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2,575 bytes added, 12:34, 9 January 2019
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*Spells continued to stay active if menu button was pressed during it's activation
*Opponent's character sometimes wouldn't synch
 
=1.2.1=
''May 11, 2017''
 
'''New Features'''
*
 
'''Balancing'''
*
 
'''Improvements'''
*Minor UI update in Workshop
*Updated aim handler to improve accuracy
*Added more rating-based titles
*Increased maximum pause time from 5 to 15 seconds
*Back button no longer brings up options menu on match end
*Minor optimization pass
 
'''Bug Fixes'''
*Stone Demon couldn't fire from certain tiles
*Character customization options would not load properly between sessions
*Scepter wand couldn't be used when selecting loadout
*One pickup on Ortus Station could not be used
*Oxymora would take triple damage when hit by Blazing Meteor's splash damage
*The wrong character's hurt sound effect would play when taking damage
*Players could teleport through the trains on Ortus Station
*Sound effects would sometimes only play in one ear in the Workshop
*Armor of the Sun didn't highlight characters properly
*Pressing the back button would result in some spells getting destroyed
*Fixed rendering issues with loadout selection in-game
*Replaced faulty texture on Ortus Station
*Fixed lighting on Dead Master's Vale
 
=1.2.1.1=
''May 12, 2017''
 
'''Bug Fixes'''
*Players would get stuck in endless title screen if launched from Oculus Rooms
*Loadouts wouldn't unlock properly
 
=1.2.2=
''June 8, 2017''
 
'''New Features'''
*
 
'''Balancing'''
*Armor of the Sun: blocks 70% of damage instead of 50%
*Blood Bolt: cast cost is now reduced by Armor of the Sun's block rate (so Blood Bolt costs 70% less when wearing Armor)
*Blood Bolt: damage dealt to opponent reduced from 8 to 6
*Demi: cast cost reduced reduced from 60 to 50
*Demi: speed increased from 12.5m/s to 13 m/s
*Heavenly Dome: mana cost per second reduced from 10 to 5
*Stone Demon: starting HP increased from 50 to 60
*Stone Demon: now loses HP (5) for every shot it fires
 
'''Improvements'''
*New pause function where all time related objects stops and resume properly. Resuming when match has started will trigger a short countdown. Max pauses per match is set to 3
*Decreased height of player hit box to negate players getting hit below the knees
 
'''Bug Fixes'''
*Players occasionally couldn't teleport after triggering Spikes or Curse
*Fixed bug with splash damage calculations, where it would deal full damage from behind the target
 
=1.2.2.1=
''June 9, 2017''
 
'''Bug Fixes'''
*Armor now deflects the correct damage
*Fixed endless pause state on player leave during pause.
 
=1.2.2.1=
''August 11, 2017'' - Daydream
*Added support for Galaxy S8
 
''August 14, 2017'' - Gear VR
*Added support for launch through Oculus Event
 
 
 
 
 
=VERSION=
1,009
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