is now available on Oculus Quest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*General performance and stability improvements&lt;br /&gt;
*Numerous improvements to the AI&amp;#039;s use of defensive spells&lt;br /&gt;
*The AI&amp;#039;s aim is now more accurate&lt;br /&gt;
*Added localization for the new matchmaking and AI text&lt;br /&gt;
*Skull Specter&amp;#039;s tile is accessible more quickly after it disappears&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Damage SFX and VFX no longer continue when leaving an arena while taking damage&lt;br /&gt;
*Spell selection no longer fails on Rift via Steam&lt;br /&gt;
*The first spell selected is properly highlighted on the HUD&lt;br /&gt;
*Pickups no longer spawn too early or fail to spawn&lt;br /&gt;
*Teleport no longer remains turned on after holding the Teleport button while pausing&lt;br /&gt;
*Magic Missile&amp;#039;s trails do not linger seconds after being cast&lt;br /&gt;
*Chilling Clutch&amp;#039;s VFX orbit a player after they&amp;#039;re hit by it&lt;br /&gt;
*Vale&amp;#039;s crystal no longer hits itself&lt;br /&gt;
&lt;br /&gt;
=1.6.2=&lt;br /&gt;
&amp;#039;&amp;#039;December 17, 2019&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Added Valve Index support&lt;br /&gt;
* Added Vive Cosmos support&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Matchmaking is not stopped by dueling the AI&lt;br /&gt;
* Added a casting animation when 6DoF characters use tile-based spells&lt;br /&gt;
* Added Teleport to the off-hand for 6DoF players&lt;br /&gt;
* Improved the AI’s animations&lt;br /&gt;
* Loading has been improved (the game should load more smoothly)&lt;br /&gt;
* Improved input detection for Vive controllers&lt;br /&gt;
* Brightened Lightning Strike’s VFX on Quest&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* 6DoF mana regen increased from 10/s to 12/s&lt;br /&gt;
* 3DoF mana regen increased from 10/s to 15/s&lt;br /&gt;
* Acid Cloud: Cost increased from 35 to 40, can be active on a maximum of 3 tiles at the same time&lt;br /&gt;
* Armor of the Sun: Cost increased from 40 to 50&lt;br /&gt;
* Chaos Leap: Cost increased from 25 to 40&lt;br /&gt;
* Disc of Antioch: Cost increased from 25 to 35&lt;br /&gt;
* Dragon’s Breath: Startup cost increased from 10 to 25, cost per second reduced from 15 to 5&lt;br /&gt;
* Electric Fist: Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5&lt;br /&gt;
* Hail of Death: Firing rate increased by 0.05s&lt;br /&gt;
* Heavenly Dome: Startup cost increased from 15 to 20, cost per second increased from 5 to 20&lt;br /&gt;
* Shield of Light: Startup cost increased from 15 to 20&lt;br /&gt;
* Petrifying Prison: Cost increased from 30 to 35, duration reduced to 3s&lt;br /&gt;
* Teleport: Cost increased from 20 to 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
* Numerous bugs involving tile-based spells have been fixed&lt;br /&gt;
* Skull Specter no longer attacks its caster when its tile is occupied&lt;br /&gt;
* Your first match is no longer an exhibition match&lt;br /&gt;
* Skill ratings are now properly displayed on the Monolith&lt;br /&gt;
* Fixed a bug that made matchmaking take longer for first-time players&lt;br /&gt;
* The Celestial Halls portal tile effects do not follow a player who is bounced off it&lt;br /&gt;
* Vive players can now turn using the off-hand touchpad&lt;br /&gt;
* Spell selection is more reliable with Rift controllers when playing via Steam&lt;br /&gt;
&lt;br /&gt;
=1.6.3=&lt;br /&gt;
[[File:WandsPatch1.6.3.png|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;May 7, 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added multiple AI difficulty levels that the player can choose from&lt;br /&gt;
*Added support for Windows Mixed Reality controllers&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*New tiles added to Halls, Ortus, and Sanctum&lt;br /&gt;
*Tile location tweaks on Aspis, Halls, Ortus, Vale, and Sanctum for improved LOS&lt;br /&gt;
*Reduced 6DoF recentering time from 1s to 0.5s&lt;br /&gt;
*Tile boundary is always visible on your current tile for 6DoF platforms&lt;br /&gt;
*Tutorial won&amp;#039;t automatically restart after reinstalling the game&lt;br /&gt;
*Added additional connection messages for the Workshop portal&lt;br /&gt;
*The AI now defends itself more effectively against several spells&lt;br /&gt;
*The AI is now less proficient with Shield and Dome at low difficulty levels&lt;br /&gt;
*Improved controls for Valve Index controllers&lt;br /&gt;
*Electric Fist’s VFX were changed on Quest to reduce framerate issues&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Curse of the Undead: Reduced duration from 15s to 10s&lt;br /&gt;
*Disc of Antioch: Increased cost from 35 to 40, increased cooldown to 0.5s between shots&lt;br /&gt;
*Cerberus Collars: Are now limited to 1 active at a time for each player&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Fixed issue where Prison could lock a summon in place if cast on another tile in quick succession&lt;br /&gt;
*Fixed issue where casting Twins could block further spell casting&lt;br /&gt;
*Teleport beacons no longer stay active when releasing the Teleport button outside your boundary&lt;br /&gt;
*6DoF players can no longer cast spells before the match starts by pausing/unpausing the game or by stepping out and into their play area&lt;br /&gt;
*Fixed issue where Disc could sometimes get inside Dome&lt;br /&gt;
*Fixed incorrect hints on the Monolith&lt;br /&gt;
*Mana now properly regenerates faster during the last minute of the match&lt;br /&gt;
*Fixed lighting issue behind the Workshop Portal that created weird shadows&lt;br /&gt;
*Fixed issue that prevented Teleporting to distant tiles on Sanctum&lt;br /&gt;
*6DoF players can no longer cast spells through the floor&lt;br /&gt;
*Gamepad is no longer recognized as valid input on Quest&lt;br /&gt;
*Fixed issue where the AI could grab pickups while casting spells&lt;br /&gt;
*Fixed issue where Lightning sometimes failed to deal damage on Ortus&lt;br /&gt;
*Fixed issue where two walls were invisible from certain tiles on Temple&lt;br /&gt;
*Fixed issue where player’s position dropped when standing on Aspis elevator as match ended&lt;br /&gt;
*Fixed issue where Assassin’s picture was briefly visible when unlocking any other character&lt;br /&gt;
&lt;br /&gt;
=1.7.0=&lt;br /&gt;
[[File:WandsPatch1.7.0.png|thumb]]&lt;br /&gt;
&amp;#039;&amp;#039;July 9, 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;New Feature&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Added Dual Wand controls for Quest, Rift, Vive, Index, Cosmos, and WMR. Players can now use a wand in each hand&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Tile size increased to room scale&lt;br /&gt;
*Improved IK (your opponent’s character moves more naturally)&lt;br /&gt;
*Improved AI animations&lt;br /&gt;
*Acid Cloud now gives a clear visual warning before inflicting damage&lt;br /&gt;
*Petrifying Prison’s base has been removed for improved visibility&lt;br /&gt;
*Petrifying Prison now animates&lt;br /&gt;
*6DoF opponent’s wands point in the exact directions they’re aiming&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Game Balancing&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Hail of Death: Fire rate increased 50%&lt;br /&gt;
*Blood Bolt: Projectile speed increased 65%&lt;br /&gt;
*Chilling Clutch: Projectile speed increased 35%&lt;br /&gt;
*Magic Missile: Cost per charged missile increased from 10 to 12&lt;br /&gt;
*Electric Fist: Projectile count reduced from 8 to 7&lt;br /&gt;
*Pickups take an additional 1.5s to collect for Dual Wielding players&lt;br /&gt;
*Mana regen for 3DoF players is now 2/s faster (17/s)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Newly unlocked relics do not lay down on the shelf&lt;br /&gt;
*Relic icon does not pop out of relic when it’s being unlocked&lt;br /&gt;
*Warden’s arm no longer rests on the Aspis elevator tile&lt;br /&gt;
*The Aspis elevator tile’s hitbox is now the correct size&lt;br /&gt;
*Hours and minutes are now correctly spaced on the events board&lt;br /&gt;
*In-game menu is no longer tilted downward &lt;br /&gt;
*Player’s feet no longer drag after recentering&lt;br /&gt;
&lt;br /&gt;
=1.7.0.1=&lt;br /&gt;
&amp;#039;&amp;#039;September 21, 2020&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Improved Features&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*Snap turning changed to 45° instead of 90° &lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Bug Fixes&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
*VoIP fixed on all platforms&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	<entry>
		<id>http://wiki.wandsgame.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=996</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://wiki.wandsgame.com/w/index.php?title=MediaWiki:Sidebar&amp;diff=996"/>
				<updated>2020-11-04T01:07:06Z</updated>
		
		<summary type="html">&lt;p&gt;Occy: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** Spells|Spells&lt;br /&gt;
** Arenas|Arenas&lt;br /&gt;
** Progression|Progression&lt;br /&gt;
** Seasons|Seasons&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Wands|Wands&lt;br /&gt;
** Characters|Characters&lt;br /&gt;
** Platforms|Platforms&lt;br /&gt;
** Versions|Versions&lt;br /&gt;
** Useful Links|Useful Links&lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
** randompage-url|randompage&lt;br /&gt;
** helppage|help&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Occy</name></author>	</entry>

	</feed>