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2,348 bytes added, 03:42, 8 May 2020
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* Vive players can now turn using the off-hand touchpad
* Spell selection is more reliable with Rift controllers when playing via Steam
 
=1.6.3=
[[File:WandsPatch1.6.3.png|thumb]]
''May 7, 2020''
 
'''New Features'''
*Added multiple AI difficulty levels that the player can choose from
*Added support for Windows Mixed Reality controllers
 
'''Improved Features'''
*New tiles added to Halls, Ortus, and Sanctum
*Tile location tweaks on Aspis, Halls, Ortus, Vale, and Sanctum for improved LOS
*Reduced 6DoF recentering time from 1s to 0.5s
*Tile boundary is always visible on your current tile for 6DoF platforms
*Tutorial won't automatically restart after reinstalling the game
*Added additional connection messages for the Workshop portal
*The AI now defends itself more effectively against several spells
*The AI is now less proficient with Shield and Dome at low difficulty levels
*Improved controls for Valve Index controllers
*Electric Fist’s VFX were changed on Quest to reduce framerate issues
 
'''Game Balancing'''
*Curse of the Undead: Reduced duration from 15s to 10s
*Disc of Antioch: Increased cost from 35 to 40, increased cooldown to 0.5s between shots
*Cerberus Collars: Are now limited to 1 active at a time for each player
 
'''Bug Fixes'''
*Fixed issue where Prison could lock a summon in place if cast on another tile in quick succession
*Fixed issue where casting Twins could block further spell casting
*Teleport beacons no longer stay active when releasing the Teleport button outside your boundary
*6DoF players can no longer cast spells before the match starts by pausing/unpausing the game or by stepping out and into their play area
*Fixed issue where Disc could sometimes get inside Dome
*Fixed incorrect hints on the Monolith
*Mana now properly regenerates faster during the last minute of the match
*Fixed lighting issue behind the Workshop Portal that created weird shadows
*Fixed issue that prevented Teleporting to distant tiles on Sanctum
*6DoF players can no longer cast spells through the floor
*Gamepad is no longer recognized as valid input on Quest
*Fixed issue where the AI could grab pickups while casting spells
*Fixed issue where Lightning sometimes failed to deal damage on Ortus
*Fixed issue where two walls were invisible from certain tiles on Temple
*Fixed issue where player’s position dropped when standing on Aspis elevator as match ended
*Fixed issue where Assassin’s picture was briefly visible when unlocking any other character
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