Versions
Original Release
August 18, 2016
- Only available on Gear VR
1.0.4
August 20, 2016
- Matchmaking speed significantly increased
1.0.5
August 26, 2016
New Features
- Added music throughout the match (with option to toggle on/off)
Balancing
- Pickups: Removed one pickup on Temple of Ophidian
- Pickups: HP regained by pickups was reduced from 20 to 15
- Armor of the Sun: cost increased from 30 to 50
- Hail of Death: damage reduced from 5 to 4
- Hail of Death: spread reduced 40% (accuracy improved)
- Lightning Strike: cost increased from 45 to 50
- Flaming Phoenix: flight speed increased
- Blazing Meteor: cost reduced from 45 to 40
- Electric Fist: number of bolts increased from 5 to 6
- Electric Fist: damage of each bolt increased from 7 to 8
- Soil Spikes: cost reduced from 55 to 45
Improvements
- Players can now earn relic dust in Friendly Duels
- Added pickups to the Basement to educate new players
- Changed blackboard and projector screen in Workshop
Bug Fixes
- Sometimes duels would never start after creating a game
- Lightning Strike worked as a shield against incoming projectiles
- UI didn't properly show if the match ended when a player was teleporting
- Stone Demon would fire through walls
- Added fail-safe for when joining a match that is already full
1.0.6
September 2, 2016
Improvements
- Improved collision handling
- Additional checks for network version control
- Improved tile occupation handling for Devil's Twins and Stone Demon
Bug Fixes
- Menu didn't show up when teleportong on match end
- Inquisitor's head didn't rotate
1.0.7
September 16, 2016
Balancing
- Pickups: time to collect increased from 1s to 2s
- Pickups: initial spawn time increased from 15s to 30s after the match begins
- Blazing Meteor: splash damage radius significantly increased
- Blazing Meteor: collision radius reduced
- Electric Fist: charge time decreased from 3 to 2 seconds
- Electric Fist: number of projectiles reduced from 6 to 5
- Flaming Phoenix: reworked with a start and end state where it flies in a straight line. Length of start line depends on how long you hold down the fire button. If end state is triggered, it will fly straight until it hits something.
- Flaming Phoenix: deals more (instead of less) damage the longer it's airborne, with a maximum of 60 damage
- Flaming Phoenix: collision radius reduced
- Heavenly Dome: activation cost increased from 5 to 10
- Heavenly Dome: mana drain reduced from 20/s to 15/s
- Hail of Death: damage decreased from 4 to 3
- Hail of Death: accuracy reduced
- Hail of Death: the first Hail fired costs twice as much mana
- Lightning Strike: is now reflected by Devil's Twins
- Shield of Light: no mana drain when reflecting a projectile
- Soil Spikes: trap functionality added
- Soil Spikes: cost reduced from 45 to 40
Improvements
- Game version number is now displayed on the blackboard
- Pickups explode when the last minute starts
- Reticle changes to an X when you land a hit
- Visual feedback for mana meter added during the last minute
- Updated project to Unity 5.4
- Opponent disconnect messages tell you whether they left voluntarily or lost their connection
- Increased search speed when looking for friendly matches
Bug Fixes
- Improper occlusion culling at the beginning of the match
- Players could become invincible throughout a match
- Reticle was improperly positioned between tiles on different heights
- Players could start in the wrong position by teleporting when the match ended
- Music cues would fail to turn off properly on Android decives
- Player name and unlocked spell would overlap if the name was too long
- Spectator would play music incorrectly if joining a match mid-game
- Projectiles did not damage players standing on the elevator in Aspis Prison
- Devils Twins did not show the correct avatar
- Devils Twins did not return projectiles accurately
- Devils Twins were not properly destroyed by splash damage
- Petrifying Prison could prevent teleportation after it had disappeared
- Devil's Spit would sometimes fire from the level origin
1.0.72
September 20, 2016
Improvement
- Optimizations to counter judder
1.0.82
October 3, 2016
Balancing
- Flaming Phoenix: increased lifespan from 18 to 60 seconds
- Stone Demon: damage increased from 11 to 12
Improvements
- Major optimizations to prevent judder on US phones
- Previous loadout selected on game start
- Improvements to friendly match making
- Improved random tile handling for Chaos Leap
- Improved destroy check on Stone Demon
- Sky box optimization on Temple and Halls
- Players can no longer trigger pickups if using spells or spell menu
Bug Fixes
- Spell menu could be opened while casting defensive spell
- Soil Spikes could block teleport when used with Petrifying Prison
- Added failsafes to make sure Devil’s Spit is fired from correct position
- Soil Spikes were not always destroyed on match reset
- Shields could stay active after the button was released
1.1.0 - Daydream release
December 9, 2016
New Features
- Players can choose between multiple loadouts
- Leaderboard (Gear VR only)
- Option to show controls in-game
Balancing
- Devil's Spit: cooldown increased from 0.2 seconds to 0.25 seconds
- Shield of Light: reflection accuracy improved
Improvements
- Rematch now switches to a different, random arena
- Changed hit mark presentation
- Changed occlusion culling functionality for better sync
- Changed how finding friends works
- Optimized network room handling
- Changed end of game mana stat from "Current Mana" to "Total Mana Used"
- Increased dust earnings
- CAL update
- UI update for improved readability
- Better sound effect handling for Spectator
- Spectator displays "Connection Lost" when disconnected
- Spectator displays player rank and rating in lobby
- Spectator doesn't display loadouts until the match has started
Bug Fixes
- Inquisitor blocked further character selection
- Match start music did not play properly at the start of practice mode
- Correct loadout did not display in Spectator
- Devil's Spit did not inflict damage when more than one hit within a short time span
- Shield of Light did not block projectiles returned from Devil's Twins
- Added further failsafes to solve blocked teleport bug
- Varois HUD and UI fixes
1.1.04
January 5, 2017
Bug Fixes
- More than two players could join the same game
- Players would sometimes get stuck in a black screen when trying to join a match
- Projectiles would get stuck when shot into the sky
1.1.1
January 19, 2017
Balancing
- Acid Cloud and Petrifying Prison can no longer be cast on the same tile at the same time
- Armor of the Sun: blocks 50% of damage instead of 100%
- Heavenly Dome: activation cost increased from 10 to 20
- Heavenly Dome: removed HP gain when blocking projectiles
- Lightning Strike: now costs mana (10) to initiate a charge
- Stone Demon: total HP increased from 35 to 50
- Stone Demon: projectile damage reduced from 12 to 10
Improvements
- When neither player is knocked out, the player with the most health wins instead of the match being a draw
- Relic dust earnings are displayed on end match screen
- If one player leaves after a rematch, the remaining player is returned to the workshop
- Optimized sound effect player
- Quit button is now contextual to prevent confusion
- Stone Demon now has a HP bar
Bug Fixes
- 5 second countdown window sometimes failed to appear, or appeared in the middle of a match
- Projectiles could bounce off the sky
1.1.2
January 25, 2017
New Feature
- Daydream leaderboard
Balancing
- Acid Cloud: decreased mana cost from 45 to 35
- Acid Cloud: increased duration from 20 to 22 seconds
Improvements
- Players with higher ratings will not lose or gain as many points
- Players who are not signed in will no longer affect their opponent's rating
Bug Fixes
- Players would get kicked from the arena when their opponent left during the warmup
- Players could lose points for leaving a friendly duel
- Players could lose points for leaving a game they already won
- Players could get stuck on the loading screen
1.1.3
February 1, 2017
Improvements
- UI now defines which leaderboard you're ranked on
- Change to end game UI to make rating and health stand out more
- Added a minimum value of 1 to rating gain or loss at the end of a match
- Mana and HP bars will now appear in correlation to the player's sight
Bug Fixes
- UI didn't always render on top
- Wand selection menu would close for both players if one player chose a new loadout
- Stone Demon's health meter didn't sync properly over the network
- Added additional checks to make sure no tile is occupied when it's empty
1.1.3.1
February 7, 2017
Bug Fixes
- Flaming Phoenix didn't inflict damage on your opponent
- Game sometimes failed to fade properly
- Stone Demon could fire from inside Petrifying Prison
1.1.4
February 24, 2017
Balancing
- Chaos Leap: mana cost reduced from 25 to 20
- Hail of Death: removed extra cost for first Hail
Bug Fixes
- Players couldn't take damage in the Basement
- Screen sometimes wouldn't fade in for host
- New Daydream player's progress would get reset on game restart
- Daydream players would get stuck on black screen after logo display
1.1.5
March 17, 2017
Improvements
- Total UI rework
- General optimizations
- Added option for toggling aim between gaze and wand
Bug Fixes
- Fixed issue with handedness and floating controller
1.1.7
April 10, 2017
New Features
- Could save
- News section on Blackboard
- New animation system and new animations
Bug Fixes
- Spell effects weren't properly destroyed
- Soil Spikes could block a player from teleporting indefinitely
- Removed prototype spells from the game
Other
- Temporarily blocked the purchase of additional laodouts
1.2.0 - Eastern Realms
May 4, 2017
New Features
- 6 new spells
- Blood Bolt
- Curse of the Undead
- Demi
- Dragon's Breath
- Magic Missile
- Oxymora
- 2 new arenas
- Dead Master's Vale
- Ortus Station
- New vanity system where players can choose from multiple new characters, masks, and wands
- Cross-platform leaderboard
- Cross-platform Friendly duels
Balancing
- Armor of the Sun: cost reduced from 50 to 40
Improvements
- General spell optimizations
- Improved Gear VR controller synchronization
- Tweaked counter latency method for projectiles to prevent them from popping up too close to defending player
- Removed minimum elo gain / loss
- Set reticle to always stay active
- Increased size of hit box on pickups
Bug Fixes
- "First ___ of the day" bonuses would reset on game restart
- Hail of Death would linger in mid air on hit before being destroyed
- Lightning Strike would drain mana twice when reflected back from a Twin
- Players could fill up their Wand with more than 4 relics in the Workshop
- Spells continued to stay active if menu button was pressed during it's activation
- Opponent's character sometimes wouldn't synch
1.2.1
May 11, 2017
Improvements
- Minor UI update in Workshop
- Updated aim handler to improve accuracy
- Added more rating-based titles
- Increased maximum pause time from 5 to 15 seconds
- Back button no longer brings up options menu on match end
- Minor optimization pass
Bug Fixes
- Stone Demon couldn't fire from certain tiles
- Character customization options would not load properly between sessions
- Scepter wand couldn't be used when selecting loadout
- One pickup on Ortus Station could not be used
- Oxymora would take triple damage when hit by Blazing Meteor's splash damage
- The wrong character's hurt sound effect would play when taking damage
- Players could teleport through the trains on Ortus Station
- Sound effects would sometimes only play in one ear in the Workshop
- Armor of the Sun didn't highlight characters properly
- Pressing the back button would result in some spells getting destroyed
- Fixed rendering issues with loadout selection in-game
- Replaced faulty texture on Ortus Station
- Fixed lighting on Dead Master's Vale
1.2.1.1
May 12, 2017
Bug Fixes
- Players would get stuck in endless title screen if launched from Oculus Rooms
- Loadouts wouldn't unlock properly
1.2.2
June 8, 2017
Balancing
- Armor of the Sun: blocks 70% of damage instead of 50%
- Blood Bolt: cast cost is now reduced by Armor of the Sun's block rate (so Blood Bolt costs 70% less when wearing Armor)
- Blood Bolt: damage dealt to opponent reduced from 8 to 6
- Demi: cast cost reduced reduced from 60 to 50
- Demi: speed increased from 12.5m/s to 13 m/s
- Heavenly Dome: mana cost per second reduced from 10 to 5
- Stone Demon: starting HP increased from 50 to 60
- Stone Demon: now loses HP (5) for every shot it fires
Improvements
- New pause function where all time related objects stops and resume properly. Resuming when match has started will trigger a short countdown. Max pauses per match is set to 3
- Decreased height of player hit box to negate players getting hit below the knees
Bug Fixes
- Players occasionally couldn't teleport after triggering Spikes or Curse
- Fixed bug with splash damage calculations, where it would deal full damage from behind the target
1.2.2.1
June 9, 2017
Bug Fixes
- Armor now deflects the correct damage
- Fixed endless pause state on player leave during pause.
1.2.2.2
August 11, 2017 - Daydream
- Added support for Galaxy S8
August 14, 2017 - Gear VR
- Added support for launch through Oculus Event
1.2.3
August 22, 2017
Balancing
- Blood Bolt: cost reduced from 4 HP to 3 HP
- Magic Missile: cost increased from 12 to 15
- Shield of Light: startup cost increased from 10 to 15
- Stone Demon: total HP reduced from 60 to 50
Improvements
- Added additional regions (cross region play is supported)
- Improved matchmaking
- Localization
- General optimization update
Bug Fixes
- Players could occupy the same tile as Demon or Oxymora
- Players did not earn rating points when their opponent left
- Acid Cloud appeared to inflict damage through Armor of the Sun
- The first Phoenix you shot could fly through walls
- Soil Spikes did not work on Devils Twins
- Players could cast tile-based spells through moving objects
- Players could be sent back to the workshop when loading a new level after a rematch
1.2.3.2
September 1, 2017
Balancing
- The mana regeneration rate has been increased from 5 per second to 8 per second (and from 10 per second to 12 per second during the final minute)
Improvements
- Regions have been limited to US East only
Bug Fixes
- Sounds would come from the wrong direction
- The end game text was transparent
- End game match times said "0 min 0 sec"
- Matchmaking did not work as intended
1.2.3.3
September 7, 2017
- Matchmaking has been improved
1.2.3.4
September 22, 2017
- End of Season 3
1.3.0 - Rift release
September 28, 2017
New Features
- Wands is available on PC via Oculus Rift
- Improved graphics and sounds
- 6DoF movement and controls
- Inverse kinematics
Balancing
- Acid Cloud: deals damage through Armor of the Sun
- Acid Cloud: lasts 12 seconds instead of 22
- Acid Cloud: starting damage is 2 instead of 1
- Blood Bolt: cost reduced from 3 HP to 2 HP (2 to 1 with Armor)
- Hail of Death: improved accuracy
- Lightning Strike: charge cost increased from 10 to 15
- Lightning Strike: firing cost reduced from 50 to 45
- Magic Missile: cost of firing three missiles reduced from 45 to 30
Improvements
- Reworked Workshop
- Reworked Celestial Halls
- Reworked Ortus Station
- Improved wand UI
- New spell sound effects and visual effects
- Season 2 rewards
- Arenas are more fair for remote users
- Wardrobe item price changes
VERSION
DATE
New Features
Balancing
Improvements
Bug Fixes