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Curse of the Undead

1,102 bytes added, 13:27, 24 April 2018
Created page with "=Details= In-game description: <span style="font-family:Garamond; ">MAKE YOUR OPPONENT'S ATTEMPTS TO GAIN HEALTH TURN INTO DAMAGE INSTEAD.</span> {| class="wikitable" style="t..."
=Details=
In-game description: <span style="font-family:Garamond; ">MAKE YOUR OPPONENT'S ATTEMPTS TO GAIN HEALTH TURN INTO DAMAGE INSTEAD.</span>
{| class="wikitable" style="text-align: center"
|-
! Icon
! Spell Type
! Damage
! Cost
! Duration
|-
| [[File:CurseIconBW.png|25px]]
| Tile Effect
| Varies
| 40
| 15s
|-
|}
* The damage inflicted by Curse is equal to exactly how much HP the player would have regained
* Sources of damage when Cursed include: pickups, Oxymora's healing projectile, and the Crystal's healing effect on Dead Master's Vale
* When cast on an empty tile, Curse remains on that tile until a player enters it or until the caster uses Curse on another tile

=Trivia=
* Curse cannot be cast on a tile where another tile effect spell is already active, so when your opponent has Curse, you can safely recover HP by casting Petrifying Prison on a pickup tile, teleporting there, and grabbing the pickup while you're in your own Prison
* Curse is the only Eastern Realms spell that hasn't had a balance change

=History=
* PATCH 1.2.0</span> - Curse of the Undead was added to the game
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