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4,099 bytes added, 02:24, 10 January 2019
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=VERSION1.3.4=''DATEDecember 19, 2017''
'''New Features'''
*Survival*Wands is now available on Steam
'''Balancing'''
*Chaos Leap: no longer avoids compromised tiles*Chaos Leap: no longer shows a purple trail*Devil's Spit: accelerates when airborne to double its original speed*Dragon's Breath: increased range from 15 to 25 meters*Dragon's Breath: changed damage range from 8-22 to 10-20 per second*Dragon's Breath: increased flame speed*Dragon's Breath: improved hit detection*Flaming Phoenix: mana cost reduced from 45 to 25*Flaming Phoenix: changed damage range from 16-60 to 10-25*Lightning Strike: charge time reduced from 2 to 1.5 seconds
'''Improvements'''
*Clearer info in the Workshop portal*Major optimization pass on all areans*Improved graphics for all HP bars*Exploration no longer counts as a match, you won't take damage and it won't end after 3.5 minutes
'''Bug Fixes'''
*Lightning Strike didn't damage your opponent*Dragon's Breath has a visual glitch on Temple of Ophidian*Chaos Leap would stop working after trying to cast it without enough mana*Players didn't proceed properly to Lobby if match ended in draw*The remaining could not use a pickup after two players tried to enter the same tile*The game would crash when trying to bring up the menu in the Lobby on Daydream*Repaired sound effects for the trains on Ortus Station*Improved recovery on connection failed in the Workshop =1.3.4.1=''December 20, 2017'' '''New Features'''*Non-unique user names are now supported '''Bug Fixes'''*Winning the game due to the opponent pausing did not correctly send the player back to the lobby*Pressing Join a Friend now works as intended =1.3.4.2=''January 4, 2018'' '''Bug Fixes'''*Non-logged in players couldn't access the portal menus*Updating your wand cosmetics wouldn't disable the previous ones properly  =1.3.5=''January 25, 2018'' '''New Features'''*New boss type in Survival (Hulk) '''Balancing'''*Calcite Shield (Survival): removed startup cost '''Improvements'''*Players can now take damage in Exploration mode, when hp reaches 0 the arena is reset like in the Basement*Pause functionality has been rewritten to be more stable*EULA is more user friendly '''Bug Fixes'''*Match stats were not updated properly in the Lobby*Match music played in the Basement*Matches were not correctly labeled as Ranked or Casual in the Portal*Your opponent's wand could appear to be held backwards *Fail safes have been added to make sure you don't get stuck in an Arena due to your opponent leaving =1.3.6=''February 22, 2018'' '''New Features'''*2 new spells**Disc of Antioch**Cerberus Collars*Arena Super Features**Aspis Prison: The Warden**Temple of Ohpidian: Rai Stone Traps**Celestial Halls: Energy Portal**Ortus Station: Teleportation Orbs**Dead Master's Vale: Mercurial Crystal*In-game events (with leaderboards)*Added prompt when playing against a developer '''Balancing'''*Acid Cloud: now destroys Devil's Twins*Flaming Phoenix: mana cost increased from 25 to 35*Flaming Phoenix: damage increased from 10-25 to 15-30*Petrifying Prison: Stone Demon and Oxymora no longer rotate when imprisoned but they can still fire '''Improvements'''*Hail of Death visual and sound effects changed (from black arrows to ice) *Removed muffled sound effects when you're low on health*Improved distinction between colors on the wand mana bar*New effect on health pickups when you're cursed*Replaced red/blue screen flashes with less aggressive fade*Survival spell selection UI cleanup*Added button to display stats on the fly for gamepad users*Added option on Daydream to toggle grip between straight (wand) or slightly tilted (pistol) '''Bug Fixes'''*More than one player could enter a room*Match countdown sometimes wouldn't start*Starting Survival after pressing continue didn't always reset HP and Mana properly*Hulk's attack wasn't visible when it killed you*Your opponent's wand could appear backwards for Android players*If you died when casting Calcite Shield in survival, it wouldn't disappear*When walking outside the tile area in survival, the enemies would not target you*Tile-based spells are now more stable 
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