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Created page with "Aspis Prison was one of the game's original arenas. It's the smallest arena, with only 10 tiles. =Super Feature= In-game description: <span style="font-family:Garamond; ">TRE..."
Aspis Prison was one of the game's original arenas. It's the smallest arena, with only 10 tiles.
=Super Feature=
In-game description: <span style="font-family:Garamond; ">TRESPASSERS WILL BE PUNISHED AFTER THE RISING MAGMA AWAKENS THE UNDEAD WARDEN.</span>
* The magma reaches the lowest tile about 40 seconds after the start of the game
* The magma starts to rise 20 seconds after the start of the game
* The magma deals 20 damage per second to a player who stands in it
* The Warden appears one minute after the start of the game
* The Warden's projectiles deal 10 damage from a direct hit
* The Warden fires one projectile every 25 seconds
* There's no way to kill The Warden. Once he appears, he stays until the end of the game
=Trivia=
* Aspis Prison is the only arena that loses one of its tile over the course of the game, which happens when the lava rises above the lowest tile
* Aspis is also the only arena with a tile that moves (the elevator tile)
* The developers were very deliberate when designing the elevator to minimize the risk of motion sickness when standing on it
* You used to be able to see the sky through the bars on the Prison's ceiling, but now it's blocked
=Super Feature=
In-game description: <span style="font-family:Garamond; ">TRESPASSERS WILL BE PUNISHED AFTER THE RISING MAGMA AWAKENS THE UNDEAD WARDEN.</span>
* The magma reaches the lowest tile about 40 seconds after the start of the game
* The magma starts to rise 20 seconds after the start of the game
* The magma deals 20 damage per second to a player who stands in it
* The Warden appears one minute after the start of the game
* The Warden's projectiles deal 10 damage from a direct hit
* The Warden fires one projectile every 25 seconds
* There's no way to kill The Warden. Once he appears, he stays until the end of the game
=Trivia=
* Aspis Prison is the only arena that loses one of its tile over the course of the game, which happens when the lava rises above the lowest tile
* Aspis is also the only arena with a tile that moves (the elevator tile)
* The developers were very deliberate when designing the elevator to minimize the risk of motion sickness when standing on it
* You used to be able to see the sky through the bars on the Prison's ceiling, but now it's blocked