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*Chilling Clutch's VFX orbit a player after they're hit by it
*Vale's crystal no longer hits itself
=1.6.2=
''December 17, 2019''
'''New Features'''
* Added Valve Index support
* Added Vive Cosmos support
'''Improvements'''
* Matchmaking is not stopped by dueling the AI
* Added a casting animation when 6DoF characters use tile-based spells
* Added Teleport to the off-hand for 6DoF players
* Improved the AI’s animations
* Loading has been improved (the game should load more smoothly)
* Improved input detection for Vive controllers
* Brightened Lightning Strike’s VFX on Quest
'''Game Balancing'''
* 6DoF mana regen increased from 10/s to 12/s
* 3DoF mana regen increased from 10/s to 15/s
* Acid Cloud: Cost increased 35 to 40, can be active on a maximum of 3 tiles at the same time
* Armor of the Sun: Cost increased from 40 to 50
* Chaos Leap: Cost increased from 25 to 40
* Dragon’s Breath: Startup cost increased from 10 to 25, cost per second reduced from 15 to 5
* Electric Fist: Amount of bolts increased from 5 to 8, damage per bolt reduced from 8 to 5
* Hail of Death: Firing rate increased by 0.05s
* Heavenly Dome: Startup cost increased from 15 to 20, cost per second increased from 5 to 20
* Shield of Light: Startup cost increased from 15 to 20
* Petrifying Prison: Cost increased from 30 to 35, duration reduced to 3s
* Teleport: Cost increased from 20 to 25
'''Bug Fixes'''
* Numerous bugs involving tile-based spells have been fixed
* Skull Specter no longer attacks its caster when its tile is occupied
* Your first match is no longer an exhibition match
* Skill ratings are now properly displayed on the Monolith
* Fixed a bug that made matchmaking take longer for first-time players
* The Celestial Halls portal tile effects do not follow a player who is bounced off it
* Vive players can now turn using the off-hand touchpad
* Spell selection is more reliable with Rift controllers when playing via Steam