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Created page with "=ORIGINAL RELEASE= ''August 18, 2016''<br> Only available on Gear VR =1.0.4= ''August 20, 2016'' '''Improvement''' *Matchmaking speed significantly increased =1.0.5= ''Augu..."
=ORIGINAL RELEASE=
''August 18, 2016''<br>
Only available on Gear VR

=1.0.4=
''August 20, 2016''

'''Improvement'''
*Matchmaking speed significantly increased

=1.0.5=
''August 26, 2017''

'''Balancing'''
*Armor of the Sun: cost increased from 30 to 50
*Hail of Death: damage reduced from 5 to 4
*Hail of Death: spread reduced 40% (accuracy improved)
*Lightning Strike: cost increased from 45 to 50
*Flaming Phoenix: flight speed increased
*Blazing Meteor: cost reduced from 45 to 40
*Electric Fist: number of bolts increased from 5 to 6
*Electric Fist: damage of each bolt increased from 7 to 8
*Soil Spikes: cost reduced from 55 to 45

'''Bug Fixes'''
*Numerous bug fixes (details unknown)

=1.0.6=
''September 2, 2016''

'''Improvements'''
*Improved collision handling
*Additional checks for network version control
*Improved tile occupation handling for Devil's Twins and Stone Demon

'''Bug Fixes'''
*Menu didn't show up when teleportong on match end
*Inquisitor's head didn't rotate

=1.0.7=
''September 16, 2016''

'''Balancing'''
*Pickups: time to collect increased from 1s to 2s
*Pickups: initial spawn time increased from 15s to 30s after the match begins
*Blazing Meteor: splash damage radius significantly increased
*Blazing Meteor: collision radius reduced
*Electric Fist: charge time decreased from 3 to 2 seconds
*Electric Fist: number of projectiles reduced from 6 to 5
*Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something.
*Flaming Phoenix: deals more (instead of less) damage the longer it's airborne, with a maximum of 60 damage
*Flaming Phoenix: collision radius reduced
*Heavenly Dome: activation cost increased from 5 to 10
*Heavenly Dome: mana drain reduced from 20/s to 15/s
*Hail of Death: damage decreased from 4 to 3
*Hail of Death: accuracy reduced
*Hail of Death: the first Hail fired costs twice as much mana
*Lightning Strike: is now reflected by Devil's Twins
*Shield of Light: no mana drain when reflecting a projectile
*Soil Spikes: trap functionality added
*Soil Spikes: cost reduced from 45 to 40

'''Improvements'''
*Game version number is now displayed on the blackboard
*Pickups explode when the last minute starts
*Reticle changes to an X when you land a hit
*Visual feedback for mana meter added during the last minute
*Updated project to Unity 5.4
*Opponent disconnect messages tell you whether they left voluntarily or lost their connection
*Increased search speed when looking for friendly matches

'''Bug Fixes'''
*Improper occlusion culling at the beginning of the match
*Players could become invincible throughout a match
*Reticle was improperly positioned between tiles on different heights
*Players could start in the wrong position by teleporting when the match ended
*Music cues would fail to turn off properly on Android decives
*Player name and unlocked spell would overlap if the name was too long
*Spectator would play music incorrectly if joining a match mid-game
*Projectiles did not damage players standing on the elevator in Aspis Prison
*Devils Twins did not show the correct avatar
*Devils Twins did not return projectiles accurately
*Devils Twins were not properly destroyed by splash damage
*Petrifying Prison could prevent teleportation after it had disappeared
*Devil's Spit would sometimes fire from the level origin


=1.0.72=
''September 20, 2016''

'''Improvement'''
*Optimizations to counter judder

=1.0.82=
''October 3, 2016''

'''Balancing'''
*Flaming Phoenix: increased lifespan from 18 to 60 seconds
*Stone Demon: damage increased from 11 to 12

'''Improvements'''
*Major optimizations to prevent judder on US phones
*Previous loadout selected on game start
*Improvements to friendly match making
*Improved random tile handling for Chaos Leap
*Improved destroy check on Stone Demon
*Sky box optimization on Temple and Halls
*Players can no longer trigger pickups if using spells or spell menu

'''Bug Fixes'''
*Spell menu could be opened while casting defensive spell
*Soil Spikes could block teleport when used with Petrifying Prison
*Added failsafes to make sure Devil’s Spit is fired from correct position
*Soil Spikes were not always destroyed on match reset
*Shields could stay active after the button was released

=1.1.0=
''December 9, 2016''<br>
Daydream Release

'''New Features'''
*Players can choose between multiple loadouts
*Option to show controls in-game

'''Balancing'''
*Devil's Spit: cooldown increased from 0.2 seconds to 0.25 seconds
*Shield of Light: reflection accuracy improved

'''Improvements'''
*Rematch now switches to a different, random arena
*Changed hit mark presentation
*Changed occlusion culling functionality for better sync
*Changed how finding friends works
*Optimized network room handling
*Changed end of game mana stat from "Current Mana" to "Total Mana Used"
*Increased dust earnings
*CAL update
*UI update for improved readability
*Better sound effect handling for Spectator
*Spectator displays "Connection Lost" when disconnected
*Spectator displays player rank and rating in lobby
*Spectator doesn't display loadouts until the match has started

'''Bug Fixes'''
*Inquisitor blocked further character selection
*Match start music did not play properly at the start of practice mode
*Correct loadout did not display in Spectator
*Devil's Spit did not inflict damage when more than one hit within a short time span
*Shield of Light did not block projectiles returned from Devil's Twins
*Added further failsafes to solve blocked teleport bug
*Varois HUD and UI fixes

=1.1.04=
''January 5, 2017''

'''Bug Fixes'''
*More than two players could join the same game
*Players would sometimes get stuck in a black screen when trying to join a match
*Projectiles would get stuck when shot into the sky

=1.1.1=
''January 19, 2017''

'''Balancing'''
*Acid Cloud and Petrifying Prison can no longer be cast on the same tile at the same time
*Armor of the Sun: blocks 50% of damage instead of 100%
*Heavenly Dome: activation cost increased from 10 to 20
*Heavenly Dome: removed HP gain when blocking projectiles
*Lightning Strike: now costs mana (10) to initiate a charge
*Stone Demon: total HP increased from 35 to 50
*Stone Demon: projectile damage reduced from 12 to 10

'''Improvements'''
*When neither player is knocked out, the player with the most health wins instead of the match being a draw
*Relic dust earnings are displayed on end match screen
*If one player leaves after a rematch, the remaining player is returned to the workshop
*Optimized sound effect player
*Quit button is now contextual to prevent confusion
*Stone Demon now has a HP bar

'''Bug Fixes'''
*5 second countdown window sometimes failed to appear, or appeared in the middle of a match
*Projectiles could bounce off the sky

=1.1.2=
''January 25, 2017''

'''New Feature'''
*Daydream leaderboard

'''Balancing'''
*Acid Cloud: decreased mana cost from 45 to 35
*Acid Cloud: increased duration from 20 to 22 seconds

'''Improvements'''
*Players with higher ratings will not lose or gain as many points
*Players who are not signed in will no longer affect their opponent's rating

'''Bug Fixes'''
*Players would get kicked from the arena when their opponent left during the warmup
*Players could lose points for leaving a friendly duel
*Players could lose points for leaving a game they already won
*Players could get stuck on the loading screen

=1.1.3=
''February 1, 2017''

'''Improvements'''
*UI now defines which leaderboard you're ranked on
*Change to end game UI to make rating and health stand out more
*Added a minimum value of 1 to rating gain or loss at the end of a match
*Mana and HP bars will now appear in correlation to the player's sight

'''Bug Fixes'''
*UI didn't always render on top
*Wand selection menu would close for both players if one player chose a new loadout
*Stone Demon's health meter didn't sync properly over the network
*Added additional checks to make sure no tile is occupied when it's empty

=1.1.3.1=
''February 7, 2017''

'''Bug Fixes'''
*Flaming Phoenix didn't inflict damage on your opponent
*Game sometimes failed to fade properly
*Stone Demon could fire from inside Petrifying Prison

=VERSION=
''DATE''

'''New Features'''
*

'''Balancing'''
*

'''Improvements'''
*

'''Bug Fixes'''
*
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