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*Hit response, both for reticle and opponent color flash, were incorrect
=1.4.0.1=
''June 26, 2018''
*Hotfix for 1.4.0
=1.4.0.2=
''July 5, 2018''
'''Improvements'''
*Optimizations to Sanctum of Sahir
*Reduced the difficulty of Survival mode
'''Bug Fixes'''
*Pausing player could longer cast spells before their opponent
*You could encounter invisible opponents when playing in Sanctum of Sahir
*Players would sometimes get stuck no an endless loading screen
*Sometimes the Practice Hall wouldn’t load the first time
*Locked loadout button could be interacted with
*Acid Cloud sound effect was incorrect
*Disc of Antioch had sync problems
*Multiple graphical fixes
=1.4.0.3=
''July 19, 2018''
'''New Features'''
*Komuso character added
'''Bug Fixes'''
*Earned points sometimes weren't added to your score
*Some Daydream players couldn't log in
*Improvements to address connection issues
=1.4.1=
''August 29, 2018''
'''Bug Fixes'''
*Opponents could be invisible
*Sometimes you score would not update
*Network matchmaking issue was fixed
*Localization errors were corrected
*Minor visual improvements
*Minor spell sync improvements
=1.4.2=
''October 10, 2018''
'''New Features'''
*Cross-platform VoIP
'''Balancing'''
*Armor of the Sun: removed buff for Blood Bolt, it now has a consistent cost of 2 hp per bolt
*Blazing Meteor: deals 12.5 splash damage, regardless of distance to target
*Chilling Clutch: debuff duration reduced from 10 to 5 seconds
*Dragon's Breath: removed cast cost
*Dragon's Breath: increased mana cost per second from 10 to 15
*Lightning Strike: charge cost reduced from 15 to 10
'''Bug Fixes'''*Some characters performed the wrong animations*Twins could cause freezing at the start of a match*You could add spells to a closed wand in the Workshop*Some signs on Ortus were mirrored*Warden animation wasn't always synced for both players*Reflected Lightning Strikes didn't deal damage to the caster*Dealing damage to a Twin could also damage its caster *Gear VR and Oculus Go Coordinated app launch and friend invite didn't work as intended*There were problems with the internationalized versions of Wands =VERSION1.4.2.1=''October 24, 2018''*Fixed bug where exploring an arena would multiply the player's total match count =1.5.0 - HUD=
''DATE''
'''New Features'''
*In-Game HUD – Your spells, health, and mana are now always visible in the center of your view while in a match*Overhead opponent health*New ‘Press’ Control Scheme for for Oculus Go, MiVR and Daydream
'''Balancing'''
*Mana regen rate increased from 8/s to 10/s (and from 12/s to 15/s during the final minute)*Chilling Clutch: maximum fire rate reduced from 5/s to 2/s*Flaming Phoenix: damage reduced from 15-30 to 10-25*Flaming Phoenix: splash damage is always 10 instead of varying based on distance from target*Flaming Phoenix: damage increase per second reduced from 5 to 3*Hail of Death: accuracy reduced from long range and increased from short range
'''Improvements'''
*Reduced load time after starting up the game*Information added to loading screen
'''Bug Fixes'''
*Vale’s crystal didn't function properly when summons were present and could be tricked into healing a player via their summon*Hail of Death and Blood Bolt would often fire two projectiles at the same time*Player's weren't immediately sent back to the workshop after losing their connection in a lobby or arena*More than two players could connect to the same room*Daydream players could prevent the countdown from starting by mashing the rematch button